List of 'Souls Islands
(redirected from Areas.IsleHaute)
On this page... (hide)
This page lists all major islands within 'Souls playable area. Ocean, bay, or even inland islands (within a lake, etc.) can be listed here.
UNOFFICIAL/OUTDATED Landforms Map : Oceanic currents, large bodies of water, and major lakes and rivers (not all lakes rivers, by any shot!) are displayed.
- Note that this is not a comprehensive list; this list only displays major bodies of water, islands, and parks. Things that are too small to go on this page can still go on the Landmarks section of individual territories and subterritories.
- Feel free to include new areas of note, within reason. If it's a seriously tiny stream or a pothole of a lake, don't put it on this main waterways page. Put it instead on the Territory or Subterritory page of that particular area -- it's too small to be included on this "major" page or the regional maps.
- Be careful -- there are a lot of page includes. Don't delete anything you aren't sure of, and be aware of where you are editing. Helpful comments have been included where possible.
- For those who are advanced Wiki editors, the include guidelines are as such:
- This page gets the include. The territory or subterritory page gets the description.
- If a Waterway, Island, or Landform falls over multiple territories (e.g., the Tantramar Marshes in Drifter Bay and The Waste, just put the description wherever it makes the most sense (e.g., Drifter Bay in this case, as Drifter Bay is the larger of the two areas and contains more of the Tantramar Marshes). It really doesn't matter, just make sure you reflect the Waterway, Island, or Landform on both sub/territory pages.
2.1 Saint John
Bone Island is a small island near the mouth of the Saint John River. The 6.5 acre (26,000 sq feet / 13277 sq meters) island is located approximately 4 mi (6 km) from the mouth of the river. Despite its rocky and foreboding coasts, it is a landmark -- especially for canines heading by sea to The Outpost for trade. Bone Island gained its name from the large number of bones found on the island -- primarily human bones -- during the time of humanity. Any remaining bones long predate the demise of humanity -- Bone Island was not occupied by any humans in 1988.
Estates Island, located in the midst of the Saint John river, was used as summer estates in the time of humanity. The island contains many secluded beaches along its perimeter and has a natural deep-water cove. During the spring melt, high waters often pinch the island into two entirely separate entities near its thinnest point. During the winter, however, it is possible to walk across the ice cover of the bay to the island.
Machias Island is a small, rocky island near the southern point of Wabanaki Coast. It is fog-bound for many days of the year, but can be seen clearly from the shore on clear days. Despite its size and relatively sparse amount of vegetation, Machias Island supports a large population of Shorebirds and Seal. It is therefore attractive to Luperci seeking some easy prey. The tides of the Bay of Fundy make it a dangerous excursion, but the number of lazy, sprawling seals makes for a temptation anyway.
Heron Island is a large island off the north coast of the Aelcrest Shore in the Northumberland Strait. It is quite close to Arisaig Shoal's biggest bay. The island is accessible only at high tide from a wharf on the south side of the island; rocky and foreboding cliffs make approach impossible otherwise. There is a human native traditional burial ground near the northwest end of the island. Large enough to support a thick swathe of tall trees, Heron Island's proximity to land and appearance make it a tempting target for explorative Luperci. The currents in the Northumberland Strait, too, make crossing to Heron Island an easier journey than one of the Fundy islands.
Even larger is lush Miscou Island, located just above the peninsula extending above Fort Cumberland. Miscou island is quite large, having supported a community of about 650 humans before the apocalypse. The French-speaking community was accessible only by cable ferry (which no longer exists). There are barrier islands extending to the southeastern corner, but there are breaks between the islands and one needs to swim in order to access the thickly-forested island.
The major industry was fishing, primarily lobster and herring. Peat moss on the island has not been harvested and is left in its natural state. The island's sand dunes and lagoons host a variety of migratory birds, and its gentle shorelines invite mainland Luperci into the cold waters of the Northumberland Strait.
The Black Rock Islands are an archipelago of five islands on the northern coast of the Eastern Realms peninsula. The largest of these is Black Rock Isle, and three of the five islands, tiny Chameau Rock, Portnova Isle, and Scatarie Island nestle quite close to Black Rock. To the far south, narrow and pointed St. Paul Island sits. None of the islands are accessible from the mainland, but only a narrow inle separates Black Rock from the northerly parts of Lightning Bay. Unfortunately, all the power of the Atlantic surges through this narrow channel at high tide, and the island becomes impassable. Sand bars make the area accessible at low tide, but the malleable nature of the sand means the path is never the same.
