Egregore Prizmov

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Egregore Prizmov


Credits in forum profile

Basic Info

Full nameEgregore Prizmov
Other names:Blood, Soul, Mind
AliasesChimera or Ghost (Loner)
Date of BirthJan 26 2018
GenderAgender? (He/they)




cNPCLev Prizmov



How much can you fit under your skin?
I wish you were dead, babe, I wish you were dead
I can fit two, I can fit two
England has a way of getting under my skin
And my family has a way of getting under my skin

Egregore Prizmov is the name and face in front of Soul, Blood and Mind, three people in one body. He is a wolfdog and member of Salsola, joined in December 2021. He currently serves as a Shield Apprentice in the pack and holds the Segno (flesh artist), Assassino (assassin) Jobs. He is training in the Shield faction with the intention of becoming the pack's Paladin.

Pack History


Duration: 30 December 2021 – Present
Residence: The Ruins, Salsola, Central Sector, Residence 5
Ranks: Faction Apprentice (3 December 2022 - Present)
  • Warden (3 August 2022 - 1 September 2022)''
  • Associate (30 December 2021 - 3 March 2022)
  • Family (3 March 2022 - 1 April 2022)
  • Confidant (1 April 2022 - 1 May 2022)
  • Tradesman (1 May 2022 - 3 August 2022)
  • Warden (4 August 2022 - 1 September 2022)
  • Henchman (1 September 2022 - 3 December 2022)
Jobs: Assassino


Salsolan Anicombs

Serve in the Central Ring of the pack for three months
Serve in the Inner Ring of the pack for three months
Serve in the Faction Tiers of the pack for three months
Serve in the Sotto Capo for three months
Hold the debt of an Indentured Servant for three months
Earn one Job within the kingdom
Earn two Jobs within the kingdom
Organize a Pack Project OR participate in five threads assisting any Pack Projects
Create 10 All Welcome (AW) threads on Salsola's pack territory
Complete all of the Thread Prompts for any one month
Take part in 5 Last Supper threads
Complete a LASKY thread at or around Fort Preble, the Salsolan Outpost at Portland
Have a thread with a member from each active Pack
Have a thread with a member from each active Loner Band
Take a mate within Salsola
Become a parent to children in Salsola with a mate
Endure a physical punishment
Recruit one Outsider to Salsola and be their Sponsor
Recruit three Outsiders to Salsola
Usurp a Job or Rank from a fellow Salsolan OR be usurped by a fellow Salsolan
Take part in a Special or Ceremonial Event
Earn 10 other Anicombs
Be the Top Poster for a month
Adopt a Salsolan OR create an Adoptable in Salsola
Awarded for exceptional service to Salsola
I participated in the First Boreas War in 2012!
I participated in the Second Boreas War in 2016/2017!
I participated in the Inferni/Salsola War in 2017!
I participated in the CotS Plot in 2019!
I participated Salsola's 10th Birthday Festivities in 2021!

OOC Info

Player/creatorViktory System
Forum ProfileLink


Plot Opportunity

  • As an Assassino, Egregore will take bounties to harm or kill.
  • Skilled in body mods, he can give your character anything from scarification to just dyed fur.
  • If you need a sponsor to join Salsola, he can help!

OOC Assumptions

Salsola members may assume and reference the following without discussion/asking:

  • Egregore muttering under his breath, to himself(ves).



Egregore is a bearded wolfdog with a white pelt that fades into gray around his arms and legs. He sports many scars, both from battle and from intentional scarification. He heterochromia, one eye being blue and the other red.

Egregore is seventy-five inches (6 ft 3") in his Optime form, which is the preferred form of Soul. Over his time in Nova Scotia, he has regained his muscular form that he had in Moscow, Russia to match his broad shouldered frame. His pelt is supple and wavy, the density of which is more notable. He has longer feathering around the backs of his paws and tail as well as his underbelly.

His fur is white in color with a silvery tone when hit correctly by most types of lighting. This fades into a darker gray shade at his extremities, excluding the tail, and gives him the appearance of having waded through soot. This same color clings to the undersides of his eyes, accentuating the dark bags there and implying many a sleepless night. The same color is also present on the top of his head, making his Optime hair that color. He has grown it out somewhat recently, reaching about his shoulders in length.

