Duncan de le Poer

Overview Salsola pNPC Forum Profile Salsola

For more information regarding pNPC use, please see Salsola's NPC page .

Quick Reference Guide
  • Location Preference: Queensgate Garrison primarily
    • Can also be found around Amherst in general
    • When off-duty, he may be found around the Arena, patrolling, or around the pack in general
    • Rarely travels outside Salsola's territory except for escort or combat missions, or, for the rare trade venture
  • Form Preference: Optime, infrequently found in lesser forms
    • Often described as: Tall, lean, slender but muscular, handsome
    • Posture: Neutral but confident, soldier's discipline
  • Demeanor: Relaxed and friendly but will quickly switch to soldier-mode when performing his duties or danger is afoot; helpful, humble, confident, can be playful/teasing
  • Jobs: Milite (Warrior) (Primary), Artesano (Carpenter), Vedetto (Scout)
    • Weapon Preferences: Spear, Bow and Arrow
  • See Plot Opportunities for ideas of how to use this character in a thread!
  • See Skills & Hobbies for more information about this character's talents!
  • Additional Notes:
    • Has a light Irish accent. In other words, his accent is not always noticeable!
    • Trilingual: Irish Gaelic (Fluent), German (can understand it better than he can speak it)
    • Is expressive with his eyes and ears
    • Has a tendency to rub his neck when he's uncomfortable or tired

On this page... (hide)

  1.   1.  Characteristics
    1.   1.1  Appearance
    2.   1.2  Personality
    3.   1.3  Skills
  2.   2.  History
  3.   3.  Relationships
  4.   4.  NPCs
  5.   5.  Threads

Duncan de le Poer (DUHN-kuhn deh lah POOR) is a member of Salsola, ranked as a Warden.

He was born in Airgid Gleann to Síleas Lennox and Fechín de le Poer. The result of an unplanned affair, he was largely raised by his father's extended family within the Macha Tribe. When he turned one, his grandfather suggested he engage in a familial rite of passage. Duncan agreed to go on a journey which landed him in Freetown where he met Siv and Kynda Helsi, who after learning his identity decided to bring him home with them. He joined Salsola in September 2015.

Although Duncan lost his home and nearly his life in the fall of the Red Star he went on to assist in the inevitable defeat of The Five who had been tormenting Salsola in early 2016. When the Second Boreas Conflict broke out he did his best to defend his pack again and though he had made some friends in Inferni all allegiances had to be thrown aside when the Inferni-Salsola War threw a wedge between the two packs.

In the aftermath of the war, Duncan resumed his duties. Things in Salsola continued to see change – first the ousting of Lokr Revlis, and then that of it's long-time Boss Salvia Eternity. Uncertain about his own place in this new world, Duncan decided to accompany a caravan south to the pack's Portland Outpost. Duncan found himself – for the first time in years – unsure of what to do.

Though he was offered an opportunity to return to Airgid Gleann, Duncan declined. He instead spent the next two years honing his crafts and exploring the surrounding areas, until duty once again summoned him back to the north.

He serves the pack as a scout, living and working at the Queensgate Garrison.

When outside of Salsola, Duncan assumes the alias of "Guerrero", who is a charismatic though shady drifter.

Duncan de le Poer
Art by San

Credit: San

OOC Information
  • pNPC of: Salsola (04 Apr 2020 - Present)
  • Previous Player: Eve (2015-2018)
  • Creator: Mel & Alaine


Biographical Information
  • Date of Birth: 13 June 2014
  • Birthplace: Airgid Gleann, Ireland
  • Etymology:
    • Duncan: dark warrior (Scottish Gaelic)
    • de le Poer: of the poor (Irish)
  • Alias: Guerrero
  • Epithet: The Watchman
Physical Description
  • Sex: Male
  • Pronouns: He/him
  • Luperci: Ortus
  • Species: Wolfdog
  • Subspecies:
    • 75% Canis lupus familiaris (Dog) 1
    • 25% Canis lupus (Wolf) 2
NPC Information

Salsola members may assume and reference the following without discussion/asking:

