Rusty “Sienna” Hollow

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  1.   1.  Appearance
    1.   1.1  Basics
    2.   1.2  Miscellaneous
  2.   2.  Personality
    1.   2.1  Ideals
  3.   3.  Relationships
    1.   3.1  Family: Hollow
    2.   3.2  Relations
  4.   4.  Skills and Inventory
    1.   4.1  Abilities
    2.   4.2  Inventory
  5.   5.  History
    1.   5.1  Achievements
    2.   5.2  History

Sienna, or as she prefers, Rusty is a full blooded coyote that once resided within Midnight Shores. She was once of Cercatori d’Arte? and before she was a wandering trader and thief.







  • Meaning: clay for tiles, delicate, when metal undergoes a chemical reaction and changes
  • Origin: Unclear
  • Family: Hollow
  • Birthplace: Eastern Canada
  • Species: Coyote
  • Subspecies:
  • Abilities: Rider-trained.
  • Personality: Playful, loyal, friendly.
  • Description: Light chestnut quarter horse.



  • Midnight Shores: Rusty is an asshat thief, how about you catch her stealing something? Or otherwise, maybe you catch her stealing and think that’s super rad and want to go out with her and steal as SIGNIFICANT OTHERS? that’s fun.

Midnight Shores members may assume seeing with many odd objects, hoarding things in her home and otherwise making her house look very nice.

1.  Appearance

1.1  Basics


  • Species: Rusty looks like a coyote. There is no muddling in her appearance, no dash of dog. She is a small, flighty, and very clever little coyote.
  • Fur: Her fur is short and coarse most of the year, thickening only slightly during the winter time.
    • Optime Hair: Her hair rarely grows longer than just below her jaw. She hacks it off herself, giving an uneven, choppy effect.
  • Facial Features: She’s always scrutinizing something, may look like she’s plotting her next grand theft. Rusty is known for her sly, “up to no good” grin.
  • Build and Size: Rusty is lean, agile, and very small. She can squeeze into tight places without a moments thought and escape supposedly inescapable scenarios.
  • Humanization: Moderate, she’s a thief but coyotes were thieves to begin with.


  • Fur:
    • Antique Brass is her primary color, coating the entire base of her body.
    • Yellow Metal runs down most of her back, sort of as a wide, sloppy dorsal stripe. It narrows and then covers much of her tail and her ears.
    • Brown Rust coats a good part of her legs, creating stockings.
  • Markings:
    • Paarl blazes on her nose and and on her cheeks. There are also flecks of this color on the Yellow Metal of her back.
    • Pearl Lustra covers her belly, chest and wraps around her neck like a collar. It is also above her eyes and softens the center of her ears.
  • Eyes: Jaffa
  • Optime Hair: Desert, with low and highlights intermixed.


Antique Brass (#c79463)
Yellow Metal (#73573d)
Brown Rust (#a16b38)
Paarl (#a1672d)
Pearl Lustra (#fcead7)
Jaffa (#eb8c3f)
’’’Desert (#9c5d1e)’’’

1.2  Miscellaneous


  • Scars:
    • She has no noticeable scars, she was always good enough at escaping.
  • Piercings: No.
  • Tattoos: No.


Rusty is moderately humanized, but rarely dons any sort of clothing. The rustling of fabrics often lets her presence be known. If leather cat suits existed in the luperci world, she would probably wear that.


Jewelry and Accessories

  • She has no notable items of clothing.
  • She has one piece of jewelry she wears, a necklace with a maple leaf. But if she’s feeling down, she’ll crawl into an old, cracked porcelain bath tub with all her jewelry on and pretend she’s a fortune teller.


17 lbs
21 in


Rusty is very tiny, lean, and agile. She rarely uses this form in day to day activities due to its small size, but will use it when she needs to get into tight places and to steal things.

100 lbs
46 in (102 cm)


She rarely uses this form, but it could be used to even the playing field if she were to fight an average sized wolf. She is still small.

110 lbs
5ft 2in

Optime (Preferred)

Long legged and agile, Rusty uses this form most of the time. She’s lightweight and almost appears gaunt after a day or two without food.


  • Speech: Low, mysterious voice, a little gruff at times. She rarely speaks loudly and doesn’t enjoy the sound of yelling.
  • Scent: She smells like dewy mornings and occasionally mothballs. She owes this to the fact, she likes to cram herself into old human attics.
  • Quirks, Gestures, Etc.: If she’s sad, she’ll put on all of her jewelry and go around acting as posh as she can push it. Though, normally, she has shifty eyes and a prepared stance, always searching for an exit.
  • General Posture and Body Language: Rusty is proud, but stands rather crouched. This makes her seem almost smaller than she already is, but truly she’s just a loaded spring.


2.  Personality

Rusty, as she prefers to be called, can be a tricky character. She excels in trading goods for the pack, bargaining, conning and sweet talking others into buying her wares. She’s very persuasive and has a sharp tongue. Her wit and cunning is something hard to match. She can be very rough around the edges, raucous, and blunt, but she generally doesn't mean any harm. Her pack mates say she’s fun to share a drink or two with, and is also the person to go to if you’re in need of some “under the table” services.

She also has a knack of keeping things to herself and seeking out information. While she listens like a gossip, she very rarely spreads the information she has, making her an excellent secret keeper. That is, until the information benefits her more to reveal than keep hidden.

