Praegrandis

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Praegrandis

Basics

  • Location: Town, State/Province, Country
  • Status: REQUEST. More Information
  • Demonym: Praegrandian
  • Languages Spoken: English, French, Greek, German, Spanish
  • Influences: something
  • Archetype (Group): something
  • Archetypes (Individuals): something

Statistics & Foundation

  • Foundation: 1995
  • Species: Very mixed
  • Population: ~x (x%+ Luperci)
  • Leader: someone

Primary Map

  • Thing


Overview

About

Praegrandis is a place where humanized and feral Luperci live in harmony.

Essentials

Geography

A description of the territory goes here. It's a good idea to look up the country of the area you plan to have your territory occupy -- think about aspects such as climate, geography, incidences of human structure and state of human structures (remember, it's been 20 years since humanity died off).

Don't get into too much super-crazy detail--remember, people aren't playing these territories. Information about the climate and general area will suffice if you don't want to go too deeply into it. For example, one might say that 'Souls is mostly deciduous forest in a temperate climate zone, with low mountains and a lot of coastline. If your area is a former human city, you can include particularly important areas that most citizens of the area would know--like Halifax in 'Souls. Not many canines live there, but pretty much everyone knows the human ruins, right?

Climate

Here's a header for the climate. It's important enough that it shapes many aspects of your territory: very cold areas versus very warm areas, etc.

Flora & Fauna

It might be cool to link a bit of this, especially if the flora/fauna is significantly different from what one might encounter in eastern Canada.


Culture
Species

Praegrandis is a melting pot of species. Travelvers from across the water arrive on ships, often contributing to the mix of species.

Luperci & Shifting

There's mostly Luperci, though all types of canine are welcomed here. Shifting and form preference varies from individual to individual and rarely is there any issues.


Humanization

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Language

What is the primary language spoken by the canines of this area? Make sure you're specific -- linking to a Wikipedia page of that particular language is awesome! Remember, too, that if your area is populated by many different canines, an "official" language spoken by most canines is unlikely -- various dialects and different languages will likely exist in your area!


Technology

Agriculture/Alcohol

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Boating and Sailing

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Animal Husbandry

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Style and Fashion

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Residences

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Trading

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Practices and Traditions

Gender and Sexuality

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Families and Family Structure

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Hedonistic Behavior

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Vices

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Luck and Superstition

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Fishing and Hunting

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Outsider Relations & Travel

Outsider Relations

How do canines regard outsiders? Are they a cohesive, tightly-knit group or are they a quarrelsome group, prone to outbursts of disobedience or even "mutiny? If there are any civilizations that are nearby with which your area interacts, you can give them a subheader under here, even.

Travel

If your area is in Europe, think about the connections it may have to other prominent European areas -- for example, is it along any of the trade routes of the maritime map? Is it a port? Mediterranean sailing is much more common than Atlantic sailing, so keep that in mind! Arctic sailing is a bit beyond our Luperci; they do not possess ice-breakers or much of the requisite technology. Perhaps your area traded for horses in Bucharest.

If you plan to have a lot of characters get to 'Souls through this area, make sure to include some information about how long it would take to travel to 'Souls. O:

Structure

Leaders

Alpha/beta/gamma? King/queen? Remember, Luperci don't tend to form complex government organizations -- their structures are simple, reflecting that of their ancestral packs.

Law & Justice

If there is a dominant system of government—e.g., a monarchy, or a pack-like structure with alphas, betas, etc—you can describe it here. Remember that extremely large groups of Luperci are usually split into smaller sects of canines -- e.g., a structure with a few packs or families banded together under a common name, like Sobiratsya.

Religion

Creation Legends

Are there any myths widely believed by the populations there regarding the creation of Luperci, the creation of wolves, the creation of that particular society? These are sometimes better to include than a detailed history—they're generally brief, fantastical, and easy to remember, and thus easy to pass from character to characters.

Dieties

Are your characters monotheistic or polytheistic? Do they have minor god(s), if they're polytheistic? What about saints/spirits/angels/demons?


Practices

Do your canines have any particular practices, rituals, or pervasive beliefs? Perhaps the canines from your area are exceptionally superstitious. Ceremonies and the like can be listed here.

Religious Order

Are there priests, priestesses, shaman, religious leaders? How do they enforce the religious code, if there is one?


Ceremonies

If your canines celebrate particular holidays or religious observances, describe them here. This space can also be used for the description of rituals and the like.


Significant Families

Family Name

Here's a description of a significant family from the area!

History

Significance

If your area has a particular influence on 'Souls (e.g., a large number of immigrants come from this area, or a pack was founded on the basic beliefs of this area) write about it here! List any families that originate in your area:

History

If there was a massive war or other large scale occurrence here, you may include it here, however, please keep in mind that these events don't have a lot of meaning for characters who did not originate from the place during that time. A generalized summary is much better.

Notes & References

Quick Reference Index

Essentials

Isthmus of Tehuantepec
Define areas, practices, beliefs, etc. quickly down here. This helps you in roleplay if you only need a momentary reminder, and it helps others especially if you use a tonnage of foreign words in your area's culture or whatevers. ;_; Isthmus of Tehuatepec

Religion

Momoztli
("altar") The single deity revered by Eternian religious canines.

Notes

Status

  • Creator: Silverfrost — see Wiki page for contact information.
  • Status: REQUEST.
    • (NOTE: This text applies to CLOSED areas. Replace it if you're doing Request or Open). I have approved characters from this area in the past; however, please ask first. You will need to adhere to the information within this document and show me you have a strong understanding of the area and its culture in order to be approved.
    • You can also check out PLAYER's Adoptions to see if I have any available Families characters.

Inconsistencies

  1. something you maybe fudged from reality knowingly?

References

  1. any references not included in the index here?

Name Meanings

  1. define a name here if you want, or replace and rename this section

Template by Juni

Category: Silverfrost