Jackal Katruk
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- 1. Appearance
- 1.1 Basics
- 1.2 Miscellaneous
- 2. Personality
- 2.1 Ideals
- 3. Relationships
- 3.1 Family: Families
- 3.2 Relations
- 4. Skills and Inventory
- 5. History
- 5.1 Achievements
Jackal Katruk, also known as Jack, is the son of Vaughan Katruk, littermate of Fox Katruk?, half-brother of the late Sky Rhiannon and is a current loner seeking entrance with Anathema.
Overview | |||
Basics |
Heritage |
NPCs |
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PLOT OPPORTUNITY! |
OOC ASSUMPTIONS! | ||
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Anathema members may assume and reference the following without discussion/asking:
PLEASE DO NOT reference Jack inside the main caves. Except when he absolutely has to, Jack doesn't like being underground. |
1. Appearance
1.1 Basics
Essentials
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Coloration
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Summer PalettePrimary (#D1AC74)
Secondary (#EEE0C6)
Tertiary (#79634C)
Gray Tones (#8e8e8e)
Skin (#2C3732)
Eyes (#0000A1)
Winter PalettePrimary (#b7a87a)
Secondary (#d4cab0)
Tertiary (#504a3b)
Gray Tones (#c6c6c6)
Skin (#2C3732)
Eyes (#0000A1)
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1.2 Miscellaneous
Forms
75 lbs (34 kg) LupusRarely used, his lupus form is small and lean by comparison to his other shapes. He uses this only when he has nothing to carry, but has to travel long distances. |
125 lbs (56.5 kg) SecuiUsed only for battle, Jack doesn't bother with weaponry or tools in a fight. Except when he's drinking to can't focus to shift, Jack relies heavily on this form for combat and is exceptionally skilled in using its anatomy to take out his opponent with brute force and quick blows. |
189 lbs (86 kg) Optime (Preferred)His primary form, he stands upright and proper, and spends his every other waking hour on two legs. |
Interaction
- Speech: Notably central accent with hints of a coastal drawl.
- Scent: Home Brew, Smoke, Aged Hardwood, Dust with a hint of Coyote's Musk
- Quirks, Gestures, Etc.: Animated speech results in lots of hand gestures. Often forgets what he's talking about.
- General Posture and Body Language: He comes across as a walled-off drunk upon first impressions, with stiff but bent posture and a total lack of physical contact.
Images
2. Personality
Quiet and typically cynical, Jack's a man of few but biting words. Though intelligent, his thoughts suffer from years of alcoholism and sleepless nights. He is clever and charismatic at his best, but a drunken asshole at his worst. His loyalty to something or someone he holds dear knows no bounds, but he's just as quick to change his mind about liking something. He's a deviant and a flirt, but before any of this, he's also a merchant- bragging that he could sell water to a fish if he so pleased; and it's not far from the truth, even if most of his sales tactics involves lies and wordplay. It works perfectly, every time! Trust him!
In better health, without his smoking and drinking (and at times gambling) problems, Jack's still far from perfect. He's selfish, greedy and self-serving at his core. Though he can care, and does know empathy and sympathy, it's not his first nature. Naturally, he is opportunistic, taking advantage of others' plights to better his own situation, before only then taking any pity, if at all. He has morals, but they are extreme- murder, rape and robbery are the only crimes he believes to be worth punishment, and he'll refuse to commit himself.
As a friend, he is useful, and reliable. He's quick to offer a helping hand- even if he expects help in return sometime later. He rarely leaves someone he considers to be a friend out to hang, and would gladly give the shirt off his back for them to be safe; but once all is said and done, they'll owe him. Big time. He always makes good on his own debts, assuming he remembers to, and if others fail to do the same for him, well, he'll force it. His favorite method of forcing repayments? Blackmail, of course.
