GalilaniAdahy
Galilani is the daughter of Unatsikanogeni Adahy and Ava Ray, and younger sister to Uleyvsv Adahy. She was born in The Great Tribe, though is now living in Aniwaya?.
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Heritage |
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OOC Links |
OOC Assumptions | |||||
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Aniwaya? members may assume and reference the following without previous discussion:
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Appearance
Essentials
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Coloration
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PaletteFinch (#666d46)
Cape Palliser (#A06F44)
Copper (#AE6C33)
Birch (#413527)
Millbrook (#57432E)
Sandal (#B08C6C)
Vanilla (#CDB7A5)
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Forms
77 lbs (35 kg) LupusIn both Lupus and Secui forms, Galilani's facial features stand out (oversized ears, longer muzzle, big eyes, etc.). Her legs are long and slender, though more muscular around her thighs. Her shoulders appear broader than they are from the layers of thicker fur. |
141 lbs (64 kg) SecuiHardly ever in this form, and very self-conscious of it, her fur starts to thin around the rump and forelegs. Her mane thickens out to start revealing the longer, wavier hair present in Optime. Her facial features are a lot more prominent, and her shoulders appear bulky and oversized. |
164 lbs (74.8 kg) OptimeSimilar to the other forms, she is thicker-furred in the shoulders and chest than everywhere else. Her ears are still prominent, and her hair is long and wavy. Her hands are small, and her forearms are muscular and well-defined. She is long-legged, though not overly curvaceous in the hips. Her tail appears long and bushy. |
Other
Weaponry
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Images
Personality
Unkempt Beauty, Girl with a Psycho Weapon, Broken Bird, Dark Magical Girl & Technical Pacifist
Galilani Is anything but ordinary. A mixed up hybrid of personality traits gives her a mysterious edge, however, she is actually quite polite and friendly to (though inwardly terrified of) those she comes across. Though not exactly impulse-driven in a literal sense, it could be said that her ‘desire to please others’ is what motivates her. She thrives on making other people happy, often neglecting her own needs and desires in the process. As a child, she was bubbly, confident, and full of life. She has, however, developed darker, more negative elements within her personality, due to the trials she has been subjected to: The mysterious leaving of her mother, the struggle to connect with her father, and the torture and mental abuse from Tomas all aided in this. As such, her views can be quite jaded and naïve. She has a lot to learn about the more pleasant things in life: love, laughter, friendship. It leaves a lot to be crafted within her in the long run. She is intelligent and a quick learner, though her nativity and social awkwardness often gives the illusion of average, or even lower than average, intelligence. She hates making important decisions, often avoiding completely and/or passing the choice to someone else. She’ll often panic if pressured, emphasizing the image of foolishness and childlike under-developments. She hates the idea of failure, disappointment or negative consequences, as drilled into her by Tomas, and the belief that being a disappointment is why her mother left so suddenly. Within hunting, Galilani has a high level of ability with a bow and her knives. She can also scout reasonably well. However, faced with conflict and aggressive situations, she is more likely to try and talk her way out of it, or simply flee. This is down to her semi-pacifistic nature. She can fight with weapons, and she could probably kill, but she just wouldn’t. However, her basic hand-to-hand combat is an utter mess. She can barely throw a punch, let alone much else, so don’t expect any secret fight club meetings any time soon. She is unlikely to trigger any hostility toward others, unless involving threats to her family. Even then, she would feel some remorse at the idea of being even a slight asshole to someone. To those of a higher rank, she’ll display the utmost respect and do their bidding regardless of personal beliefs (even if it niggles at her mind for a while afterwards). Fellow tribe members (of equal or lesser rank) get treated with the same levels of respect. She sees no reason to remind anyone of their failures or struggles in life, so she will not ‘put someone in their place’ or ‘play on her higher rank or power’, so to speak. Those outside of the pack/tribe are greeted in a generally friendly and positive manner, though with reservation and introverted mannerisms. She is considered quiet, shy and soft-spoken to those around her, as her ‘damaged goods’ personality affects her demeanour quite a lot. She is an observer at heart, hiding in the background; listening to everything, book in her hands, with an opinion on nothing. She could probably bring down the sky