His right eye is bright azure blue, and his left is a neon crimson red. If Soul is in control of the body of Egregore, he wears an eye patch over his red eye, leaving only the blue one visible. If Blood is in control, he will do the opposite with the eye patch to cover the blue eye and leave the red one visible instead.

The eye patch itself is made of leather with a strap that encircles his head. On the front is a white pentagram stitched in contrast against the dark material.

More Information

Each shoulder of his features scarification. On his left are the alchemical symbols for the elements arranged to be pointing to different cardinal directions. His right side has the outline of a crescent moon. However, despite these modifications, he only has one ear with piercings on the left. He may switch the jewelry out occasionally, but generally is seen wearing a triangular hoop on the lowermost hole with two studs lined up vertically above it.

He has a facial scar scored across his muzzle and under his eye on the side of his red one. Additionally, he is missing his pinkie on his right hand and has a long, vertical scar on his upper right arm.

Due to a slight overshot, his sharp, upper canines push out past his lips. The visible teeth are sharp but can appear odd or goofy to others instead of intimidating.

He often wears an old, white lab coat that he received from his teacher in London. It drops to his knees and ends in slight tatters. This is an item preferred by Soul, so Blood may remove it if he begins to control the body and finds he is wearing it. Egregore is not always wearing pants or shirts, but when he does, he most usually wears a black button up and leather pants with laces to secure the front.

In terms of other accessories, Soul may choose to add more silver jewelry to match his usual earrings, though Blood normally foregoes these. Commonly worn are a combination of rings that are mostly simple bands with one or two among them with a gem inlaid in each. Egregore has no way to tell if these are real or not, but he likely does not care much.

Egregore has grown a bit of a beard. It has a similar curly texture to his hair, though it is lighter in color. This is from his dog heritage and he has given up on keeping it short for now. Soul believes it makes him look wiser and Blood thinks very little of it.

  • Speech: Blood speaks in a deeper, gravelly voice than Soul and speaks less than he does. Soul is a lot more talkative by contrast in a voice more nasally. Both of them speak in a Russian accent, though Soul's accent has some British sounds. Mind speaks without the Russian accent generally, but will use it when he wants to - although more poorly than Blood and Soul. He has an entirely Canadian accent naturally.
  • Scent: Salsola (pine, salty, marshy), various herbs and dyes. Most usually disguises his scent, at least somewhat, when venturing past the borders.
  • Quirks, Gestures, Etc.: Blood folds his arms often and idly touches weapons he may have on his person. Soul runs his fingers through his hair. Mind likes to chew on and fiddle with things.
  • General Posture and Body Language: Blood, intentionally or not, may come off as intimidating with how he postures himself defensively due to his paranoia. Soul is friendly at first, but may reveal himself as coldblooded to those he dislikes and sees no point in building connection with. Mind generally avoids people for now and acts 'suspicious' around Salsolan strangers, but really is anxious.


Design by Viktory System, lineart by Despi

Color Palette


Ghost (#c8ced2)
Shrike (#767c7f)
Improbable (#6d7376)


Blood (#FF0000)
Soul (#0064CD)

Nose, Paw Pads

Improbable (#6d7376)


32 in (81 cm)

As above,


40 in (101 cm)

so below.


6 ft 3 (78 in / 198 cm)


by Nic by Viktory System By Viktory System By Viktory System By Nicolas By Jazzy



by Viktory System
  • Egregore is a being of three: Blood, Soul and Mind.
  • Each of them behave differently, as they are different individuals.


  • Protective, loyal, paranoid, introverted, stoic, passionate, emotional, genuine, patient, physical.
Click for Blood's personality

Blood is derived from the identity Egregore had in Moscow, Russia as Svyatoslav Chernbelov. He is fiercely protective of those he is loyal to. This can cause him to resort to violence whenever he perceives a threat to his beloved ones. This can be totally subjective, as he tends to be really paranoid. Blood is always looking over his shoulder when he is in control of the body of Egregore.

He rarely leaves any shelter without a weapon and is slow to trust others. This can lead to delusions of persecution where he believes he is being followed or someone is out to get him. This makes him act withdrawn and stoic. He is of much fewer words than Soul as a result. He is also much more passionate. He is more genuine with his emotions and does not think to manipulate people emotionally with logic, he just reacts. He is short-tempered from this fire that burns within him. It is obvious when he is angry - he will bark angrily in the best case scenario and grow murderous in the worst case. He is chaotic in this state but can calm down rather quickly as long as the situation is proven to be safe.

