Miranda Amaruq

Miranda Amaruq is the daughter of Ashley Berlow and Michael Amaruq. She is 50% Great Plains Wolf and 50% Doberman Pinscher, born into Washington USA. She arrived in 'Souls, heading to the Vinátta to join in October 2013.

Miranda Amuraq

Lines by Kiri



More Info

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Date of Birth

23 April 2011





Miranda Amaruq




Mira or Randa


Birth place

Washington, USA


Wolf Dog Hybrid


50% Great Plains Wolf
50% Doberman Pinscher




Current pack Loner
Current rank None


Pack Ranks
None (I)

On this page... (hide)

  1.   1.  Lifestyle
    1.   1.1  Speech
    2.   1.2  Abilities
    3.   1.3  Residence
    4.   1.4  NPCs
    5.   1.5  Inventory
  2.   2.  Appearance
    1.   2.1  Forms
    2.   2.2  Modifications
    3.   2.3  Accessories
  3.   3.  Personality
    1.   3.1  Demeanor
    2.   3.2  Outlook
    3.   3.3  Ideals
  4.   4.  Relationships
    1.   4.1  Key Relations
    2.   4.2  Groups
    3.   4.3  Family
  5.   5.  History
    1.   5.1  Threads

1.  Lifestyle

1.1  Speech

Describe accent, general pattern of speech, whether confident speaker or not. Note mannerisms regarding speech -- e.g., "um" or "er?" a lot.

Do they speak loudly and clearly, or do they mumble words? Are they prone to speaking very fast, stumbling over words and occasionally mixing them up, or do they speak slowly and deliberately, rarely fumbling their words or losing their train of thought?

It's very helpful to actually reflect this in your post, and having a more concrete idea of how your character speaks and sounds can help you write dialogue, which is arguably one of the hardest aspects of writing to do well. Some players even choose particular actors or actresses to represent their character's voice -- consider linking to a Youtube clip of this person speaking!

1.2  Abilities



CHARACTER learned how to skill in AREA from CHARACTER. Otherwise, Character engaged in PRACTICE to help sharpen this skill. Possibly think about: character's biggest accomplishment/worst failure with skill?



CHARACTER has/has not attempted this skill. Why are they bad at it? What went wrong? Could they improve themselves, or are they incapable?

1.3  Residence

Character resides in the Territory of Pack? in her den/house/hotel/hovel/hole in the ground (see map). A basic description of the house would go here, along with a short description of any housemates' arrangements.

Previous residences could be listed in a separate paragraph.

1.4  NPCs



Miranda received Lea as a gift from her mentor in horse training.


Lea is a bay with three white socks, one white cornet band, and a white snip. She is of Morgan and Quarter Horse decent, and weighs about 1320 pounds.


Because Lea was trained as a warhorse, she is unafraid in most situations. She trusts Miranda completely, bu will still test her occasionally


Is usually with Miranda.



Miranda's mother gave Honey to her when she was a pup. Honey is about five years old


Honey is a black and white paint. She has obvious Quarter Horse Blood, and weighs about 1,316 pounds


Honey is mostly used as a riding horse, but has been trained to pull a cart. She is almost always calm, and goes into unfamiliar situations without fear as long as Miranda is with her.


Is usually with Miranda Is her main riding horse



Starling is Honey's daughter, and is two years old. Her father was a stud horse in South Dakota.


Starling is mainly black with a white stripe, four white socks, and is an appaloosa. She has Quarter Horse Blood, and weighs about 1,020 pounds


Starling is being trained as a riding and pack horse.


Is usually with Miranda or her mother.



Starling is Lea's son, and three months old. His father was a wild stallion in Kentucky.


Max is a chestnut, one white sock, one white cornet band, and a is bald. He has Quarter Horse blood and weighs 600 pounds now. He will weigh around 1350 pounds as an adult.


Starling is being trained as a riding and pack horse.


Is usually with Miranda or her mother.