  • Common knowledge; i.e. rank, name, knowing he’s a Salsolan, having seen him “around”
  • Knowing that he...
    • ...tba
Plot Opportunities
  • Use Duncan to help with threads about:
    • Guard duty, escort tasks/missions, border patrols/confrontations, combative training, beekeeping or horse husbandry, skinning/leather tanning, or carpentry
  • Training: Only when off-duty
    • Spar — Yes
    • Teach — Combat (basic), Carpentry, Archery, Hunting, Skinning, Animal Care (bees, cats, horses)
  • Trading:
    • Offering — pre-made wooden items, tanned pelts, honey, mead, beeswax, guard escort
    • Looking for — bottles/jars/barrels/crates, tools, lumber, armor/weaponry, guard shift volunteers

1.  Characteristics

1.1  Appearance


Duncan is an almost seamless blend of wolf and various breeds of dog. At first glance one could easily mistake him for a pure wolf but a keen eye and closer inspection would reveal slightly oversized ears, a marginally shorter and wider snout, and a somewhat leaner and more streamlined overall body shape. Aside from that though, he is pretty much all wolf with big paws, thick pads, and a robust frame beneath a generous amount of toned muscle. His fur is average all around. Not long but not short, not thick but not thin, not wiry but not plush - it is well mixed and rather soft, short overall but thicker and slightly feathered on his cheeks, neck, chest, haunches, and tail. It thickens dramatically through the colder months and thins out nicely in the warmer seasons but is smooth and naturally well groomed year round. Aside from an unnoticeably shorter and wider muzzle and slightly oversized ears there are no distinguishing features about his head and face that would suggest he is anything other than a full-blooded wolf, though the most striking feature of his face are his piercing glacier blue eyes. Optime Hair: He keeps his hair long and maintains it well. It is most often pulled up into a half pony-tail with a few shorter strands falling into his face or completely drawn up into a messy man-bun when he needs it all out of his way, particularly when he's working. He very rarely leaves it all loose. Build and Size: He is only slightly above average in size, taking after the many other males in his family and sporting a heavy and formidable frame. Where he differs from his kin is where his form is more slender and streamlined, having slightly longer legs than average. He is tall, lean, and slender for the most part. Muscular but well toned, not bulky or beastly looking, he sports a runner's build, carrying his more defined muscle in the places he obviously works his body, mostly in his legs, shoulders, and arms with his core and the rest of his body remaining fit and trim.

Describe clothes and clothing preferences. Duncan is realtively humanized, with his Optime form used the most. It is his go-to form for most everyday situations, and he often wears clothing and accessories. Everyday He has a heavy duty work belt that is dark brown in color and well worn from use though still in good condition. It has many pouches, loops, tie points, and straps to store, holster, and hold pretty much anything and everything he can think of carrying with him at any given moment. His most common set of clothing consists of a cowl-neck tunic dyed deep forest green on the outside and black in the inside paired with dark brown pants that tie secure just above his hocks. The cowl neck of his shirt is big enough to be pulled up in a variety of ways - like a hood or a "mask" - and he almost always keeps the sleeves rolled up just above his elbows. Common For days when there's bad weather and through the colder months he has a hooded cloak that has been dyed black. It's made of a tough and rugged though comfortable material and is thick enough to block out the elements without being too heavy or bulky. It is long enough to reach his hocks and has an oversized billowing hood that fits well over his head and ears.



  • Lupus : 32 in (81 cm) ↔ 100 lbs (45 kg)
  • Secui: 40 in (102 cm) ↔ 180 lbs (82 kg)
  • Optime: 6 ft 2 in (74 in / 188 cm) ↔ 210 lbs (95 kg) (Preferred)


Hand of Eris is located somewhere


  • Speech: A mid-tone, somewhat low but not notably so. Smooth and well spoken with a light Irish accent (eg. it's not always noticeable!). May use Irish colloquialisms.
    • Languages:
      • Fluent in Irish (Gaelic)
      • Can understand German better than he can speak it
    • Accent Notes 3 (Show)
  • Remember! Duncan's accent is light! Not every word or instance of the examples below uses or has a noticeable accent to them!
  • Words with "Ar" might have an "Ahr" sound to them instead. ( ex. Far → Fahr )
  • Some mid-word "I"s might sometimes have more of an "Oi" sound. ( ex. Like → Loike; Fish ≠ Foish )
  • Words that start with "W" may have a "Hw" sound to them. ( ex. While → Hwile )
  • "R"s in a word are notably pronounced. ( ex. Water. Normal: wat-er → Duncan: hwa-TER )
  • Words starting with "Th" or ending with "T" have a soft, breathy, airy quality rather than a hard sound.
    • NEVER: tink/dink, dey, dem, tat/dat, etc.
  • Occasionally drops the "g" in -ing ending words. ( ex. Running → Runnin' )
  • Unique Scent: Meadow grass, fern, bog, peat, moss, algae, reeds, burren, warm stone, shore
  • Quirks, Gestures, Etc.: Expressive with his eyes and ears. Moves his shoulders a lot. Rubs his neck when he's uncomfortable or tired.
  • General Posture and Body Language: Confident and assertive but not dominant or submissive. Good posture.
  • Disguise: Dirties himself up, and takes on the role of a charismatic though shady drifter.
    • Disguised Scent: Coastal. Bay sand, briny water, dune grass, wildflowers. Faint fish and cat scents.