He's not as interested in things that require mental work. He vastly prefers using the skills that he and Soul have as Egregore that are more physically exciting like hunting, trapping and scarification. It is what relaxes him.


  • Calculating, eccentric, insincere, charismatic, polite, persuasive, extroverted, vengeful, curious.
Click for Soul's personality

Soul is derived from the identity Egregore had in London, England as Zane "Zero" Blackbourne. Most definitely the more logical of the two, he does not believe in any deity but is still very spiritual. He has eccentric superstitions and habits, ones that he dislikes to be questioned. "Why leave a perfectly fine pie lodged in the branches of a tree?" someone may ask. "As an offering to the forest's spirits of course, why else?", he would reply.

His public disposition is more charming as a cover for his true feelings towards most: Cold. He has no problem following customs and laws to appear cooperative, civil and polite. He has excellent manners from his time in London and can build rapport easily with a friendly tone. He is much more talkative than his counterpart, Blood, and infinitely more patient with others. At least outwardly so.

His temper has a much longer fuse, but when he grows truly angry, his vengeance is served on a cold platter following a calculated plan. He learned how to manipulate others easily to carry out his desires, knowing just what to say in order not to rouse suspicion and get himself in trouble like he had in the past.

Away from prying eyes, he reveals himself to be of the sadistic sort. He had dissected Luperci corpses in London under the tutelage of his now dead teacher, but yearns to dissect one alive. He has an unquenchable curiosity; he just wants to find out what makes each individual tick.


  • Apathetic, nihilistic, rebellious, short-tempered, deceptive.
Click for Mind's personality

As a new member to the system, Mind has been baffled by how life works - especially within Salsola. He has wound up working as the Assassino Job the most, for he finds the enjoys it the most. Still, due to his newness to consciousness, he seems to misunderstand others and have a lack of interest and empathy in them same for those that benefit him directly. He dislikes being told what to do and will rebel whenever he can, but avoids being uncivil to other Salsolans due to Soul's 'nagging'.

He enjoys lying, travelling and assassinations, so he often finds himself leaving the pack when he 'takes control' of Egregore. He does not remember Russia and thusly acts and sounds markedly different from the other two.

- - -

Mind, Blood and Soul are dedicated to their pursuits. Upon becoming aware of one another, they united under the name Egregore with the agreement that they would cooperate to get what they each want. Of course, they squabble along the way, but know by now when arguments are pointless and when collaboration is most effective to get what each wants.


