Jethro would remain a member of Inferni until the dissolution of the Clan following the Inferni-Salsola War. Too young to be an active participant, Jethro would nevertheless witness the violence and suffer firsthand when his home was burnt to the ground. Though he and his family remained with Inferni as its leadership and position changed, death and misfortune followed him. Following the death of his mother and disappearance (and presumed death) of his father, Jethro and his siblings disagreed with how to proceed and fought. Left behind when Adina and Credence abandoned the territory, Jethro joined The Cartel to remain with his former clanmates. However, as frequent instances of risky events began to unfold, Jethro's growing doubt in the group's survival would give him cause to leave The Cartel and Nova Scotia at behest of Marlowe de le Poer.
The pair traveled south as the winter stretched on, and while in Portland joined a small party being sent on a trading trip. This group worked their way southwest until they were unable to continue. Snowfall would see them delayed in Erie, where curious events were taking place. These came to a fiery conclusion in no small part due to their group's interference. In the aftermath of the catastrophe, Jethro and Marlowe separated from the party.
They have since returned to Nova Scotia, and have most recently been "hired" by The Troupe.
Jethro lives with The Troupe, a Loner band made up of traders and performers. Characters who have interacted with the group are likely to catch his scent in the area.
Characters may have seen Jethro and Marlowe traveling together, though any interaction must be discussed.
1. Appearance
1.1 Basics
Essentials
Species: Coyote; he has a "wolfish" look to him, suggesting hybridization.
Fur: Thick, double-coated.
Optime Hair: Shaggy, grows in his bangs. Amazing highlights.
Facial Features: Pointed, sharp looking. Red ears and Lykoi streak on his muzzle that tapers out beneath his forehead. Jethro regularly applies sooty ash beneath his eyes, which have paler markings around them otherwise. He will sometimes paint stripes on his face as well. =^.^=
Build and Size: Lean and fit, slightly skinny. Jethro is slightly above average size for a coyote.
Tawny all over, Jethro has a lighter underside, mouth, and paws. He has telltale Lykoi markings – his red ears and nose make his heritage obvious to those in the know. Ashy and darker grays can be found around his shoulders, thighs, back and tail.
Fur
Malta (#BDB2A1)
Pale Oyster (#988D77)
Pablo (#776F61)
Bull Shot (#864D1E)
Merlin (#413C37)
Eyes
Vesuvius (#B14A0B)
Nose, Skin, Paw Pads
Oil (#281E15)
2. Skills
Strengths
Combat (Journeyman): Jethro's father began training him at a very young age in four-legged combat. When he was able to shift Jethro picked up using a bolas, which has remained his preferred weapon. He has further learned hand-to-hand combat directly from Marlowe de le Poer and through active experience.
Trapping (Journeyman): Capable of making several types of trap of various size.
Animal Care (Journeyman): Jethro has assisted in caring for horses since he has been able to shift. He has some experience with livestock, though can be heavy-handed with them. He's really good with cats, which are his favorite animal.
Weaknesses
Bad Habits: Jethro frequently chews sticks, bones, and antlers. He smokes tobacco and cannabis.
Marlowe de le Poer, a distant relative, was said to be a traitorous soldier from the old days of Inferni. When he did not seem to fit this expectation Jethro saw fit to re-unite him with the remnants of the Clan, where they remained for several weeks. During this time, the pair began working together more closely despite growing more isolated from the group. Jethro would eventually leave The Cartel to travel with Marlowe.
Flea is a great hunter of small prey -- mice, shrews, etc. -- and has a rather high prey drive. He's a great teacher to the other young mousers.
He knows a small smattering of High Speech, but this speech is slurred with a feline accent and mostly consists of simple phrases and courtesies. Sometimes he'll mutter a variation of "Go away, Flea" if someone seems irritated with him.
Personality:
Likes cats, horses, coyotes, anything with a pulse that will love him~
Likes to maul and decapitate and otherwise torture and eat small fuzzy animals!
Dislikes being alone.
History:
Flea was born in a litter of three to a feral queen in The Dampwoods. A couple months after his birth, his mother was killed. The orphaned kittens were found by Bridget Rhiannon and Vesper. Flea was taken in by Vesper, his siblings by Bridget.
Vesper reluctantly raised and took care of Flea out of some goodness of her heart, though while she brought him food and more or less looked out for him, she berated him constantly for his obnoxious clinginess. She quit providing and caring for him the moment he was able to hunt for himself.