with all the secrets and dirty laundry she’s amassed from not being noticed, however, her meek, kind-hearted nature means she’d never let any of them slip. She’s just too nice for that. She is extremely clumsy at expressing herself. This means more often than not, she doesn’t show many emotions publicly, leaving her to breakdown and judge herself in private quarters for any regrets she might have from previous encounters. This can also make her unintentionally appear cold and withdrawn at times. The exception to this is animals. She finds comfort with them, often going out of her way to feed birds or groom horses in Aniwaya. She will always smile in the company of animals. As touched on above, one of the bigger elements of her personality is the compulsive need to please others and seek acceptance. This is perhaps due to the fact her mother left without obvious cause, creating a fracture in her mind: she blames herself. She won’t, however, do foolish things to seek acceptance. She has a clear line of what is good and what isn’t, and believes that doing something for attention, pleasure or acceptance would only be considered disappointing and/or an annoyance, so therefore pointless. This also leads onto her currently developing wrinkle of separation anxiety and abandonment issues. She would be lost without her rank in Aniwaya and the knowledge that her family are out there waiting, if she ever wished to return to the Great Tribe. Within friendship and love, however, she is utterly clueless and almost believes she is just undeserving of that kind of loyalty. She is still waiting for someone to show her life just isn’t all that bad after all. One last thing to note is her overwhelming phobia of small spaces. Her claustrophobia often haunts her nightmares, having been tortured in this way by Tomas in the past. She will not go into caves and other such spaces, no matter how pretty they might appear. Even the stalls in stables make her nervous. |
Emotional
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Physical
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Ideals & Beliefs
Motivations
Biases
Substances
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Fears
Sexuality
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Spirituality
See Aniwaya? and The Great Tribe for her spiritual views and beliefs.
Spirit Guide
“transcended souls with little or no ties left to their once-living self or specific life. They exercise great control over their visual representation and are capable of limited physical representation. Spirit guides are firmly entrenched in the "living world" with no desire to interact with their fellow dead. ("Supernatural").
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Residence
Strengths
Archery
Knives
Hunting
Tracking
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Wood Carving
Reading
Animal Care
Medicine
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Weaknesses
Socialising
Hand-to-hand combat
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Horse Riding
Claustrophobia
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Relationships
*Does not know this person by name. Deceased
Family
Positive
Negative
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Acquaintances
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Sexual
Enemies
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Detailed Relationship Information
Click to see more detailed information about Galilani's key relationships.
Unatsikanogeni Adahy
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Ava Ray
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Uleyvsv Adahy
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Tomas Mealain
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History
Galilani had a relatively normal upbringing within the Great Tribe. She was taught the traditions and cultures that came with being in the Tribe and was loved by all those around her. She was bubbly, outgoing, and spirited as a child, often curious about what lay outside the boundaries. Her family were close and well-functioning, and she was especially close to her mother, who often told her of tales beyond the sea.
However, at around 9 months old, her mother left her family and the Great Tribe to continue on her travels. It was a complete shock, and it hit Galilani the hardest. Over time, she developed a complex; blaming herself for her mother leaving, and feeling as though she failed her family somehow for making this happen.
It was this rift in her bubble that caused her to look into the hunter and scout paths. Becoming withdrawn and distant, she built up her skills and kept her discontent to herself until reaching 11 months old. One evening, after hearing her father talk about her mother for the hundredth time, Galilani snapped. Accusing him of not fighting hard enough to keep her mother around and for creating such disappointing children that she felt she had to leave, Galilani packed up her things and left to find her. She said nothing to her brother of her leaving; something she regrets every day.