Dabbler -> Journeyman -> Master


  • Poisoning & herbalism: Master.
    • Soul uses herbs for healing as a Segno, Mind uses poisons as an Assassino, and Blood grows the plants - of all sorts.
    • With the time he spent in that cult in Russia, Egregore focused heavily on knowing which herbs did what early on. His family mentored him closely and taught them everything they knew to ensure the passing on of their legacy. He has learned how to create potent and undetectable enough poisons to kill just about anyone. He derives a lot of pleasure from this knowledge and does not always use it for good.
  • Scarification: Master. Soul knows more about this than Blood.
    • This has been a big interest of Egregore's from even his youngest months. He loved how scarification looked and sought to learn it himself with vigor. Combined with his medicinal knowledge, he can prevent scarification from becoming infected as well.
  • Combat: Journeyman. Mind and Blood know more about this than Soul.
    • Due to his encounters of killing his mother and teacher, Egregore has grown incredibly paranoid that others are out to get him. It became very important to satisfy this paranoia through learning how to defend himself with a variety of weapons and his claws and teeth. His Job as an Assassino furthers this.
The rest of his skills
  • Medicine: Journeyman. Soul knows more about this than Blood and Mind.
    • Soul trained with Dr. Dalton Thornton in London, England as Zane "Zero" Blackbourne. Dalton built on top of the herbalism skills that Egregore had known already and fostered in him knowledge about medicine as well. He can perform anything from cleansing wounds to performing amputations, though the latter is something to avoid unless required, and things are not always successful.
    • Since taking up residence in Salsola, Egregore is using this skill again as a Segno.
  • Dyeing: Journeyman. Blood knows more about this than Soul and Mind.
    • Egregore's littermates adored expressing themselves with differently colored hair as a result of their culture favoring being different and odd. Growing up he maintained their dyejobs. This skill is strengthened by his herbalist knowledge so that he can know what plant can produce what color.
  • Piercing: Journeyman. Soul knows more about this than Blood and Mind.
    • With his skill in scarification came a curiosity about piercing. While he is not as experienced with it, he successfully pierced his own ear and the flesh of several others with little complaint after initial and painful practice.
  • Tattooing: Journeyman. Soul knows more about this than Blood and Mind.
    • There has been some exploration that Egregore has done in this field with the other methods of body modification he practices. His hand is not as deft with ink and needle as it is with carving flesh and depositing color. He seems less sure of how to handle smaller sharps than larger ones, and has not quite mastered how to add an image on top of skin as opposed to removing skin to create one.
  • Tracking & Trapping: Dabbler. Blood and Mind know more about this than Soul.
    • Egregore has spent many periods outside of cities and packs as a loner, so he learned how to provide food for himself. He took up the skill of creating traps and setting them for this purpose and has become somewhat alright at tracking canines and animals down alike.
    • Since taking up residence in Salsola, Egregore has begun to use this skill less. Mind uses it to procure food while in neutral territories on missions.
  • Multilingual: Master.
    • Egregore had lived in Russia, so naturally he knows Russian and Ukrainian natively. He knew a little English before fleeing to London. His time there strengthened that language, so it is now his most fluent secondary language.
    • Blood is more fluent in Ukrainian and Russian than Soul. Inversely, Soul is better at English (and reading/writing in general, since Blood is not as literate). Mind knows only a little bit of Russian and barely a lick of Ukrainian.


Somewhat difficult -> Difficult -> Very difficult -> Most difficult


  • Amnesia: Most difficult
    • Egregore has both short-term memory issues, difficulty remembering much of his past at all due to trauma and additionally amnesia between trading off control between Mind, Blood and Soul. When Soul and Blood trade control of the body that is Egregore, the one who takes front will not remember what the previous fronter was doing most of the time. Sometimes recollections can be there, but they will be vague unless the other mind explains what happened.
    • Blood and Soul each hold different memories and knowledge. This means each of them are better and weaker at different skills. This is why Egregore's skills vary depending on if it's Mind, Soul or Blood.
  • Dissociation: Very difficult
    • Dissociation is something that will occur both when Egregore is struggling with who is control, Mind, Soul or Blood, but also when confronted with something that is emotionally upsetting or overwhelming.
  • Focus: Somewhat difficult
    • It's hard to focus for several reasons at times, like switching control from Mind or Blood or Soul and vice versa, dissociation and amnesia, lack of motivation, etc. Additionally, he can be hard to pull away from his work when he is locked in and dedicated to finishing it.
The rest of his weaknesses
  • Empathy: Difficult
    • Since Mind, Blood and Soul enjoy poisoning and killing others in general more than helping them, there is less interest to be had in healing them. It does help the outward face of Egregore look more appealing to others, but when there is little motive behind helping someone (and that is not common), his hand may 'slip' and he will 'fail' to heal someone.
  • Greed: Somewhat difficult
    • While a healthy amount of ambition is good, Egregore has a hard time not wanting more. This has less to do with wanting more material items and more with wanting more power. He is the dominant sort of fellow that is happiest when he is controlling someone else. This is a trait he internalized from his mother. It is something more prominent in Soul than Blood. Soul needles Blood with a flaw like this, despite it primarily being his problem.
  • Mirror aversion: Very difficult
    • Blood cannot stand to see reflections of himself. Soul does not mind it so much, but Blood will lose it if he has to see his face. He does not like how Egregore, the body he shares with Soul, looks. He looks too much like his mother for comfort. Mind is neutral about it.
  • Creep factor: Somewhat difficult
    • When Soul neither in control of the body and trying actively to appear more acceptable, Egregore can come off as unnerving to onlookers. His expression is not well controlled due to the disconnect Mind, Soul and Blood can have to it, meaning his face can be too slack often and eyes very empty. Some may think his eyes look dead. This is especially exaggerated when Mind, Soul or Blood are trading off control, during more dissociative moments, or when neither have very complete control.
  • Endurance: Difficult
    • Egregore tires easily if he expends too much physical energy at once. He avoids running as a result, preferring to use his intellect to strategize instead of using brute force to get through a physical altercation.
  • Internal disagreement: Varies, somewhat difficult / very difficult
    • Mind, Blood and Soul may be mostly in agreement over goals and life in general, but they can still often squabble about different things like arguing siblings. This can make him appear indecisive or hesitant.
by Nicolas by Nicolas