Coloration Palette


Ash (#CCC8BE)
Judge Gray (#524A38)
Birch (#322E24)
Zeus (#26231A)

Optime Hair

Zeus (#26231A)


Viking (#64CCDB)

Scars, Nose/Pawpads/Claws

Mine Shaft (#212121)
Silver Rust (#C9C0BB)

Reference Images

By Mel By Alaine By Songbird By Songbird

1.2  Personality

Summarized: Adjective, adjective, adjective

Describe your character's personality! Are they social/anti-social, dominant/submissive, extroverted/introverted, optimistic/pessimistic, loud/quiet? Do they have they have any personality quirks? Are they particularly driven by something? Is there something they're absolutely terrified/biased of, maybe haunted by something in their past? Is there something notable about their character? Outlook: Optimistic, Pragmatic, Realistic Sociability: Introverted, Approachable, Amiable Expression: Calm, Collected, though sometimes Aloof Alignment: Lawful Neutral

  • Motivations: Family, Pack, Purpose, Adventure, Wanderlust, Challenge, Competition, Creativity, Ingenuity, Conquering fears
  • Fears: Losing family, pack, purpose, Incapacitation, Inability, Confinement, Restraint, Weakness, Uselessness, Death
  • Likes: Walking, running, traveling, exploring, carving, crafting, animals, insects, hunting, spring and summer, open spaces, coastlines, the ocean.
  • Dislikes: Being cooped up, nothing to do, feeling held back or restrained, too many rules, lack of freedom, autumn and winter, mountains.


  • Non-Luperci: Favors Luperci and humanization over non-Luperci and feral living due to his upbringing and continued life in Salsola.
  • Species: No genuine bias though he tends to view purebloods as extremists, preferring hybridization over keeping to one species.
  • Gender: Mildly misogynistic, believing males to be superior purely based on the fact that females are smaller, weaker, and so on.
  • Age: He is respectful of his elders, trusting in their wisdom, as well as protective of young ones, believing they are the future.


Duncan is heterosexual (Kinsey 0) and only interested in females. He is a hopeless romantic at heart but hides it well behind a mask of seemingly aloof and indifferent behavior towards females due in most part to his youth and somewhat introverted personality. If he were to ever find a mate he would be devotedly monogamous.


Duncan believes in the Coisricthe religion of his homeland Airgid Gleann and reveres all three gods equally for all their benevolent and malevolent deeds. Since joining Salsola his faith has diminished somewhat but he still remains dedicated to the religion and observes its holidays when he can with other followers within the pack.


He enjoys drinking socially and prefers more commonplace drinks like whiskey, rum, and ale to the more refined wines and champagnes of his packmates, though he wouldn't turn his nose up to it if it was offered to him. Aside from that he tends to keep away from any other substances, preferring to keep his wits about him and his senses sharp. He has tried tobacco and marijuana and finds all inhalants more of an irritation than anything else.

1.3  Skills

Note: Listed skills are those that the character has some significant talent or interest in to be noteworthy. Skills that have been mastered (and are best expressed as such) are marked.

