Artoia Denahlii

Artoia Denahlii


Artoia Denahlii is the daughter of Honrin Wolfe-Denahlii and Guinevere Callow-Knight born 11 February 2021 in the carpentry shop of Fort Kingsbury, Casa di Cavalieri. She currently holds the rank of Second Officer. She is the firstborn of her parents' lineage, and eldest sister to the recently born twins Tristan Callow-Wolfe and Nanouk Denahlii.


art by: Nat

Basic Info

Date of BirthFeb 11th, 2021
Familyde Valence, Callow, Knight, Wolfe-Denahlii
BirthplaceFort Kingsbury, Casa di Cavalieri
RankSecond Officer
Co-rankGuardsman Tier 1



  • Nickname: Art
  • Pronunciation: Are-toy-uh Den-all-ee
  • Etymology: Artoia, derived from the mother of all arctic wolves, Artoi, of the Wolfe-Denahlii's religious beliefs. Denahlii, the great pack of snow and ice wolves hailed from the far north.
  • Epithet: "Let's try it!"


  • Family: de Valence, Callow, Knight, Wolfe-Denahlii
  • Birthplace: Fort Kingsbury, Casa di Cavalieri
  • Species: Wolfdog
  • Subspecies:
    • 37.5% Dog, German Shepard/Husky mix (Canis lupus familiaris)
    • 25% Arctic Wolf (Canis lupus arctos)
    • 12.5% British Columbia Wolf (Canis lupus columbianus)
    • 12.5% Easter Timber Wolf (Canis lupus lycaon)
    • 12.5% Great Plains Wolf (Canis lupus nubilus)

Plot Opportunity

Artoia is steadily growing in skill and confidence, striding on a path of secrecy to protect her family and her pack by becoming a Scout, a Master of Stealth of the Brotherhood, and joining The Amethyst Eye.

  • Any plots pertaining to information gathering or espionage of other packs or loner bands other than Casa di Cavalieri are welcome to help her build a rapport with them and provide threads for prompts.


OOC Information

OOC Assumptions

Casa di Cavalieri members may assume and reference the following without discussion/asking:

  • Being around the Wolfe-Denahlii Camp or her mother's Carpentry Shop.
  • Scouting any of Casa's borders, always with at least one other individual.
  • Artoia can also be found very commonly with Eros, as her mentor this isn't that strange, but she'll be working with him even after her First Blood.



art by: Shade


  • Speech: Artoia's speech is well put together, she's developed an overall normal accent, however, if she's angry or dealing with heightened emotions then her Svinkan accent will slip out.
  • Scent: Artoia smells like a combination of Casa di Cavalieri and her family unit the Wolfe-Denahlii's when she's home. If she ventures out of the territory, her scent will be scrubbed to be natural to the neutral lands.
  • Quirks, Gestures, Etc.: Artoia can tend to look like she's pissed off; she has a natural resting bitch face, it's just her general expression. She's much more animated around canines she cares for.
  • General Posture and Body Language: Artoia is a confident and self-assured Luperci, so she carries herself with conviction practically everywhere she goes. Commonly she will present herself as dominant leaning, a trait not only hereditary from two stubborn and dominant parents but an instilled confidence in all she did growing up.

Color Palette


Alabaster (#FAFAFA)
Rebel (#3C1206)


Surf Crest (#CFE5D2)

Nose, Skin, Paw Pads

Leather (#967059)


- lbs (- kg)
- in (- cm)

Artoia uses this form practically every day for scouting the borders of Casa. It's also common for when she goes hunting, as right now she's better with her feral hunting style than with a bow.


- lbs (- kg)
- in (- cm)

Artoia would only use this form for hunting bigger prey such as caribou or elk, or tracking down and driving out any cougars or bears that have wandered into the territory.


- lbs (- kg)
6ft - 5in (- in / - cm)

Artoia uses this form arguably the most, to conduct her personal training with her weapons and also in most antics that Eros might be putting her through, or any other skills she might pick up.



by somebody, probably

Aside from the fact that Artoia has two separate firecrackers working as her parents, this young pup has grown up so far to be patient, kind, and just in her actions.

Honrin is a just, compassionate father. He's always used his words, or life examples, to make sure his lessons come across to her and she truly learns something. Her favorite by far was the story he gave her when she chewed one of his leather gloves into oblivion. Her mother, Guinevere was much the same, answering any honest question with an honest answer, and bringing her up to be patient and kind towards others.