  • Emotional Disposition: Soul loves to build rapports and connections with people, Blood is not as talkative but more genuinely friendly. Mind keeps his distance save for those that are closer.
  • Sociability: Soul is extroverted, Mind and Blood are introverted.
  • Alignment:
    • Soul is lawful neutral.
    • Blood is true neutral.
    • Mind is chaotic neutral.

Gender identity

  • Due to the presence of more than one mind in his body and his past, Egregore has a complicated relationship with his own gender. Firstly, he was not exposed to the expectations that come with gender roles due to growing up in a very small community. He understands that he is biologically male, but does not understand the implications this holds in other cultures. In his current pack, Salsola, he knows of the presence of a matriarchy. It puzzles him that there is a difference at all, especially since his own gender is more... agender. Void. Absent. He thinks very little of it.


  • Packs: Salsola is his obvious favorite. Dislikes Del Cenere Gang and Casa di Cavalieri. Feels more neutrally towards New Caledonia.
  • Species: Wolves are superior. Smaller species like coyotes and jackals are, on average, weaker.
  • Non-Luperci: As he is an Ortus Luperci, he does not know much about non-Luperci and may tend to even objectify them. This is only reinforced in Salsola.
  • Gender: He doesn't really have much concept of it, especially since his own gender is not well understood by himself. He respects women more within Salsola though has not completely internalized this.


Egregore is pretty bisexual. However, he prefers partners that are more submissive to him.

Familial Relationships


Italics indicates an unknown relationship; they may be offboard or they don't know that they are actually related.
* indicates character does not know this person by name.
Strikethrough indicates a dead character.


  • Parents:
    • Mind, Blood and Soul loathe their mother Lyuba, which is why she is dead. Egregore wishes he knew his father, but he passed away before he was born. Maybe things could have been different.
  • Siblings:
    • Egregore and Lev got along as puppies, but began to butt heads before they left St. Petersburg.
    • Niko's current location is unknown, though it's assumed she is still in Russia.

Other Relations


  • Polymorph Prismshard: Egregore's previously indentured servant. Soul orchestrated a plot to have their debt transferred to him in order to become their master. Polymorph doesn't know that he did this on purpose, but either way, they are content. They admire him and attend to his every need in order to earn his approval. They have developed quite the crush on him. Egregore shows signs of reciprocating the affections, but is at a loss for how to proceed without damaging his reputation, given Polymorph's previous status as a servant. Once Mind split off, they freed Polymorph, only for them to disappear once they were engaged.

It was only after Innokentiy had joined Salsola that they managed to find Polymorph once more. Their memories are apparently wiped in a serious case of amnesia. No one knows what happened.

  • Eden de le Ulrich: is Egregore's sponsor in Salsola. She healed him when he was wounded after a fight, and upon meeting him again, brought him to the borders of Salsola. She has had a positive influence on him through showing him that kindness in others does exist and also by giving him a second chance at a new life.


  • Lexus Whitlock: Egregore met Lexus shortly after Aani Aston-D'Noires' departure from Salsola. He has seen a growth of confidence in her from where she started and Blood especially has done what he could to nurture that. Egregore has proven willing to defend her, even.
  • Elphaba Revlis: As the Boss, Egregore has a reverence and admiration for her that keeps him distant from Elphaba. Recently, he and Polymorph helped her clean her home following the floods. This gave the two of them an opportunity to talk about Salsola's culture and the significance of the Segno Job he aspired to take.
  • Kamari Kaiser: As Salsola's Emissary, Kamari had an interest in scouting out Egregore due to his interest in becoming an Assassino. The two have a formal, business relationship.

