Salome de la Croix
This character is a former pNPC of Krokar!
Art by San
On this page... (hide)
- 1. Appearance
- 1.1 Essentials
- 1.2 Images
- 1.3 Alterations
- 2. Personality
- 2.1 Ideals
- 3. Relationships
- 4. Skills
- 4.1 Medicine
- 5. Residence
- 5.1 Inventory
- 6. History
- 6.1 Threads
Salome de la Croix is a witch medicine woman who lives in the swamp of Krokar. Well-studied in herbs, medicinal remedies, potions and hexes, Salome is a strange and solitary creature with a soft spot for nature and baby birds.
Originally hailing from Portland (where she was teased for being different by her family), Salome learned of Krokar through Tybalt Cormier. After her cousin Marla and Jonah Leomaris burned down Salome's house on a dare, Salome she put a curse upon them and dragged the two guilty parties along when she left Portland and came upon Old Ironsides, where she was reunited with Tybalt. Accompanying Hazel, Salome traveled to Krokar proper as a new home and took up residence in a house located in the pack's little-visited swamp, where she is presently working to become another medic to the pack.
Overview | |||||
Basics |
Heritage |
Pack Info |
Characterization |
NPCs |
Player Info |
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1. Appearance
1.1 Essentials
Overview
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Palette Eternity (#251C10)
Black Marlin (#3C2B18)
West Coast (#6A471D)
Old Copper (#7A5830)
Harvest Gold (#E2B772)
Cameo (#DDC6A2)
Avocado (#959D64)
Mikado (#2E2111)
Color Distribution
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1.2 Images
1.3 Alterations
Scars
- A few minor burns along her fingertips, likely from potions gone wrong
2. Personality
Solitary Sorceress, The Hermit, Maddened into Misanthropy, Misunderstood Loner with a Heart of Gold
Salome is an apple that fell far from the tree. Unlike the rest of the de la Croix family, she prefers to live by her own rules and do exactly as she pleases, the obligations of family be damned. She is a notorious hermit who is known to love only two things: hideous baby birds and crazy concoctions. She will fix you up if you're hurt, free of charge of course, but the experience is said to be deeply unsettling. Also, painful. She's self taught in medicine, and always seeking ways to improve on her craft.
She certainly has her oddities, but Salome is mostly well-meaning and thought to be compassionate. When those hooligans came and burned down her house, did she kill them? No! She simply cursed them (she's a dabbler in sorcery, specifically hexes and potions), and even allowed a couple of them to come along with her to Krokar (not that they had a choice). On a completely unrelated note, it's generally considered a good call not to get on her bad side.
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2.1 Ideals
Motivations
Fears |
Biases
SexualityApparently a very tender subject. SubstancesAlcohol and cigarettes have their place and purposes, but hallucinogenics? Those are Salome's favorite, and she uses them often for insight and opening her mind. Interests
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3. Relationships
Key Relationships
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Family Tree: de la Croix
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4. Skills
4.1 MedicineSalome has always appreciated the healing power of plants and put these interests to use early in her life. She is currently learning more about this skill from Pepper. | |
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5. Residence
Salome lives alone in a small, ramshackle cottage in the heart of the swamp of Krokar. The swamp is challenging and dangerous at times to navigate, with treacherous footing and tar-like water that sticks in fur and weighs it down. A curse supposedly surrounds the swamp, as does a "nauseous gas" that seems to lighten up around the cottage thanks to aromatherapeutic herbs.
Warning: It is highly discouraged to navigate the path to Salome's cottage during the night (extremely dark and easy to become lost) or during periods of rain (flooding, slippery footholds).
Navigation: As an alternative to traversing the swamp, a very obvious and rusting bell hangs from a tree at the edge of the swamp facing the nearest bridge over the Miramichi, hung by Salome with aid of feral cats; if one rings it loud enough, they can expect she will respond to it. Footing is treacherous and difficult in the swamp, and in concern visitors might put themselves in danger trying to communicate with her, Salome has scratched a very long series of arrows into and across trees both standing and fallen to navigate to her home. The path through the swamp includes spans of flat, solid ground; climbing over and along fallen trees; jumping stone to stone (or walking the ankle-high shallows around them); and walking over expertly laid sheets of rusting tin.
Fauna: A number of small birds fed and beloved to Salome (and, consequently, several of the feral cats from the nearby Ail Po Barn) tend to hang out in or around the cottage. They don't mind Salome, but will generally spook upon guests arriving. A few more common feline haunts are Arnaque, Myrtle and Patchouli. Moche, a common crane and a longtime companion to Salome, can also be seen throughout the swamp but generally wants little to do with visitors.
Cottage: Salome's "cottage" (read: shack) once belonged to a recluse much like herself, likely prior to the apocalypse or not long after. After moving into the one-room shack in January of 2017, Salome spent a couple months cleaning it out into a somewhat livable condition and has since taken on much of the look one might expect from a swamp witch's hut. Half the roof is caved in in the back and was replaced by a number of thick tree limbs, but snow and rain leaks through easily. A number of scavenged jars of odd smells and colors litter nearly every flat surface, including the floor. There is a firepit out front along the water. In messy piles and along the walls are things like bells, bones, books, dishes, a chest tied shut with a knot of rope litter the floor, as does one very old, soggy mattress covered in straw in a corner.
Outhouse: Salome uses what was once an outhouse as additional storage space, like a closet for her less valuable of herbs and baubles. She ties the door shut with a knot of rope.
5.1 Inventory
Medicine Cabinet
Dried Herbs |
Potions & Lotions |
Equipment |
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6. History
6.1 Threads
NPC
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March 2017Salome begins restocking her stores of herbs after losing most to them in the fire in Portland. Cats from the Ail Po Barn are attracted to her cottage by the influx of the birds there she feeds or takes care of and becomes a problem. After two months' withdrawing, Greenhorn Salome finally begins to meet some of the other faces around Krokar. Threads
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April 2017Salome leaves the swamp more often to begin collecting the fresh flowers and herbs of spring. Problems with the cats from the Ail Po Barn continue. |