These islands still exist, but as of September 2020 are no longer contained within Playable Territories.
St. Paul Island
Thunder Island is separated from the mainland by a few hundred feet of cold, calm water. Making one's way to Thunder Island is not extremely difficult, though swimming is required. Actually entering the island, however, may prove difficult. It is surrounded by a sheer rock face of about ten feet, impossible to jump over for even the tallest werewolf, and the only passage way is around, facing toward the ocean, where a narrow cut has been carved between the rocks by a shallow stream. Once inside, however, one can find a quiet, peaceful paradise of sparse grasses and tall trees, untouched by the fire that swept across the mainlands.
3.2 Concrete Jungle
This tiny island sits in the southerly St. Ann's Bay, to the south of the Concrete Jungle. Formerly home to almost 5,000 humans, the island's tiny rural communities sit in quiet abandonment on the small Atlantic island. Though untouched by the fire, the harshness of the area led to a degradation -- sand dunes now cover the majority of the island. The remains of structures are buried in the sand, and occasionally, debris will peek up out of these dunes.
This northerly island is accessible only by swimming in summer. In winter, crossing the ice is possible, though quite dangerous. It has a climate similar to New Brunswick, though it suffers a coastal woe. In winter especially, the area is prone to fierce snowstorms and blizzards. Spring is slow, summers are cool, and fall is quick in this northerly island. Nonetheless, it is home to several highly desirable resources for Luperci, and is thus a frequent attraction.
Malpeque Bay in Prince Edward Island boasts a number of small islands, some of which even bore names: Mary Fraser Island, Courtin Island, Little Courtin Island, Little Rock, Big Rock, and Bird Island. More notable amongst Malpeque's islands are Lennox, formerly human-occupied; Hog Island, a barrier island forming the northern boundary of Malpeque Bay; and Fish Island, a section of Hog Island that occasionally separates/joins due to erosion and accretion.
This tiny island sits off the Isthmus of Chignecto's coast. Isle Haute, as it was known in the time of humanity, is an impressive island, featuring towering bluffs on the bay side. These protect it from the fierce tides, though the mainland coast is slightly more forgiving. Swimming and boating are possible across the narrow inlet separating the island from Salsola. A steel lighthouse is the only man-made structure. Though unmanned prior to man's extinction, the light has long burned out -- unmanned does not equate unmaintained.
Early in the 1800s a man settled here with his family. He cleared the forest and established a modest mixed farm. Rumors circulated about his abusive tendencies; he died under violent, suspicious circumstances and the remainder of his family moved to mainland Canada, abandoning the island. Legends continued to circulate about the island in the times of humanity; it's said sometimes a light can be seen on the beach of Moose island.
The sea, being in the Bay of Fundy's tide reach, is 30 to 50 feet (9 to 20 m) deep at high tide and empty at low tide, so access to the island is limited each day to a four hour window, namely the high tide during daylight. When the tide is low, those on Long Island can walk or run on the sea bed for miles. The largest island, Long has a tiny "town" of three dilapidated shacks.
- Diamond, Egg, Pinnacle
These smaller islands were not inhabited. The larger of the pair -- Diamond and Egg -- sparse, piney forest and birds. Pinnacle, on the other hand, is little more than a bare rock jutting from the bay.
McNabs Island sits outside of the Halifax Harbor. The small island has a total area of approximately 395 hectares (980 acres), with the remnants of a lighthouse to the south and east, facing toward the sea. Most of the island is forested. Important historic features on McNabs Island which are still visible include the foundations of several houses built by early settlers, an aboriginal shell midden, a cemetery containing some of the island's earliest residents, remains of picnic ground and soda pop factory, and remnants of a once extensive Victorian garden. Numerous military fortifications can be found, including a Martello tower.
