Ashyra Umbren
On this page... (hide)
- 1. Appearance
- 1.1 Basics
- 1.2 Miscellaneous
- 2. Personality
- 2.1 Ideals
- 3. Relationships
- 3.1 Family: Families
- 3.2 Relations
- 4. Skills and Inventory
- 4.1 Strengths
- 4.2 Weaknesses
- 4.3 Inventory
- 5. History
- 5.1 Pre-Souls
- 5.2 Achievements
By Owl
Ashyra Umbren is a wolfdog who came to 'Souls as a loner in late July 2014. She's an ex-pirate who's worked as a thief and an assassin, but she traveled to 'Souls looking to start fresh.
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Heritage |
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PLOT OPPORTUNITY! |
OOC ASSUMPTIONS! | ||
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Packs members may assume and reference the following without discussion/asking:
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1. Appearance
1.1 Basics
Essentials
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Coloration
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PaletteWheatfield (#F3EDCF)
Gold Sand (#E6BE8A)
Soya Bean (#6A6051)
Bordeaux (#5C0120)
Blue Bayou(#496679)
Voodoo (#533455)
Viridian (#40826D)
Kilamanjaro (#240C02)
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1.2 Miscellaneous
Forms
![]() 75 lbs (xx kg) LupusAshyra's least-used form. She has the build of a Great Plains Wolf, although her fur is a bit longer. Her dog heritage gave her a muzzle longer than the typical wolf muzzle. Her Lupus form doesn't adequately show her athletic physique. |
![]() 140 lbs (xx kg) SecuiThe more powerful of her quadrupedal forms, Ashyra uses Secui primarily when crossing long distances on her own. This in-between form is stocky and muscular. Her pelt is longest when in her in-between form, giving the illusion of additional mass. This form is well-adapted to a life around water, as there is webbing between the digits of her paws. Although this form is proficiently suited to her lifestyle, Ashyra only uses it slightly more than her Lupus form. |
![]() 165 lbs (xx kg) Optime (Preferred)Ash is almost always in her Optime form because she enjoys the benefits it brings to her humanized lifestyle. This form isn't as bulky as her Secui form; her build is athletic, but not stocky, and she has decent curves. Mellow by nature, Ash usually has a relaxed posture. She carries herself with easy confidence. Her scars are most visible in this form |
Interaction
- Speech: She has a slight southern drawl, but it's muddled because she's been to lots of places and picked up a variety of phrases.
- Scent: Mud, water, salt, fish, rivers, dirt, woodsmoke
- Quirks, Gestures, Etc.: Rubs the back of her neck or plays with her hair when she's nervous
- General Posture and Body Language: Usually relaxed and confident
Images
2. Personality
Ashyra is a realist. Following lofty, abstract notions of chivalry do not appeal to her. She believes that anything done in the name of survival is acceptable, even if others view it as crime or trickery. Anything but a knight in shining armor, Ash will fight dirty, deceive others, or flee a battle to protect her life. She's typically straightforward and blunt, almost to the point of being rude, and manners aren't usually important to her. She can also be flirty, lazy, cocky, and competitive. Her freedom, comfort, and survival are more important than almost everything and everyone in her life.
This is not to say that she is totally incapable of putting others before herself; it's just something that happens very rarely, and only for the most special individuals in her life. She developed a nearly-overbearing sense of protection for her brother. Ash attacked her captain and smuggled Jassick away from their crew, even though doing so put herself in danger and removed her from a comfortable life. This hasn't happened since, but she might become more caring if put into a stable environment with patient individuals.
Ash enjoys relaxing. She has an appreciation for down-time and slow, pleasant activities, like fishing and basking in the sun. Most would describe her as mellow, possibly even lazy. Ash isn't the type to work hard on everything; she has her few passions (fighting, stealth, and cooking, mostly) and focuses on honing them to mastery, rather than becoming just proficient in a variety of skills. She believes in the power of Luck and views it as a major determining force in the universe. Ashyra is an extrovert and enjoys being around others, provided they don't make her upset or uncomfortable. She's not the type to tolerate someone she dislikes for the sake of manners. However, she's usually at ease with others. Humor is an important part of her life; Ash doesn't think she'd be able to survive without being able to laugh at life.