Minor Relations

  • Enemies: Ver Haxone, the Detya Kunstkamerani cult and its sect that was split off by his mother, Londoners seeking revenge for Dalton
  • Murders: Travers (on-board NPC), Dalton Thornton (off-board), Lyuba Chernbelov (off-board), Dolores (on-board NPC), several unnamed
  • Significant Negative Acquaintances:

Past Relations:

Home, Trade, & Inventory


The Thistle Tower

A tower with thistles embedded in the cracks of its stone. The first floor performs as a parlor, dramatically lit via slot windows and intricate in decorations. A side room acts as a kitchen. The second floor consists of two rooms as well, one serving as the master bedroom and the other as a study. The third floor is stable but missing its north-facing wall. It has since been converted into a lounge where strong-smelling herbs are hung from the ceiling to dry. The smell permeates from the gap, basking the tower in its unnaturally flowery scent. The adjacent building has been re-purposed into an open air workshop.


What he's offering:

  • Some jewelry & clothing
  • Body modification services (scarification, dyeing, tattooing, piercing)
  • Herbs of several sorts
  • Poisons

What he wants:

  • Blank books and writing supplies
  • Different clothing & jewelry
  • Weapons
  • Musical instruments
  • Seeds not currently in the Salsola Garden




  • Meaning: Innocence
  • Pronunciation: In new kenn tee
SpeciesSnowy owl


Appearance: White feathers with only slightly darker barring. Piercing yellow eyes.
Personality: Submissive and spooked easily.
Skills: Keen eyesight & hearing. Camouflage. Night vision. Locating herbs and bringing them back for Egregore.


A gift to Egregore from a friend in the territory.

Can be Referenced

* Looking for herbs for Egregore at night.
* Hanging around on Egregore's shoulder.



  • Meaning: Russian form of 'Jacob' or 'James'
  • Pronunciation: Yah-kovv
SpeciesCremello quarter horse


Appearance: An all white horse with pinkish tint.
Personality: Social, affectionate, inattentive and distractible, pushy when not treated with firmness.
Skills: Adaptability, riding, racing over short distances.


Received as a payment for a bounty.

Can be Referenced

* Being ridden by Egregore or hanging out in Marrgerd.



Hailing from Russia, Egregore has arrived in Nova Scotia to escape murders that he committed in both Russia and England.

The gorey details.

Egregore's parents, Gavriil and Lyuba Chernbelov were from Saint Petersburg, Russia. They considered themselves children of the Kunstkamera as members of the Detya Kunstkamerani cult that took over the western portion of the Vasileostrovskiy Rayon. They worshiped any oddity, as they believed whatever was different from the norm was truly holy and beautiful. They had two litters within Saint Petersburg together, but things changed when Lyuba became pregnant for the third time. She got in an argument with Gavriil, which blew up to deadly proportions. He struck her and took her eye out. In retaliation, she killed him and ate his brain. The rest of the Detya cult was shocked and horrified, as they were not the violent sort and did not approve. They exiled Lyuba for this horrific crime.

Lyuba took her siblings with her, as they were all fiercely loyal to one another. Together they left Saint Petersburg for Moscow. The locals of Moscow took them in with warm welcomes and gave them shelter and food to survive the winter. During that cold season, they started a new cult, the Prosveshchennyy (Enlightened/Luminous), for that sort of lifestyle is difficult to forget. They had been betrayed by the Detya, so their new cult did not worship any deity. They believed that their gods had succumbed to true absurdism, the root of their belief in the sacredness of oddity, and cannibalized each other's brains as Lyuba had cannibalized her husband. What resulted was what they believed to be the supreme culmination of heart and mind; enlightenment. They believed that if one ate enough brains of those that were different to them, they could achieve enlightenment.

When Lyuba gave birth, Egregore was born as Svyatoslav Chernbelov in a litter of three. He and his littermates had to protect and watch out for each other from the very beginning, as Lyuba was cruel and cold to them. She saw them as Gavriil's children and children of Kunstkamera. Despite this, Svyatoslav was Lyuba's favorite. This was because he had been born with heterochromia and a slight overshot, causing his fangs to stick out over his lower lip. She saw him as a sacred and holy oddity to be revered. This meant that he received a lot of attention from his mother, his aunts and his uncles, for better or for worse. Mostly for worse. The attention he received was not better than the abusive treatment his siblings received, it was only increased abuse with an added dose of manipulation and religious indoctrination.