Artoia has a curiosity streak miles wide and loves figuring out things on her own, whether by observation or by asking people things. At least with her family, they've never tried to hide something from her or sugarcoat things, she knows they will tell the truth always, and she still feels comfortable going to them for practically anything should it be needed.

As she grows, she has now felt loss, and anger, and resentment. She has seen, and caused, death. She does not buckle beneath this lifting of the rose-colored glasses, purely because they were not as heavily rosy as they might have been for other pups her same age due to the fact that none of her family coddled her. She was allowed to be a child, of course, but they had not babied her either. Artoia now contains the same indomitable spirit and snark that both her parents and grandparents wield flawlessly. She will be a force of nature, razing down those that would bring harm to her hearth and home.


  • Some Personality Trait: Artoia has picked up the same sass and snark her mother could wield like a weapons.


  • Some Personality Trait: Anger comes to Artoia quickly and easily, and sometimes she has difficulty keeping it under control so she can use it, instead of the other way around.



  • Emotional Disposition:
  • Sociability: Artoia is reserved but friendly to all of her packmates, she'll be willing to help out with pretty much any task asked of her. With her friends and family she's more smiley and relaxed around them.
  • Alignment: Alignment Lawful Good
    • Lawful Good - A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
  • Tropes:


  • Packs/Groups: Casa di Cavalieri is, of course, Artoia's number one priority
  • Species: One of her best friends is a mountain lion; she doesn't have any biases here.
  • Non-Luperci: Artoia doesn't understand not having hands? But she respects the choice if they don't want to be changed.
  • Gender: Artoia's family unit is typically ruled by the eldest Matriarch, and every woman born or married into the family has been a force to reckon with. So females have never been known to her as meek or submissive, even when carrying out nurturing or caregiving tasks. Men much the same way, they are fearsome warriors on the same level as they can be compassionate. Both can also be assholes.
  • Color: The only controversy Artoia's ever experienced over color was whether her own fur would be too loud to do her more discreet jobs. Since her Mentor is a bright redhead, that was quickly debunked.
  • Sexuality: Artoia knows of homosexual relationships, and also asexual relationships. Her parents, and most of her family unit, is hetersexual. She doesn't judge any of them, so long as all individuals are safe and happy in the relationship.
  • Age: The Old Ones are coveted for their wisdom and experience, not to be coddled but cherished all the same. Youth are the next generation to be protected and guided at all costs.


Demisexual - Artoia hasn't had a lot of in hands experience to truly figure out and be aware of what her preferences are, however she does know she doesn't care what parts are attached to her partner, she's more attracted to who they are as a person. This is compounded by the idea that she's not comfortable having intimate relations with some she doesn't get to know first, unless it's potentially for her job as a scout/spy then she would do it out of a sense of duty and no attraction.


The world can be cruel, Artoia has seen that first hand. But the world can also be beautiful. To protect the beautiful parts, Artoia is willing to do practically anything to make sure it endures. Her pack, her family, all of the loved ones contained within, it is worth protecting and giving her life for, if necessary. Anything or anyone that threatens these things will be met with tooth, claw, and knife.


Artoia was primarily raised on the Denahlii Clan's beliefs, that of the All-Mother, creator of all things. She breathed life into the first northern wolf, Mother of the Arctic wolves, Artoi. The first wolf to live, and to die, was celebrated by Artoi, and She tossed him up into the sky from the crown of Her head, and when he passed the tallest mountain, the highest cloud, to touch the heavens themselves, he created the Aurora Borealis, dancing lights in the sky that would forevermore contain every wolf's spirit when they passed on, to run, hunt, and be free forever.

Sprinkled into this, Artoia has also been exposed to the Cavalier's beliefs, wherein the first brave warrior to ever die, Fenris, was cast up into the sky and became the sun, to guide future warriors to also do good deeds and protect those in need of protecting, and should their path be true then upon their deathbed he would guide them into the sky to become a star.

Artoia isn't sure which is truer than the other, but she respects both of them equally, as they are similar in some aspects even if they differ in others.