Galilani gradually crossed through varying clans, groups and packs, seeking help from those who offered and trading her archery skills for those who wanted something in return. With no experience outside of the Tribe, her nativity and over-friendly nature was often used against her, and she had trouble keeping friends from ‘trying too hard’.
Within a few weeks, she managed to make her way to the outskirts of Maine. Here she fell across the Mealaín clan; a group of bandits, thieves, whores and other such characters who gave the illusion of stability and family. Their leader, Tomas, was particularly charming and illusive, taking a liking to Galilani as soon as he saw her. Taking her under his wing, she was quickly swept up in his charm, and the romance they shared; walks through the woods, long talks by the ocean, stargazing; the list goes on. He stole her heart, and when the time came for her to return his needs, he took it by force.
Shattering the illusion, he took to taking her whenever he wanted, emotionally grating her down with insults and mental abuse. When she didn’t do as he wanted, he locked her away in a box as punishment, sometimes blowing hot ambers into the cracks for more amusement. On her best behaviour, she was displayed in a cage for the other members to see her ‘in all her beauty’, or, on special occasions, she would hold his hand and follow him in complete silence.
Her nights were sleepless and terrifying. Her days were dark and cramped. At her breaking point, Galilani found a knife whilst walking after Tomas on one of their daily parades of the camp. Convincing Tomas she needed to take a minute for herself to ‘relieve herself’, Galilani took the knife and slashed awkwardly down one of her wrists. She was caught, however, from the unstifled yelp of pain that leapt from her tongue. Tomas, enraged by her actions, quickly sought medical treatment of the wound, and she was left in the box for days following, badly stitched up and bandaged. Eventually, Tomas released her from the ‘prison’. Whispering sweet nothings and declaring his burning love for her, he fed her a good meal, offered her clean water, and bathed her wounds. He couldn’t have his best girl looking dishevelled after all. He made her promise to never do something so foolish again, before taking what was rightfully his once more, and burning two rings around her wrist; ‘promise rings’, or so he said.
Weeks into the ordeal, one of the females in the clan befriended Galilani whilst she bathed her new branding of the Mealaín insignia on her thigh. Still disillusioned and worn down by her situation, Galilani let her guard down and opened up about her overwhelming ‘love’ for Tomas and the nice things he would tell her. This angered the female, who swiped at Galilani in a jealous rage, having been trying to win Tomas’s affections for years. Dodging the attack by stumbling clumsily backwards into a tent, Tomas intervened. Shouting at the woman for attacking his ‘favourite girl’ and threatening to skin her alive, Galilani took the opportunity to notice her belongings were in a pile in the corner. Grabbing one of the three knives, she kept it hidden as Tomas returned his attention back to her.
Ensuring ‘his trophy’ wasn’t wounded and telling her how much he loved her, he proceeded to swipe a knife across the other woman’s face as punishment. Her screams caused Galilani to panic, and she shoved the knife into his abdomen, franticly apologising aloud over and over, grabbing her belongings and fleeing as fast as her legs could carry her.
She ran for days. She barely stopped, terrified he would find her. Reaching Freetown, Galilani managed to get directions to St. John from someone who felt sorry for the dirty, smelly, bloodied youth. They gave her a bottle ‘to keep her pain at bay’ and pointed her in the right direction. With so many more miles between them, she begun to feel safer. It wasn’t until she began to calm down, with St. John’s in sight that the pain crept back into her veins again. That bottle came in very handy, and Galilani proceeded to get very, very drunk. She spent a week inebriated in fact, passed out wherever she could find a quiet spot, and on the move whenever she felt the paranoia hit.
Running low on supplies, she stumbled through various territories, avoided many packs, eventually found herself lost in some woodland (Dampwoods). Sober, withdrawn and hopeless, Galilani felt despair wash over her. She was tired, mentally drained, and unsure of who, or where, she was. It was at that moment, when she felt darker than ever before, that a voice echoed through the trees without a scent to follow.