1.5  Inventory

Hunting Supplies

  • Feathers used for fletching arrows x30
  • Bow for shooting Deer and smaller game
  • Obsidian tipped willow arrows x30
  • Stone hunting knife with bone hilt x2
  • Leather sheath for hunting knife x2
  • Whetstone
  • Wire Snares x10

Horse Things

  • Western Saddle x2
  • Braided horse hair bridle x2
  • Braided horse hair halter x5
  • Horse blanket x3
  • Braided leather lead shankx5
  • Herbs used to treat injuries in horses in a pouch x4
  • Pack full of farrier supplies


  • 10 lbs of rabbit meat
  • 30 lbs of dear meat
  • Mare's milk in wineskin x2
  • Waterskin x3
  • 1 lbs of pemmican

Building Supplies

  • Axe
  • Hammer x2
  • Nails x160
  • Hatchet

Survival Stuff

  • Blanket x3
  • Flint and steal
  • Elk hide tent
  • Moose hide sleeping rope
  • Pillow


  • Rabbit pelt x5
  • Deer pelt x2
  • Branding Iron
  • Waterproof pack cover

2.  Appearance

Character is a species and looks like a typical species. Some basic description goes here. When doing your sizing chart it's supremely helpful to input both metric and imperial numbers, and Google can quickly convert the numbers for you!

Sizing Chart





107 lbs
(48 kg)

32 in
(82 cm)


154 lbs
(70 kg)

38 in
(96 cm)


180 lbs
(82 kg)

5ft 11in (71 in)
(180 cm)

Prefers Optime form.

2.1  Forms


Miranda weighs about seventy six pounds or thirty four kilograms, and is twenty six inches tall. She is very thin in this form, and her muscles are long and lean. Everything about her suggests speed and endurance. The female's coat is about an inch and a half long in summer, but lengthens to around three and a half inches long. Her fur has the classic Doberman pinscher markings, the base being Masala, and the markings are Kumera. Miranda's eyes are Forest Green. She also has sparks of Oregon threw out her coat


While the female is rather large and bulky in her Secui form, her body still leaves the impression of leanness. Her fur is four and a half inches long during the summer in this form, and it is five and a half inches long in winter. She weighs approximately one hundred and fifty six pounds or seventy one kilograms in this form. The she wolf is thirty three inches tall, and is very muscular, but not muscle bound.


Miranda weighs one hundred and eighty six pounds in her Optime form. She is about six feet tall at the shoulder in this form, and stands erect, like a human being. She wears her mane long, and almost always has it pulled back into a ponytail. She usually wears a cowboy style hat, shorts that reach her knees, and a leather belt with several leather pouches hanging off of it. The female occasionally wears a leather duster that reaches her ankles and has a hood.

2.2  Modifications

  • Scars:
    • Location, description. How was it inflicted? Who inflicted it?
  • Tattoos:
    • Location, description. How was it inflicted? Who inflicted it?
  • Piercings:
    • Location, description. How was it inflicted? Who inflicted it?
  • Other:
    • Location, description. How was it inflicted? Who inflicted it? Example: Missing toes or a chip in their ear? Do they dye any parts of their fur? Dyeing might be given its own section, if it occupies many parts of their fur.

2.3  Accessories

  • Necklaces? Outfits? How frequently does your character don this item?
  • A second outfit? Another necklace?

3.  Personality

Miranda is naturally very calm, and rarely gets angry, though she can get annoyed by people she sees as acting foolishly. The female has learned to be cautious at all times, and can be somewhat jumpy, similar to the horses she adores. Over time, she has learned to be gentle with those weaker than her, and knows her own strength very well. Interacting with foals has helped her nurture this trait. The she wolf is intelligent without being cunning, and is very careful to do everything she can to refrain from insulting others.

Miranda is very chivalrous, and tries to help those weaker than her as much as she can. She does not like to fight, but will do so in the defense of others. The female is extremely unlikely to attack first, and will often try to talk her way out of situations. Once the she wolf has set her mind on something, she will do her very best to accomplish it. Miranda can be very stubborn, and requires a lot of persuasion to sway from her chosen path. She is very respectful toward her elders, and is very eager to learn from them. The female has excellent maternal instincts, and is very eager to have pups of her own. The she wolf is hard working, and will not rest until she has finished her job.