  • Hand-to-hand (Apprentice): Artoia was taught hand-to-hand combat by Eros, she can hold her own ground for most of the time for now, and she's not afraid of taking a punch if that's what it takes to win.
  • Feral Fighting (Apprentice): Artoia's feral fighting skills are adequate enough, she can keep her opponent on their toes and keep them guessing as to what she'll do, though this is definitely something she should strive to strengthen in the future.
  • Dual-Knife Fighting (Apprentice): Artoia trained with the knife for more than half of her apprenticeship, she is very comfortable with wielding them and has no trouble keeping track of their whereabouts as she uses them. As a gift for succeeding at her First Blood, her Mahnama Jace gifted Artoia with her own personal set of dual knives, complete with a sheath for each of them and a harness that strapped around the waist and each thigh to hold them in place. They are worn from Jace's years of using them, but still as sturdy and sharp as ever. Artoia treasures them greatly and gives them meticulous care, as well as practicing with them daily to hone them into extensions of her arms.
  • Bushcraft (Apprentice): From building a fire, to hunting and tracking, disguising her scent to not be affiliated with a pack, how to blend in even with a fur coat as loud as hers, if it'd help her survive on her own she'd been taught it.
  • Fishing (Apprentice): Artoia is adept at fishing, if necessary, both by hand and by feral form. She gets it about 50% of the time successfully, which is still better than none even if she knows she can do better. She can also fish by weaving reeds into a trap and lowering it into the water to do the work for her.
  • Weaving (Apprentice): Artoia learned from her Mahnama how to weave reeds into the necessary shape for both regular carrying baskets and also fishing traps. Though her fingers still get poked mercilessly whenever she practices this skill, she is gradually getting better and her weave pattern more consistent.
  • Leathercraft (Apprentice): Originally Artoia had little intention of learning how to shape leather, however when her puppy brain decided that chewing on and destroying one of her father's good gloves was a good idea, rather than simply punish and scold her, she did get scolded, however, Honrin made her go through the reconciliation of making a new one for him. This gave her a new respect for how much time and effort had gone into the glove, and showed her true remorse for what she had done. She still practices the skill off and on, making new toys for her brother's as they grow and destroy the older ones, and she's renewed the leather of a handle or a sheath every now and then when it is worn too thin for safety.
  • Horseback Riding (Apprentice): Honrin began teaching Artoia the ways of caring for and riding a horse before she could even properly ride in her Optime form. She's had many hours of practicing now that she's shifted, on Artan, Cecil, and Lady. She averagely efficient at it, she can ride at a walk, jog, trot, lope, canter, and gallop, and even if her horse happens to spook she could manage to stat ib even if just a short while. She can also hesitantly jump whilst on a horse, but that's still in the testing stages for right now.


  • Skill: Alternatively, maybe your character gets spectacularly seasick.

Familial Relationships


Italics indicates an unknown relationship; they may be offboard or the relation is merely uncertain.
* indicates character does not know this person by name.


  • Parents:
    • Expand on how your character views their parents here!
  • Siblings:
    • Same deal but with siblings!

Other Relations



Minor Relations

  • Sex:
  • Friendly: Salsola
  • Significant Positive Acquaintances:
  • Enemies:
  • Murders:
  • Significant Negative Acquaintances:

Past Relations:

Home & Inventory


Where does your character live? What does it look like in there?


Does your character have any prized objects? Or maybe you can list trade items here instead, if you'd prefer.

Animal NPCs


by somebody, probably


  • Name:
    • Meaning: (does the name have meaning?)
    • Pronunciation: (how is the name pronounced?)
  • Gender:
  • Species:
  • D.O.B.:
  • Onboard?: Yes/No


  • Appearance: What does this NPC look like?
  • Personality: Awww, is this NPC sweet?
  • Skills: Can this NPC do anything cool?


  • How'd your character get this NPC?

Can be Referenced

  • Can this NPC be referenced freely?




Duration: DAY MONTH YEAR – Present
Residence: Packs
Ranks: Current Rank (DAY MONTH YEAR - Present)
  • Corank 1
  • Corank 2

Tell us about your character's past!

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Plot Name

Threads Threads are listed in order of when they happened IC, not by posting date.

  1. Thread Name
    With Characters, crazy stuff happens!

Post Log & Archives


January 2021


  1. Thread Name
    With Characters, crazy stuff happens!

February 2021


  1. Thread Name
    With Characters, crazy stuff happens!

March 2021

  • An extra crazy thing happened this month!


  1. Thread Name
    With Characters, crazy stuff happens!

April 2021


  1. Thread Name
    With Characters, crazy stuff happens!

May 2021


  1. Thread Name
    With Characters, crazy stuff happens!

June 2021


  1. Thread Name
    With Characters, crazy stuff happens!

July 2021


  1. Thread Name
    With Characters, crazy stuff happens!

August 2021


  1. Thread Name
    With Characters, crazy stuff happens!

September 2021


  1. Thread Name
    With Characters, crazy stuff happens!

October 2021


  1. Thread Name
    With Characters, crazy stuff happens!

November 2021


  1. Thread Name
    With Characters, crazy stuff happens!

December 2021

  • Your character got promoted, congrats!