‘I am angry, sad. Pathetic and mad. What am I?’
Galilani, believing she had finally lost it under all the stress, tried to ignore the voice, settling under a large tree to sleep. However, after the question was repeatedly asked, Galilani snapped back that she had no idea and that the voice should just leave her alone.
It was then that a colourful, thin-bodied snake dangled from the branch above her; his face right up to hers. Asking the riddle once again, Galilani sighed and looked away, swatting at the startling creature with a limp motion.
‘The answer is you… Gosh, someone with your intelligence should be able to figure out one simple riddle, Lani.’
Galilani looked back at the snake, realising he was in fact her spirit guide, and that her teachings from the Tribe hadn’t all been forgotten over the past few months. She took comfort in his playful taunts, thinking of her brother, and letting the despair slip away. The pair talked for hours; Galilani cried, vented and raved; he spoke in riddles and told her to ‘man up’ and ‘get over it’, nicely of course. He then told her of the path to reaching Aniwaya; a safe place where she could ‘fix’ and find herself again.
The following day Galilani gathered up her things and set on the path discussed. She headed for Aniwaya, her spirit guide wrapped around her arm, a new hope in her heart. She arrived at their borders the following day.
Timeline
2014
- 23 March: Galilani and her brother were born.
- 25 December: Her mother leaves her family behind.
2015
- 23 February: Galilani leaves the Great Tribe and father and brother.
- 20 March: She reaches Maine, and falls in with Tomas and the clan.
- 24 May: She escapes Tomas and flees to Freetown
- 26 May: She reaches Freetown
- 28 May: She gets to St. John
- 04 June: She arrives at the Dampwoods
- 12 June: Galilani meets Cody Dallas. He takes her to AW.
- 13 June: She arrives at Aniwaya and becomes a Scout.
- 15 June: Bumps into Eliza in Dampwoods.
- 16 June: Meets Ibycus in AW.
- 19 June: Tries to heal Harbinger's wounds in Quartz Shoreline.
- 20 June: Meets Simcha in AW. Gifted a second bow.
- 26 June: Joins the AW Pack Hunt.
- 30 June: Attends the AW Spirit Guide Ceremony.
- 05 July: Meets Alistair Callow-Knight.
- 09 July: Meets the AW Priest, Dion Akreon.
- 12 July: Explores Halcyon Mountains. Meets Leo.
- 13 July: Comes across Bridget during an AW patrol.
- 14 July: Goes to Halifax. Meets Sophia.
- 16 July: Still in Halifax. Meets Calanthia.
- 17 July: Discovers Styxx Moonbreaker at Quartz Shoreline.
- 18 July: Meets Bear in Seabrink Breeze.
- 21 July: Comes across Cody Dallas & Grynn Garcia-Knight on AW patrol.
- 23 July: Finds Cody in AW.
- 24 July: Meets Fenrir Lupercus in AW.
- 27 July: Finds Eliza Cormier at AW borders. Discusses men.
- 30 July: Trades information with Blair Eternity on AW borders.
- 02 August: Meets Ceiridwen Hayes in AW.
- 03 August: Goes tracking with Simcha Fletcher in AW.
- 10 August: Discovers Halifax Prison. Meets Socel van der Woude.
- 12 August: Finds an injured Leo Shepard at AW borders. Freaks and calls for help (Claudius, Joy, Payne).
- 14 August: Rescues Nate Snow from a bear in Flander's Field.
- 15 August: Is visiting Leo at Joy's Medicine Hut. Talks to sheep.
- 28 August: Meets Rugbii Irving at the Swamp.
- 29 August: Greets AW newcomer, Ripley.
- 01 September: Discovers Lithia Napier in Greater Halifax.
- 03 September: Greet Amorette Aston & family at AW borders.