After Flea's attachment issues became too much for her to bear, Vesper gifted the young cat to her daughter, Vicira, to get him out of her hair.
When Vicira moved to the Great Village, Flea decided to stay behind with his feline friends -- though he still felt abandoned.
Flea soon after found a home with Versace Inferni, who took him in after he "saved" one of her children from a rat.
Present during the D'Neville Mansion fire, Flea was brought to safety by Jethro Lykoi.
Following Versace's death, Jethro assumed guardianship of the cat.
The son of mates Antioch de le Poer and Versace Inferni, he was born in Inferni alongside his sister Adina during the spring following the Second Boreas Conflict. The early months of Jethro's life were largely uneventful. He grew up in a large family with many extended relatives. As a boy, he frequently got in (and out) of mischief, but did not experience real tragedy until the untimely death of his older brother Omar during the Second Boreas Conflict. The war that followed would prove to be equally terrible; and when Salsola eventually launched a surprise attack to burn down the D'Neville Mansion, Jethro was among those who survived the fire. He and his family traveled with the Clan when its new Aquila decided to abandon the territory. Not long after the coyotes began to settle into their new claim, Jethro's younger brother Credence was born.
What little peace they found was soon destroyed by his mother's untimely death. As his father began to grow distant from the family, Jethro and his sister began taking more active roles in raising their brother. Feeling the pressure of these difficult living conditions caused Jethro to grow up quickly, spearheading most of his focus into aiding the Clan and his family any way possible despite his rather surly attitude. This would not be enough to prevent the tragedies which followed, or the eventual disappearance of his father.
As conditions deteriorated within the clan and tensions rose, his siblings decided to abandon their home. Their timing would prove fortuitous; the following day, Vicira Tears would disband Inferni. Furious, Jethro found himself torn between two impulses -- to follow his siblings or to remain.
He chose to stay behind, believing they would eventually return, and joined the remnants of his clan. Towards the end of summer, the return of Marlowe de le Poer would complicate Jethro's life. Though he remained with the small group (now calling themselves The Cartel), Jethro's emotional turmoil proved susceptible to his perceptions of the group. Feeling exposed and unprepared to fully trust the group, Jethro was further isolated by outside influence. In early winter, he and Marlowe left the Cartel and Nova Scotia behind.
By the time Jethro and Marlowe reached Portland, no real decision had been made as to where to travel. Jethro was uncertain as to which direction his siblings might have taken, and no one in the Portland area recalled seeing them. Marlowe, however, was recognized by his kinsman Pazuzu Lykoi, a traveling healer and mystic who had long been in the company of other, familiar faces.
Though the more complicated history between Mara Savoy and Marlowe was unknown to Jethro, their conscription into her service became apparent soon enough. A long distance journey to procure promised goods seemed like a simple enough task. Their traveling companions expanded to include Tiamat's party – her brother Lotan, apprentice to Pazuzu, and Marlowe's niece, Rahab. The trip went well enough, though Tiamat and Marlowe often butted heads, and they made excellent time.
A blizzard (further enhanced by lake-effect snow) delayed them in Erie. Bogged down by impassable weather, the group began familiarizing themselves with the locals. In particular, one group of Luperci caught their attention. Suspicious of their behavior, after some discussion the party agreed to investigate. This decision would prove disastrous.
surely we are also permitted doubt Recognizing Antioch's absence as peculiar, Jethro and his brother Credence argue. After their fight, Jethro storms away. He is found by Otilie, who shares her catch with him.
[M]Sic Semper Tyrannus At a secret meeting, Jethro's cousin Boone Winthrop suggests nothing short of rebellion. Jethro is dismissive of the idea.
[M]Piggy Boone Winthrop brings Jethro and Marlowe along to investigate a loner's camp. Things become violent, and they kill the men before looting them.
somewhere between the soul and soft machine Jethro and Marlowe visit the remnants of Krokar, and find ill omens. When Marlowe admits his plan to leave, Jethro gets swept up in the idea and joins him.
Thought I was climbing out, but it's dragging me down Though Jethro and Marlowe manage to find where The Cartel has settled, they are surprised to find it changed -- now Del Cenere Gang. They are met by Clover and Vesper, but his grandmother's hostility towards Marlowe shakes Jethro. When tempers flare in the wake of misunderstanding, Jethro and Marlowe leave.