  1. Thread Name
    With Characters, crazy stuff happens!

IC Catacombs

Basic Achievements

Find a Mate
Pink: Find a Mate
Became mates with Characters on DD Month YYYY.
Have Puppies
Green: Have Puppies
Had children with Characters on DD Month YYYY.
Have Grandchildren Puppies
Honey: Have Grandchildren Puppies
Had children with Characters on DD Month YYYY.
Rescue Someone
Cross: Rescue Someone
Rescued Characters on DD Month YYYY.[1]
Lose a Fight
Yellow: Lose a Fight
Lost to Characters on DD Month YYYY.[2]
Win a Fight
Red: Win a Fight
Won against Characters on DD Month YYYY.[3]
5 AW Threads
Henna Red: Participated in 5 AWs
1, 2, 3, 4, 5
Luperci Change
Burgundy: Luperci Change
Changed Characters into a Luperci OR was changed into a Luperci by Characters on DD Month YYYY.[4]
Human City Threads
Rust: Human City Threads
1, 2, 3, 4, 5
Foreign Diplomat
Olive Green: Foreign Diplomat
Salsola, Casa di Cavalieri, Mistfell Vale, Del Cenere Gang, New Caledonia
15 Prompt Generator Threads
Rainbow Moonstone: 15 Prompt Generator Threads
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
Playable Territory
Light Green: Thread in Every Territory
Saint Croix Highlands, The Borderlands, Branta Stretch, Miramichi Wilderness, Wabanaki Coast, Frost Reaches, Cape Acadia, Grindstone Island, Primeval Memories, Concrete Jungle, The Blacklands, Black Rock Islands, Prince Edward Island, Isthmus of Chignecto, Aelcrest Shore, Halcyon Mountain, Drifter Bay, The Waste, The Dampwoods, Quartz Shoreline, Halifax, Whisper Beach, Overgrowth Sunrise, Shattered Coast, Ethereal Eclipse, Shiloh Hills, Broken Occident
Playable Subterritory
Forest Green: Every Subterritory
Cape Hopewell, Saint John, Searsport, Freetown, Canaan Bog, Serpentine Mountains, Miramichi Watershed, Miramichi Valley, River of Fire, Camp Gagetown, Fundy National Park, Commune of the Salmon, Grand Lake, Mount Oromocto, Bathurst, Gaspesia, Burnt Church Mountains, Sugarloaf Resort, Timber Cove, The Bluffs, Wentworth Valley, Cobequid Foothills, Âmes de la Mort, Moaning Wood, Skeletal Sanctuary, Haunted Forest, Death Mountains, Devil's Shoreline, Northern Wildwood, Cavendish Estates, Charlottetown, Kingsweald, Cabot Beach, North Shore, Fort Cumberland, Black River Reserve, Amherst, Millstone Village, Arisaig Shoal, Colchester Quarter, Stellarton Mines, Howling Caverns, Phosphagos Foothills, Serene Sands, Sunflower Sunsets, Musquodoboit Valley, Dawn's Breath, The Sugarwoods, Moonstone Lakes, Berwick and Wolfville, Flanders Fields, Rabbit Lake, Clements Park, Wolf's Peak, Mersey Cove

Pack Membership

3 months
Light Blue: 3 Months
6 months
Sea Blue: 6 Months
One year
Deep Blue: 1 Year
Two years
Shock Blue: 2 years
Three years
Midnight Blue: 3 Years
Participated in foundation
Cadet Blue: Pack Foundation
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Pack Participation

Lead/sublead for 3 months
Sparkling Gold: Pack Leadership
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Pack hunt
Cream: Pack Hunt
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New member threads
Goldenrod: New Members
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Pack member threads
Chocolate: 5 Packmembers
1, 2, 3, 4, 5
Earn a Co-Rank
Purple: Co-Rank
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Pack Thread
Magenta: Organized Pack Thread
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Leader Special
Cadmium: Leader Special
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'Souls Participation

Adoptable Love
Adoptable Love
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Yearbook Superlative
Emerald: Yearbook Superlative
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Spotlight Soul
Starlight: Spotlight Soul
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