Main Focus: Scout, Soldier
  • Armed Combat [Spear] (Master):
Duncan's main weapon is his spear. He is capable of inflicting precise attacks with exceptional accuracy at both close range and at a distance. He is best at coming in close and making a strike but is equally effective at long range, throwing his spear at his intended target. Though he prefers to settle things diplomatically, he is quick to strike and can be deadly if the need arises.
  • Archery (Master):
By no means a secondary weapon, Duncan is equally if not better skilled at using a bow and arrow as he is with his spear. Due to his exceptional aim and steady hands Duncan is a highly skilled archer and can effectively strike his target wherever he needs to at a variety of distances and in a variety of conditions. He is almost never without his bow and arrows, even when he is equipped with his spear.
  • Unarmed Combat (Journeyman):
When without his go-to weapons Duncan is quite adept at resorting to hand-to-hand and feral combat, though the latter is preferred over the former as he is better skilled at going toe-to-toe on four legs than he is on two. He is much better in a knock-down-drag-out brawl than he is in a long engagement and prefers to use his quickness and agility to outpace his opponent over trying to outmatch them in strength.
Auxiliary Skills and Hobbies
  • Hunting (Master):
Duncan's go-to method of hunting is with either his spear or his bow which he was equally adept at using. He is also quite good at hunting in feral form but has far better luck at long range with his weapons than he does at close range with his teeth. He also gets a much cleaner kill with weapons.
  • Skinning (Journeyman):
In addition to hunting Duncan is quite skilled in skinning animals, preparing and tanning pelts and hides, and butchery of the remaining parts of the animal into usable materials and edible meats and organs. He's pretty good at making jerky too.
  • Fishing (Apprentice):
Duncan enjoys spear fishing though it is more of a hobby than anything else. He can also use primitive methods such as a simple hook and line or even feral techniques, but above all else he is best at using his spear, which he is successful at catching fish with more often than not.
  • Carpentry (Master):
Highly skilled with his hands Duncan is a master carpenter who specializes in staves, bows, arrows, and other wooden weapons though he is capable of creating a variety of tools and other useful items like boxes and other containers, trinkets, jewelry, and so on.
  • Apiculture (Journeyman):
A hobby turned passion, Duncan is a highly skilled beekeeper capable of maintaining several apiaries and processing the resulting honey and wax into a variety of useful materials, substances, and items. Brewing mead has also become a great interest of his.
  • Horsemanship (Journeyman):
Duncan is a deftly skilled rider and caretaker of horses, though he prefers the former to the latter. While he knows a great deal about caring for and training horses, he much prefers riding them than he does looking after them.

2.  History


Macha Tribe

Duration: 13 June 2014 – 20 June 2015
Ranks: Ceannaí
  • Puppy

Duncan de le Poer is the firstborn son of Síleas Lennox and Fechín de le Poer, born into the Macha Tribe of Airgid Gleann. The result of an unplanned affair, he was largely raised by his father's extended family. He spent much of his youth idolizing both his father and "uncle", but due a youthful stretch of underhanded tactics and bullying was given a reputation he didn't quite deserve. Overshadowed by his more popular brother, Duncan's less outgoing nature and interests often left him behind when it came to matters of state and politics. He spent much of his adolescence working as a carpenter within the Macha Tribe, though learned other various skills including horseback riding, hunting, and reading.

When both Duncan and his brother turned one, they were visited by their grandfather Wyatt. He explained that, if they so chose, they would need to make a year-long journey without aid if they wished to join the family in their ancestral home. While Lennox decided to explore the continent, Duncan decided to go looking for his family across the Atlantic.

Duration: 15 September 2015 – Present
Ranks: Warden (Feb 2023 – Present)
  • Tradesman (Jul 2021 – Jan 2023)
  • Confidant (Apr 2020 – Jun 2021) (Post-return)
  • Family (Feb 2018 – Dec 2018)
  • Confidant (Aug 2016 – Jan 2018) (Demotion)
  • Tradesman (May 2016 – Jul 2016)
  • Confidant (Mar – Apr 2016)
  • Family (Jan - Feb 2016)
  • Associate (Sep – Dec 2015)
Co-Ranks: • Vedetto (Scout)

• Artesano (Craftsman - Carpenter) (Post-return)
• Milite (Warrior) (Post-return)

His journey brought him to Freetown in late August of 2015, where he encountered Salsola members Siv and Kynda Helsi. When they learned of his identity, they decided to bring him back with them. Though accepted by the Capo member before reaching Salsola proper, he was later confirmed by Boss Salvia Eternity whom - to his surprise - was mated to a de le Poer who later agreed to be his sponsor.

Gained Vedetto rank in 2016.

Left for Portland in December 2018.

Returned from Portland in April 2020.