- 05 September: Sends a courier pigeon to Eliza, inviting Krokar to Aniwaya's festival
- 06 September: Invites Alistair to Aniwaya's festival. Gives him a gift.
- 07 September: Starts construction on the Aniwaya Hot House for the festival.
- 08 September:: Goes hunting for festival food preparation with Cody Dallas.
Catacombs
Basic Achievements | ||||||||||
Pink: Find a Mate Became mates with Characters on DD Month YYYY. | Green: Have Puppies Had children with Characters on DD Month YYYY. | Cross: Rescue Someone Rescued Characters on DD Month YYYY.[1] | Yellow: Lose a Fight Lost to Characters on DD Month YYYY.[2] | |||||||
Red: Win a Fight Won against Characters on DD Month YYYY.[3] | Henna Red: Participated in 5 AWs 1, 2, 3, 4, 5 | Burgundy: Luperci Change Changed Characters into a Luperci OR was changed into a Luperci by Characters on DD Month YYYY.[4] | Rust: Human City Threads 1, 2, 3, [4], [5] | |||||||
Olive Green: Foreign Diplomat 1, 2, 3, | ||||||||||
Light Green: Thread in Every Territory The Waste, Drifter Bay, The Dampwoods, Arachnea's Revenge, Quartz Shoreline, Halifax, Whisper Beach, Overgrowth Sunrise, Ethereal Eclipse, Shattered Coast, Shiloh Hills, The Trenches, Serena Reserve, Yarmouth and Barrington, Fellmoor Swamp, Halcyon Mountain, Aelcrest Shore, Withered Realms, The Blacklands, Concrete Jungle, Isthmus of Chignecto, Wabanaki Coast, Miramichi Wilderness, Saint Croix Highlands | ||||||||||
Forest Green: Every Subterritory Sunflower Sunsets, Millstone Village, Musquodoboit Valley, Dawn's Breath, The Sugarwoods, Moonstone Lakes, Hydrostone District, Thornhill District, Spring Heights, Greater Halifax, Berwick & Wolfville, Flander's Fields, The Witch's Cauldron, Rabbit Lake, Blackmoor Castle, Grandfather's Tears, Mersey Lagoon, Clements Park, Wolf's Peak, Des Reveurs, Highway 103, Vapor Sound, Spear Headlands, The Ashlands, The Oasis, Serene Sands, Howling Caverns, Stellarton Mines, Pictou Falls, Phosphagos Foothills, Colchester Quarter, Wentworth Valley, Arisaig Shoal, Cobequid Foothills, Ames de la Mort, Moaning Wood, Yawrah River, Haunted Forest, Death Mountains, Devil's Shoreline, Skeletal Sanctuary, Amherst, Black River Reserve, Fort Cumberland, Fundy National Park, Commune of the Salmon, Grand Lake, Miramichi Valley, Camp Gagetown, Mount Oromocto, Cape Hopewell, Saint John |
Pack Membership | |||||||||
Light Blue: 3 Months 13 September 2015 | Sea Blue: 6 Months 13 December 2015 | Deep Blue: 1 Year 13 June 2016 | Shock Blue: 2 years 13 June 2017 | Midnight Blue: 3 Years 13 June 2018 | |||||
Cadet Blue: Pack Foundation |
Pack Participation | |||||||
Sparkling Gold: Pack Leadership | Cream: Pack Hunt Participated in a pack hunt. | Goldenrod: New Members | Chocolate: 5 Packmembers 1, 2, 3, 4, 5 | ||||
Purple: Co-Rank Earned TITLE co-rank of PACK - MM YYYY. | Magenta: Organized Pack Thread | Cadmium: Leader Special | |||||
'Souls Participation | |||||||
Adoptable Love Galilani is not eligible for this catacomb. | Emerald: Yearbook Superlative | Starlight: Spotlight Soul Became a Spotlight Soul. |
Threads
* Dates have been altered for timeline purposes.
M Mature content.