She has her own personal set of morals that have developed and formed through her experiences. She does not like to be bound by excessive rules and regulations. Her feelings for authority figures are odd, at best. She tends to feel disdain for traditional canine packs and Alphas. However, she can respect someone in charge if they "earn" it, or if they seem like a "captain" to her. Basically, she's rejected the traditional canine lifestyle for a more humanized one. She's trying to learn respect for authority, rules, and manners but it's slow going. Ash likes the occasional light prank, mostly to liven things up. She has no problems lying to and stealing from others, provided it won't put her in danger. Ash is not inherently cruel, nor is she naturally selfless, but she tries to do good when she can.
2.1 Ideals
TraitsStraightforward, stubborn, mellow, sarcastic, flirty, intelligent, sneaky, clever, observant but not great at always interpreting social cues properly
Motivations
Fears
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Biases
SexualityShe has a strong sexual and exclusive romantic preference for males, and would only be sexually interested in females as a one-time thing. Kinsey scale 1. She's had very few sexual encounters, and they were all exclusively casual—she's been focused on other things for most of her life. She likes to flirt, but it's more of a manipulation tactic she uses to further her understanding of someone's personality. Ash hasn't had any romantic partners, but she would want a monogamous relationship; she doesn't get close to many people, but she can be overbearing in her protection for them when she does. Interests
SubstancesAvid alcohol enthusiast. Smokes weed when she can find it. Will try anything once. She lets people do what they want, but she pities addicts. |
Spirituality
Ash believes that there spirits inhabit all things, but she mostly worships the River Gods and Goddesses, having been a river pirate and all. But her beliefs probably differ from Nova Scotian wolves who may also worship a river deity. She also believes that Luck is a higher power, of sorts. Ash doesn't have any solid rituals, but she might pray for Luck's blessing, thank Luck for good fortune, or pray to the River Gods while on the water.
3. Relationships
* Does not know this person by name.
3.1 Family: Families | |
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3.2 Relations | |
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4. Skills and Inventory
4.1 Strengths
Combat
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Stealth/Exploration
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Survival
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4.2 Weaknesses
- Animal Husbandry: Ash thinks cats are cute, but she's never had any animal companions, nor has she been trained to handle them. She doesn't understand why so many others have companion animals, or how they trained them.
- Submission: It's hard for Ashyra to accept others as authority figures. Someone has to earn her respect before she will recognize their position. She usually rejects shows of submission like tucking her tail, and she's not polite to most superiors. It takes a specific kind of personality to garner her respect.
- Pack Relations: Unless turning someone's face into a gaping wound counts as "pack relations," Ash isn't cut out for life as an ambassador. Her social skills are fine, but she lacks manners and social graces, and she's rarely subtle in a group.
- Losing: Ash is a sore loser. She'll occasionally throw a fit if she loses, but Ash is much more likely to think about her failures over and over again. They consume her thoughts, which is very uncharacteristic for the mellow woman. If she's not fond of the person she lost to, she might even devise a prank or trick to get back at them in her own immature way.
- Music: Even though she enjoys music, Ash has no musical ability whatsoever. Her singing voice is awful, and learning an instrument has no appeal to her.
- Heavy Weaponry: She lacks the weight and muscle to wield heavy weapons. They also hamper the speed inherent to her Lightning Bruiser capabilities.
4.3 Inventory
Trade
blah blah blah
- Offering: Food, boating supplies, combat lessons, protection
- Accepting: Weapons, alcohol, trinkets, healing supplies. May also accept skill training if offered to her.
Items
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5. History
5.1 Pre-Souls
Ashyra was born into a nomadic clan of Luperci that traveled along the Mississippi River. Ash's mother raised her and Jassick, Ashyra's younger half-brother, as a single parent. Luperci were always coming and going from the clan, traveling with them temporarily. Such was the case for Ash and Jazz's fathers.