3.  Relationships

  • Extended: de le Poer, Lennox
  • Mother: Síleas Lennox
  • Father: Fechín de le Poer
  • Siblings: Lennox de le Poer
  • Nieces and Nephews: Torin, Sionann, Maeve de le Poer
  • Mate: None
  • Children: None
  • Parents: Duncan's relationship with his parents is complicated. Owing to his own illegitimacy, Duncan was separated from his mother's side of the family and – over time – her as well. Though he idolized his father as a boy, the perceived favoritism regarding his brother left Duncan wanting more from the man. He has not seen either of them since he left home, and has not heard from his father in many years.
  • Siblings: Duncan has one brother, Lennox. Though initially the best of friends, as Lennox began to thrive and show his natural talent and charms, Duncan started to feel as if he was living in his brother's shadow. This led to conflicts between them, though they resolved these well enough. Duncan has attempted to maintain contact with his brother, especially now that his children have chosen to live in Salsola, though their communication is (understandably) rare.
  • Nieces and Nephews: It wasn't long after he settled in Portland that two of Duncan's relatives – his brother's children – arrived in the new world. Though he was initially uncertain of how to behave around them, Duncan has settled into his role as a proper uncle: seeing that they suceed in Salsola and doing his best to keep their (and his) connection to Airgid Gleann alive.

4.  NPCs


  • Previous: Vesta (2016-2018)

Finn (Horse) (Hide)

Art by Alaine

Active: April 2016 – Present

  • Sex: Male
  • Species: Horse (Spanish Mustang Horse)
  • Date of Birth: November 2008
  • Size:
    • Height: 15 hands (60 in; 152cm)
    • Weight: 1100 lbs (500 kg)
  • Key Features: ---
  • Coloration: Grullo Dun
OOC Assumptions

Salsola members may reference:

  • Knowing Finn belongs to Duncan
  • Seeing Duncan riding or caring for Finn
  • More Information »

Skills & Abilities:

  • ---


Carrier of dun and true black genes
  • Gear: For mounts; do they have special tack?




Born and raised in Nizhoni by the Sun Dust tribe. Traded to a small nomadic tribe that was decimated by bandits, then sold to traveling traders who sold him in Freetown. He was acquired by Salsola and kept at the Freetown Outpost, but fled during the fall of the red star. When he was found by Duncan-], the Kingdom allowed him to keep the animal.

Conor (Domestic Shorthair Cat) (Hide)


Active: March 2016 – Present

  • Sex: Male
  • Species: Domestic Shorthair Cat
  • Date of Birth: Spring 2013
  • Size:
    • Height: 14 in (36 cm)
    • Weight: 12 lbs (6 kg)
  • Key Features: Due to his unique genetics he was born with polydactylism, giving him six toes on each paw for a total of twenty-four toes altogether. He is fluent in high speech and well adjusted to living among Luperci.
  • Coloration: Conor is a rare male calico cat.
OOC Assumptions

Packs members may reference:

  • Seeing Conor with Duncan or around the Garrison.
  • Knowing Conor will rough-house and likes to play.
  • More Information »

Skills & Abilities:

  • Hunting, spying, comfort


He is mainly a mixture of Woodsmoke (#101616) black and Tuscany (#B96E29) orange which covers most of his back, sides, neck, head, and hind legs. Catskill (#E5EEF3) white covers his forelegs, chest, underbelly, and the tip of his tail. His eyes are Woodland (#4E5220) green.


Although he thinks of himself as an intellectual Conor is very much an average run-of-the-mill tomcat. Most of the time, when he's not lazing the day away sleeping in a patch of sunlight, he busies himself with staring out windows, chasing bugs and mice, or accompanying Duncan around the pack. He is a little bit of a ruffian and not above bouts of horseplay with Duncan or any other cat or canine willing to tussle with him, but most of the time he'd rather just curl up in someone's lap and have his rump scratched. He can be brazen, opinionated, snarky, and even snide when he wants to be, but for the most part he is quite loveable, easygoing, and talkative.


Born and raised in Anathema, the kitten was traded by Vepar Creo to Shiloh Dawnbringer in Vinatta. He lived with Dreyma Moineau who named him Vanir after the pack's gods, and followed Dreyma to Salsola when she went looking for a lost packmate. When he was accidentally left behind, the cat befriended Duncan and decided to stay, choosing to go by a new name. He is sterile and cannot sire kittens.

5.  Threads

If you have a thread that features this NPC, please add it here using the below template!