Though, she is often very afraid of those that are willing to seek her out and actively hunt her down. A life of stealing earned her many enemies and she is constantly in fear that one of them will eventually find her and hurt her, or worse. She keeps these feelings well concealed though, with a gaudy show of bravado and secrecy.

2.1  Ideals


  • Outlook: Neutral
  • Sociability: Extroverted, she talks openly and charismatically to gain information.
  • Expression: Dominant, Rusty isn’t about to be pushed aside for anything.
  • Alignment: Chaotic neutral


  • Success, the knowledge of owning something that doesn’t belong to her.
  • Herself, she is extremely self centered and often times couldn’t care less if someone else got hurt because of her behavior. She very much believes in ‘survival of the fittest’.
  • Riches, she likes materiel things and gathers them around her.


  • Atheist, she believes in the here and now and doesn’t think some imaginary god could change it.


  • Being caught by an old victim and killed.


  • Species: Despite living in a wolf and dog heavy pack, she is still something of a coyote supremist. Thinks most wolves are dumb in some capacity.


  • Rusty has a very fine of idea of what she wants. She was lean, clever, and quick. Often times, those traits align more with women than men and she is perfectly happy about that. She likes pretty canines, she a little bit shallow.

Substances & Vices

  • Knows that substances addle with her mind. If she’s in a safe place, she may imbibe but needs to feel secure before she gets out of her head. But when she does feel safe, she is very happy to drink and smoke her heart away.


  • Likes: Thievery, horses, trading, drinking, marijuana, pretty women
  • Dislikes: getting caught, good two-shoes, those that look down on her

3.  Relationships

3.1  Family: Hollow

  • Mother: Acorn
  • Father: Beelzebub
  • Siblings: A few littermates
  • Children: --
  • Extended: She only ever knew her direct family.

3.2  Relations

* Does not know this person by name.

Key Relations

  • Rusty doesn’t form relationships well and doesn’t do well getting attatched.

Positive Relations

  • Esmeralda Collins: Spoke with her openly and candidly and enjoyed that quite a bit. Almost considers her a friend.
  • ‘’’Skye Collins’’’: Took her in when she was in danger and Rusty is forever indebted to her in some ways.
  • ‘’’Elsie Hennamin’’’: Rusty has been trading with her and likes her a lot, it helps that she’s heavily coyote.

Neutral / Negative

  • --
  • --

Minor Relations

  • Enemies: those she’s stolen from
  • Murders: --

4.  Skills and Inventory

4.1  Abilities


  • Education and Learning: She learned it as she went, never really having a mentor and continued to suffer from never forming relationships. Rusty got caught a lot in the beginning, but honed her speed and tact to get away.
  • Sprinting (Master): Rusty may not be the fastest, as she isn’t the biggest, but she can run low to the ground and fly into tight spaces that many others can’t.
  • ’Secrecy (Master)': If Rusty doesn’t want to be seen, she isn’t going to be seen. She knows how to hide her scent and huddle up in silence.
  • Sticky Fingers: Even in the heart of ally territory, she is likely to grab things that don’t belong to her for a variety of reasons. Such as “I wanted it more” and “They should have hid it if they wanted it all to themselves”.
  • ‘’’Untrusting’’’: She steals all the time, she assumes others are doing the same.

Horse Case

  • Education and Learning: She’s kept Spitfire alive until this point, she doesn’t know a lot else.
  • Horse Husbandry (Apprentice): Just knows enough to keep her own horse in okay condition.
  • She’s over confident with her limited knowledge on horses, don’t trust her.

4.2  Inventory


Rusty likes big houses and she cannot lie. She likes to feel luxurious and will treat her homes like a mansion, fixing them and fortifying them until it almost looks nice again. And then she’ll decorate it with drapes of vibrant colors, get the fire going again and act like she’s a queen.


Rusty is always open to trade, but her stock is constantly shifting.

  • Offering: Art pieces, beautiful trinkets, pelts, books, etc.
  • Accepting: Well tanned hides, silks, jewelry.


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Healer's Goods

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5.  History

5.1  Achievements


haha you thought!

5.2  History


Previous Packs and Ranks

Cercatori d’Arte?
Basic, Apprentice, Artisan

Sienna "Rusty" Hollow left her parents at a young age, heading out into the world to become a con-artist and a trader. She was very good at what she did, and traveled across eastern Canada trading and bargaining her way through life, gaining food, shelter, and protection that way. She also took it upon herself to "borrow" some goods with no intentions of giving them back - this is how she got her horse, Spitfire, after leading the mare away from an unsuspecting group of wolves. One day, Rusty decided to go after a group of loners that was far larger than she was used to. Her prize was a large, shiny necklace that could fetch a high price in Freetown. As she sneaked into their camp, however, something went wrong - she was caught by a young guard dog who alerted the others quickly. The group of loners had had trouble with another thief previously, who had injured one of their own before getting away. Thinking that Rusty was the same thief who had come back for more, they began to chase after her, even after she mounted Spitfire and began to ride away. The group tracked her for revenge until she arrived at Cercatori d'Arte's borders, begging the pack for shelter until the loners passed. The pack obliged, seeing her valuable skills, and the group of loners soon lost her trail, not suspecting that she'd have hidden in a nearby pack. They left Nova Scotia, and Rusty, grateful for the refuge and enamored with Cercatori d'Arte's trading culture, decided to make the pack her home.