The clan sustained themselves by trading with villages and settlements along the river, but it wasn't always easy. During the lean months, when Ash had just begun to shift and Jazz was still a helpless newborn, the clan found themselves on the brink of starvation. The nomadic band turned to crime to sustain themselves. Although the clan had developed into a pirate crew, of sorts, they preferred to use trickery and stealth to take what they needed as opposed to violent pillaging and plundering. The lifestyle stuck, and eventually the clan got into a skirmish with a large band of fellow river pirates. Virtually all of the nomadic clan was killed. Ash's mother, a clever woman who wanted to keep her children alive, turned on her clan and offered herself and her pups to the pirate captain.
Joining up with the pirates turned out to be a smart move for the Ash's family, at least for a little while. The pack of pirates stopped at nothing short of dominating the waterways of what was once the southern United States. The captain noticed Ash's affinity for stealth and combat, skills she had begun developing just before her birth clan was massacred. He took the young female under his paw and trained her personally. It was the captain's hope that, with enough grooming and polishing, the promising girl could be transformed into a master assassin and thief.
She was his pet, serving his meals and performing dangerous tricks for guests during parleys. Anything short of total submission and obedience was met with harsh beatings and grueling training. The captain would deny her meals and disrupt her sleep if she couldn't learn fast enough. Despite the captain's possessive ways, Ash was perfectly content with her role because her survival was ensured, and she also held a deep respect for his ruthless methods; she wouldn't have mastered combat if he had coddled her. Sure, she had to act as the captain's steward, but she held an unspoken authority that put her above every other crew member, even the Mate; she got first pick at mealtime, got one of the biggest cuts of valuables after the plunder, and commanded the (grudging) respect of the entire crew.
Of all the assurances and protection Ash thought she had, only one was taken from her: the safety of her brother. Little Jassick was brilliant but prone to illness. He was a small and sickly boy, unable to contribute anything practical to the crew. The captain ordered Ash to kill Jazz, not only to cull the weakest link, but also to test his little pet's loyalty. If she could do this one thing, then she would prove herself ruthless enough to become his successor.
Ash was clever, much like her mother. Despite her strong loyalty to the captain, Ash refused to allow harm to come to her brother. Disobeying the captain would destroy her well-established position, but she couldn't let Jazz get hurt. She chose to trick the captain, pretending to agree to his terms for the assassination. The young female turned on him the night before the kill, throwing hot broth into his face and knocking him out with a swift elbow to the temple. She quickly smuggled Jassick out, and the duo made haste for northern territories.
Life outside of the crew was not easy. They traveled by boat and on foot, moving from the Ohio River to the Susquehanna, and eventually making their way north to the Hudson Bay, where she plied her trade as a thief, assassin, and smuggler. The take was surprisingly good, and Ash soon found herself with enough capital to go wherever she wanted. She chose to take one last job, and a big one at that, before vanishing to the northern wilds.
The job went bad. Ash was ambushed by her old crew, her mother included. Brought before the captain and told they were about to ransack the village she'd been hiding in, Ash pleaded with them not to kill Jazz. The captain sent the crew off to search for her brother, leaving Ash in the brig with the Mate guarding her. Knowing that the First Mate had always been infatuated with her, Ash seduced him into her cell and then crushed his windpipe when he got close. She then went to end things with the captain once and for all. She challenged him to a duel, and they were evenly matched for a time. The captain was more experienced, though, and eventually disarmed her. He went for the killing blow but Ash's mother stepped in deliver a fatal wound to the captain but killing herself in the process.
The crew never found Jazz, and Ash never told a soul about how she'd spent all her savings to send him off to Europe, where he could focus on scholarly pursuits. Her pleas to spare Jazz were merely a ruse that encourage the captain to send the whole crew on the search. Ashyra fled even farther north to escape the crew. The only effects she kept with her to remind her of her past were her mother's naval dirk and purple bandana. Ash didn't want to forget the infinitely clever woman. Her mother had ingratiated herself with the captain, gambling on the chances that she'd one day trick and betray him for the sake of her children. She kept that memory close to her heart and left everything else behind for a new life.
5.2 Achievements
Catacombs
go get yo' catacombs template, son
history overview here
Timeline
2009
- DD Mon: your character was born hooray!
2010
- DD Mon: they turned a year old hooray!
Threads
LASKY
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