# '''[[Thread:#####|Title]]''' (DD MMM YYYY) \\
Summary of thread
  1. Title (DD MMM YYYY)
    Summary of thread

Played Character


  1. (NPC) [M] and I breathe in too deep (05 Nov 2015)
    Salsola, with Basilaris Eternity and Fire D'Angelo. Out on patrol, Duncan discovers a mutilated corpse lying at Salsola's border.
  1. for auld lang syne (31 Dec 2015)
    Salsola, with Bellatrix D'Angelo. Duncan heads back to the Blackwood border to clear his head.


  1. to watch his woods fill up with snow (01 Jan 2016)
    Salsola, with Osrath Eternity. The pack's heiress storms out into the night and happens upon Duncan out on patrol.
  2. in restless dreams I walked alone (05 Jan 2016)
    Salsola, with Hyacinth Silevue. Duncan heads out to explore a section of new territory and finds a familiar face.
  3. Side by side (07 Jan 2016)
    Salsola, with Weaver Valentine. As usual Duncan is reluctantly dragged out on an adventure with his best friend.
  4. take what is given, and make it over your way (09 Jan 2016)
    Salsola, with Salvia Eternity and Hyacinth Silevue
    Duncan joins the Boss and Hyacinth to check on the horses.
  5. Like a snowflake distinct among snowflakes (12 Jan 2016)
    Salsola, with Loki Jade Lykoi
    After a heavy snowstorm one morning Duncan observes the Bard playing with his horse.
  6. the abyss stares back (12 Jan 2016)
    Salsola, with Odessa D'Angelo
    Duncan is caught ice skating in the ravine by a curious onlooker.
  7. Weighed heavy with these burdens (14 Jan 2016)
    Salsola, with Heine Kaiser
    A Trell seeks Duncan's aid in making a special gift for his mistress.
  8. like the coward I am, I hang my head (16 Jan 2016)
    Amherst, with Amaranthine Lykoi
    Duncan takes a ride out to the city and happens upon a lone coyote.
  9. (RO) cut and split (18 Jan 2016)
    Salsola. At the request of a slave Duncan creates a custom made staff.
  10. I chased the stars to find myself (30 Jan 2016)
    Amherst, with Elody Lykoi
    Another ride out to the city leads him to another coyote; déjà vu.
  11. by the pricking of my thumbs (10 Feb 2016)
    Salsola, read only
    Duncan finds a porcupine caught in a border trap and deals with it.
  12. [M] something wicked this way comes (16 Feb 2016)
    Salsola, with Heine Kaiser
    A pair of trespassing coyotes do not want to leave their camp.
  13. hexadecimals (24 Feb 2016)
    Salsola, with Indra Revlis
    Duncan happens upon a wayward princess out playing in the mud.
  14. Steer your life by these stars (Backdated to 27 Mar 2016)
    Amherst, with Cygnus D'Angelo
    Duncan is unnerved by the red star and decides to patrol more.
  1. thread tired eyes on the sunrise (01 Apr 2016)
    Salsola, with Elody Lykoi
    Homeless and shaken, Duncan does his best to comfort his packmates.
  2. this place was a shelter (01 Apr)
    Salsola, with various characters
    After fleeing the southern coast, Duncan meets up with the rest of the pack.
  3. find our missing pieces (10 Apr 2016)
    Salsola, with Salvia Eternity
    Duncan is surveying the damage to his home when the Boss and her mate happen upon him.
  4. Can't be stained in crimson clothes (24 Apr 2016)
    Salsola, with Cygnus D'Angelo and Lokr Revlis
    Duncan hears a familiar call at the border and summons the Lord Commander to judge a prospect.
  5. fire in the trees (25 Apr 2016)
    Salsola, with various characters
    After learning the whereabouts of Hans Voclain a group is sent to scout the area.
  6. I don't belong to anyone (06 May 2016)
    Salsola, with Claire de Valence
    Duncan takes some time to work on his house and is visited by a familiar femme.
  7. spit and shine (19 Jan 2016)
    Salsola, with Heine Kaiser
    With the staff completed Duncan makes a delivery to its requester.
  8. float like a butterfly (30 May 2016)
    Salsola, with Cinareae Eternity
    Duncan receives a guest at his house while out working on building a small apiary.
  9. But faith has never caught me unprepared (05 Jul 2016)
    Salsola, with various characters
    A funeral is held for the Crone and Duncan attends out of curiosity.
  10. leaving proof of the damages done (11 Jul 2016)
    Salsola, with various characters
    Duncan attends his first Last Supper feast and gets a taste of things to come.
  11. lay of the land (30 Jun 2016)
    Salsola, with Calla Valentine
    A new member of the Family bumps into Duncan out on border patrol.
  12. (NPC) lost souls in revelry (03 Aug 2016)
    Salsola, with various characters
    Duncan joins a few Salsolans on an elk hunt to prepare for winter.
  13. (NPC) Alder catch my lifted axe (29 Nov 2016)
    Salsola, with Scorpius D'Angelo, Vesta, & Katinka Holt
    A fresh face to the pack joins Duncan and his packmates gathering wood.