  • Fears:
    • Fear one
    • Fear Two
  • Motivations:
    • First motivation
    • Second motivation
  • Traits
    • Trait
    • Trait
    • Trait
  • Alignment: More information about why your character adheres to a particular alignment or how it pertains to their behavior.

3.1  Demeanor

Discuss how your character treats others here, and their general "presentation." Although less a defined appearance quality, think about the way your character presents him or herself -- are they open, outgoing, and social, or introverted, quiet, and aloof? Considering and jotting this down as part of their appearance can help you as you're roleplaying -- keeping this small but vital detail in mind can give you major clues as to how your character would act and present themselves in situations in terms of body language.

How do they react to certain situations -- newcomer at the borders, a stranger with bad attitude in the neutral territories, a lost puppy? Do they have a strong sense of right and wrong, or does their morality shift to accomodate the situation and their best interest? What motivates them, and what frightens them? What do they enjoy and what do they dislike? Although this is a lot to think about, considering these aspects can help you fully flesh out your character. It's helpful to make sure that aspects of their personality mesh well with their biography -- thus, try to think of a plausible reason why a character acts a certain way.

3.2  Outlook

Optimist/pessimist? Submissive/dominant? Introvert/extrovert? A character who is more introverted might cross his or her arms while talking or avoid eye contact more often. This can also assist others in “reading between the lines” of your posts. While you may not take the time to detail how your character presents him or herself every time they make a move, having a general idea stated in your profile can help players fill in the blanks if they don't know your character so well.

3.3  Ideals


Big Bias

A big bias goes here, discussed in paragraph form

Other Biases

  • Species: How do they feel about different species, perhaps? Maybe not just coyotes versus wolves, but how they feel about pets, how they feel about prey, etc.
  • Non-Luperci: How do they feel about non-Luperci?
  • Human Behaviors: How do they feel about human behaviors?


Heterosexual/homosexual? How do they approach sex and issues of such? Some information about romances may also be pertinent under this section.


How do they feel about the use of substances such as alcohol, tobacco, etc.? Would they use them?


Discuss the character's spirituality and religion under this section -- a brief overview goes here.

Specific Beliefs

  • Short points go here, or subheaders -- whatevs; depends how religious your character is! c:

4.  Relationships



BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [1]



BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [2]

Various Minor Aquaintences

A list of relations to which there is no great meaning for your character (e.g., meet and greets or unfinished threads)



BRIEF description of relationship. If more than three sentences, consider moving to "Key Relationships" -- don't forget to reference threads, either. [3]

Does your character have many friends and acquaintences? How do they treat them?

4.1  Key Relations


Character and Character Name?'s relationship is FAIR/NEUTRAL/POOR.

4.2  Groups


Describe how they relate to their pack here -- why did they join in the first place?

  • Packmate?: A description of someone within the pack your character has interacted with might go here.

4.3  Family

What's their relationship like with their family? Do they like being part of it, are they indifferent, or do they dislike it?

Immediate Family

5.  History

Miranda was born in what was once Washington, USA to Michael Amaruq and Ashley Berlow. Her father was a Great Plains Wolf, who her mother had met and seduced as she was trading with his pack. The female has never met her father, and it is likely that he doesn't even know she exists, because her mother had already moved on by the the time she was born. Her mother, Ashley, is a bit of a vagabond, and doesn't stay in the same area for more than a season before moving on. Miranda has four younger siblings from other litters, and none of them have the same fathers, though her mother gave her pups their fathers last name. She has always found her family's lifestyle trying, and wishes to live in the same place for a long time.

The female's family has quite a few horses, and she grew up fascinated with them. She has been taught all she knows about them from various Luperci across North America. In Illinois she learned quite a lot about being a Farrier. She learned how to best train horses from a ancient she wolf in Minnesota. Miranda worked for a pack to help them build their stables in Arizona, and learned quite a bit about construction. One of the few useful things her mother taught her was about breeding horses.

Miranda separated from her family about a month ago while they were in New York. She took her own personal horses, two mares, and all of her belongings and set out to find a place she could call home. The female has only recently arrived in 'Souls.

5.1  Threads