They built him up his whole life until Lyuba decided he was ready for enlightenment at a year old. He did not need to cannibalize others to become supremely enlightened, as he was a special oddity. She lied to him and told him they were going to baptize him. In reality, they planned to drown him until he was dead so he could ascend. When the day came and they began their attempt to murder him, he soon realized something was wrong. He couldn't breathe. His siblings came to his aid and saved his life. When he emerged from the water, he slaughtered his mother in a rage. The cult chased him and his siblings out.

With little idea of where to go, they remembered what their parents had told them of Saint Petersburg. They visited there for the first time and sought out the Detya, the cult Lyuba was from. They accepted his siblings, but when they found out he had killed his mother, they rejected him. They could not tolerate another murderer, as they saw it. Frustrated, he decided he would go somewhere better: London, England. He took a boat there, ready for a clean slate.

In London, he took on a new name to match his new start: Zane "Zero" Blackbourne. He met a dog named Dalton Thornton, a doctor skilled in herbalism and medicine. He saw promise in this so-called Zero's already existing skills with herbalism and took him under his wing as his student. The two did not grow too close, but Dalton did teach him the skills of a healer and apothecary over the course of Zero's stay in London. Zane was able to practice alongside Dalton as his medical assistant, performing amputations with saws and creating medicinal tonics with herbs. Dalton began to trust him to do more and more, until...

He found out that he was a Russian cultist that had killed his mother. He had read his journal which he kept due to his memory issues over the years. He confronted Zero and told him that he was going to report him in the morning, after which he would face trial. Afraid that they may hang him, Zero killed his teacher in the night and slipped away on the soonest boat he could at random. By chance, the voyage was to Nova Scotia.

He landed in Nova Scotia in April of 2020. There, he reunited with a friend that he knew from Russia. She was not happy to see him. He had said some insultingly personal things on accident, so the encounter became a physical altercation. He came away with a nasty facial injury and a bad concussion. The concussion was serious enough to cement a growing divide within himself to the point of developing two different minds. He had a difficult time associating the different aliases and people he had been in the past. The most namely two of these identities were Svyatoslav, who he was in Moscow, and Zero, who he was in London. They could not be reconciled with each other, as they were too different of personas. They split from each other now as Blood (Svyatoslav) and Soul (Zero) behind a new face and name: Egregore.

On-board History Summary


April 2020

  • Joins the game as a character after escaping London by boat

May 2020

  • Briefly meets Khalifa inside of Biff's Bar
  • Gets in a fight with an old Russian friend named Ver
  • Wounds are treated by Eden after they meet

June 2020

  • Realization of having two beings within his body: Blood and Soul
  • Retreats into hiding to heal and figure out his identity more, changing name to Egregore


November 2020 - November 2021

  • Still in hiding lol

December 2021

  • Meets Eden once again
  • Joins Salsola with her as his sponsor, accepted into the pack by O'Riley Eternity


January 2022

  • Attends first Saturnalia feast
  • Meets Polymorph
  • Fights in the final battle of A Tear in the Tapestry, kills an enemy named Travers, loses his pinkie

February 2022

  • Goes on a fun quest with Lexus to find something lost

March 2022

  • Ranks up into the Family
  • Marked with the Hand of Eris by Grievous Eternity in a Cotona ritual
  • Meets with Kamari Kaiser to discuss and receive his first bounty
  • Experiences severe storming and flooding within the territories
  • Solidifies secret relationship with Polymorph
  • Takes a bounty from Reyes de la Fuente & scouts him as a possible recruit for Salsola

April 2022

  • Ranks up into being a Confidant
  • Receives his horse named Yakov as payment for Reyes' bounty
  • Polymorph & Egregore assist Elphaba Revlis with cleaning her tower while he and Elphaba discuss his interest in the Segno Job
  • Brings Reyes to Salsola to initiate his Associate's Trial
  • Attends Aani Aston-D'Noire's trial
  • Witnesses the return of the hybrid starflowers for the first time

May 2022

  • Mind arrives to the system to join Blood and Soul
  • Attends Elphaba Revlis and O'Riley Eternity's royal wedding

June 2022

  • Polymorph disappears one night
  • Egregore becomes reclusive and commits to his studies and Job duties after searching for them

July 2022

August 2022

  • Ranks up to become a Warden