  1. thread sweetwater is a hard ride from here (01 Jan 2017)
    Drifter Bay, with Lokr Revlis
    Duncan comes to the call of the Lord Commander who is out watching the horses.
  2. The Thistles Protect the Flower (04 Jan 2017)
    Salsola, with Primrose Grimm
    A relatively new member of the pack is attacked on the border; Duncan comes to her aid.
  3. sunlit rain drifts around the spindle (Early Oct 2017)
    Drifter Bay, with Indra Winters
    Duncan joins a packmate out on border patrol and they discover something interesting.
  4. soldiers of the fallen land (Early Oct 2017)
    Salsola, with several characters
    All out war with Inferni is announced.
  5. [M] to end all this infatuation with unity (Early Oct 2017)
    Drifter Bay, with Goliath Harland
    Duncan heads out to Inferni's border to try and talk to them but is fought off instead.
  6. A token of all things meal related (Early Oct 2017)
    Drifter Bay, with Calla Valentine
    Taking time to gather supplies and prepare more, Duncan is offered a home cooked meal.
  7. forfeit the game (Mid Oct 2017)
    Drifter Bay, with Shikoba Whiplash
    Duncan finds a young Inferni member stuck in a border trap.
  8. flights of angels (Mid Oct 2017)
    Drifter Bay, with Kamari Kaiser
    Out shooting down Inferni ravens, Duncan gives a few pointers to a young Salsolan.
  1. thread amber alert (Mid Oct 2017)
    Drifter Bay, with Loki Helsi
    Duncan comes to the aid of the pack's Crone who is searching for his missing pup.
  2. stillness shatters (25 Oct 2017)
    Salsola, with Salvia Eternity
    After witnessing Inferni soldiers gathering in Drifter Bay, Duncan quickly delivers the news to Salvia.
  3. [M] you better keep the wolf back from the door (25 Oct 2017)
    Drifter Bay, with several characters
    Duncan heads out in the fray as the war reaches its climax in the Battle for Drifter Bay.
  4. glimpses of the ways beyond (Late Oct 2017)
    Salsola, with Grievous Eternity
    Taking some time to recover after the big battle, Duncan teaches a packmate about scouting.
  5. [M] stand your ground or face our reprisal (08 Nov 2017)
    Drifter Bay, with several characters
    Duncan joins a small group sent out to distract Inferni soldiers away from the heart of their territory.
  6. forces pulling from the center of the earth again (26 Nov 2017)
    Salsola, with several characters
    The war is over, Salsola has won, the Lord Commander has been exiled, and a new Hierophant has risen.
  7. We make a life by what we give (01 Jan 2018)
    Salsola, with several characters
    Duncan attends the Last Supper, which is different than all the previous ones.


  1. thread Bring me what you have (27 Jan 2018)
    Salsola, with Helena Troy Lykoi
    A packmate finds Duncan in a foul mood at his home.
  2. looking for something I can't have (09 Feb 2018)
    Salsola, with Indra Winters
    Duncan seeks out Indra with something important he has to say.
  3. the moon lives in the lining of your skin (10 Feb 2018)
    Salsola, with Brocade Valentine
    Out on patrol, Duncan happens upon a packmate out searching for a new home.
  1. thread seen your flag on the marble arch (12 Feb 2018)
    Salsola, with Brocade Valentine
    Duncan and Brocade investigate a mysterious camp near the edge of Salsola territory.
  2. you keep closing doors (14 Feb 2018)
    Drifter Bay, with Briarblack
    Curious about Inferni's old home, Duncan crosses Drifter Bay and finds someone lingering behind.
Salsola Pack NPC


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1 18.75% Border Collie, 18.75% Irish Wolfhound, 18.75% Rough Collie, 18.75% Labrador Retriever

2 25% Northern Rocky Mountain Wolf

3 There are multiple different Irish accents. For simplicity's sake, those listed are the basics for Duncan if you choose to write them out!

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