2.1 Ideals
TraitsAnxious, dramatic, hot-headed, controlling
Motivations
Fears
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Biases
SexualityHighly sexual fuckboi, he goes for anything with breasts and a cute tail- he isn't picky and he's almost always up for something. Straighter than saints when sober, Jack has admittedly fooled around with males in the past while drunk. He tries not to let it happen, but sometimes, he's as easy to sweep off his feet drunk as his girls are when he's sober. He's polygamous by nature, and has serious commitment issues that he claims is due to his age- why settle down now if I haven't so far, right?. Interests
SubstancesWell first off, as stated a few times above, Jack's become quite the drunk. He's rarely entirely sober, and when he is, he's cranky and hung-over. He wasn't so bad until his relationship with his sister Fox took a downhill turn after her pregnancy. He hates the habit but loves the booze, gripes that he could quit any time he wants, but desperately wishes someone would step in because he knows its not true. His alcoholism is a serious problem that he faces on the daily. Surprisingly, however, he functions well drunk, and most accept his alcoholism as a part of his character, once they've seen him work well despite it. He's drunkest at night, though there are the rare days or rarer spans where he'll try to quit, or actually manage to sober up- often, emotional let-downs trigger another downwards spiral, which isn't uncommon for the low-key fragile-hearted Jack. Jack also smokes tobacco regularly. He's tried cannabis but so far doesn't care for the smell. He hasn't tried any other substances so far, though he's helped Fox through many bad trips and benders, so knows that many other substances do exist; he pointedly stays away from hallucinogens, as these were Fox's worst experiences that he's had to sit through. |
Spirituality
Openly, he rejects religion and mocks spirituality as being voodoo magic and daydreams. Internally, he believes very much that there are higher powers, spirits and an afterlife- and even fears his own fate on the other side. His outward rejection however has led to his knowledge being very limited, and so, he doesn't have any patron diety of his own that he worships or prays to.
3. Relationships
* Does not know this person by name.
3.1 Family: Families | |
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3.2 Relations | |
Key Relations | |
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Positive Relations | |
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Negative Relations | |
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Neutral Relations | |
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4. Skills and Inventory
4.1 Abilities
Skill
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Skill 2
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4.2 Inventory
Trade
blah blah blah
- Offering: what kind of stuff does your character trade?
- Accepting: what do they want?
Items
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Header
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5. History
5.1 Achievements
Catacombs
go get yo' catacombs template, son
history overview here
Timeline
2009
- 31 Oct: Jackal is born alongside his sister Fox, to mother Tanya Sinfreh, in an non-disclosed location in the central Canadian wilderness.
2010
- 31 Oct: A year old now, Jackal and Fox are thriving, have mastered their Optime forms, and still live with their mother as nomads.
- 10 Nov: Jackal and Fox's mother falls ill. Neither take notice of the change until it's too late.
- 15 Nov: Tanya passes away in her sleep, due to dehydration from her illness. The twins inherit her caravan and after a brief burial, begin traveling alone.
2011
- 03 Jan: Jackal and Fox make the decision to head East, following rumors of their father having headed in that direction recently.
- 20 Jul: Jackal and Fox hear once more of their Father's explorations and narrow their search down to Nova Scotia.
- 31 Oct: Jackal and Fox are now two years old. Fox undergoes her first heat cycle, which is more suffering than sultry.
- 20 Dec: In-Game History begins as Jackal and Fox arrive in Nova Scotia, finally, and find instead their half sister Sky.
2012 through 2016
- All Year: Jackal and Fox settle in Berwick? and stay there for some time as rogues. They travel regularly to Halifax and other surrounding cities, packs and ports to make trades; Jackal happily assumes the job of 'hired muscle' alongside his sister's charismatic Sales Pitches. Life is good, and the two live out a simple existence under the noses of the packs they live between.
2017
- 16 Apr: Fox falls pregnant to a rogue. Jackal and Fox argue over the situation- she's distressed and doesn't want the pups. Jackal is delighted to become an uncle.
- 20 Apr: Fox aborts her pregnancy. The two have a vicious falling out over it.
- 19 Jul: Jackal and Fox still live together, but Fox announces that she's going to prepare for a journey West. Jackal isn't happy about it.
- 15 Sep: Jackal is dismayed to find Fox ready to leave one morning. She leaves him his horse and a cart, as well as most of their belongings, but he can't make her stay.
- 16 Sep: Jackal gets loaded in Halifax and sleeps around with anyone willing. Possibility that this could result in illegitimate offspring, not that he thinks of it.
- 20 Sep: Jackal finally sobers up enough to crawl home.
- 24 Sep: Someone breaks into Jackal's home, robs him of his stores, and he's left without food or drink in stock. He decides it's not worth staying anymore and packs his cart.
- 01 Oct: Jackal's not doing so well on his own, and it's taken days to prepare, but he finally leaves the house he and Fox had all but rebuilt together.
- 12 Oct: He's wandered the various cities until now. He finally settles on joining a local pack. On the way back there from Saint John, his horse breaks a leg and his cart loses a wheel and he's left to carry only what he can on his back as he joins his new family; Anathema.
Threads
LASKY
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