Hunkering near near the beginnings of the Halcyon Mountains, the shoreline boasts a large island. The isle is rocky and windswept, home only to a handful of hardy Shorebirds. An ancient lighthouse still stands sentinel over the harbour, warning those who would come too close to the shore about the underground peaks and hidden sea rocks. The stone building is discoloured and has been thoroughly battered by the elements.The structure's stairs are treacherous, but the view of the Atlantic Ocean from the top is stunning.
Quartz Barrier Islands
The Quartz Shoreline boasts a large number of small islands along its shore, most of them barrier islands with little more than a few rocky spires jutting from the sea. Some of the largest, however, support vegetation and bird life. Most of these islands are easily accesible from the shoreline -- either by following along other barrier islands, or by simply swimming out to sea. The Atlantic tides are far more forgiving than the Bay of Fundy's tides; one need only watch for riptides and oceanic currents.
- Northern Barrier Islands (Hemloe, Liscomb, Goose, Barren)
The Trinity Islands are composed of three bare, sparse plateaus jutting from the ocean. Though once dotted with small summer cottages, most of these former human dwellings have fallen to sand and shore. By contrast, the largest island of Hemloe contains a limestone mansion atop a hill. Though it has decayed due to the battery of wind, rain, and salt, the strong structure remains standing. A wild, overgrown garden surrounds the mansion and dominates Hemloe Island. Barren Island, south of Hemloe and a distance from the trio, supports a small rabbit population, as well as a large amount of vegetation. The rabbits might have taken over the island, but cats, hawks, and eagles keep their numbers at bay. All of the Northern Barrier Islands sit outside of the Hawbolt Cove area, protecting it from the Atlantic Ocean.
- Crooks Island
Crooks Island sits to the east of Barren Island, far outside the group of four barrier islands. Among the most seaward of the barrier islands, Crooks Island supports no mammalian wildlife. Only shorebirds and the occasional mainland bird are seen on this rocky outcropping. A small stand of pine trees conceals a shallow cave network. Seawater fills some chambers of the cave at all times, but others are completely dry, providing small shelter. During the time of humanity, it was rumored pirates used the island for a hideout.
Sitting north of Whisper Beach in the Southern Bight of the Minas Basin is Oyvind island. Although when the waves are rough one must be a strong swimmer to reach the island, it is well worth the journey. Receiving its name from the constant gusts of wind that barrel down on the island, the only refuge one has from the wind is in the center of the island where tall trees and large boulders protruding from the earth offer shelter. Here, many birds make their home, ranging from seagulls, to sparrows, to hawks; since the island is not large enough to sustain any predators the island has become somewhat of a bird sanctuary. On days when the wind is more of a gentle breeze it is quite pleasurable to lay by the shore and bird watch the myriad of species that call this island home.
Georges Island is the largest island entirely within the harbour limits of Halifax. Georges Island has an extensive number of blueberries, as it is almost entirely a blueberry barren (an area where no other plants grow). Additionally, the island is overrun with black garter snakes. Human remnants include a prominent concrete lighthouse and the remnants of the lightkeeper's house, abandoned in the mid-1900s as an automatic lighthouse replaced the earlier model.
Lawlor Island sits near the mouth of Halifax Harbour. Measuring approximately 55 hectares, it is located just south of McNabs Island. The island was undeveloped woodland and the protected home of both deer and osprey in the time of humanity.
The Sober Islands are an archipelago of three barrier islands along the southern extremes of the Shattered Coast, bordering the Shiloh Hills in part. These islands are similar to their northerly neighbors along the Quartz Shoreline area in that they protect the bays and coastline from the ocean, mitigating its effects on the calm-water bays and coves. Though many islands decorate the appropriately-named Shattered Coast, most are not notable in any way. As with much of southern Nova Scotia, however, all islands along this part of the coast pose a danger to Luperci sailors hoping to depart or land on the coastline.
- Sober Island
The largest of the Shattered Coast trio gives name to the archipelago. Sober Island supports a large population of Shorebirds, as well as some larger mammal species. Squirrels and raccoons can be found on the island, along with a few small rodent species. Larger ungulates might survive on the island, but have not been seen on Sober Island.
- Deadman Isle
Deadman Isle is a rocky and foreboding island north of Sober Island. It supports a few birds but little else in the way of wildlife. Deadman Isle is notable for being the site of clandestine executions in the age of piracy. Tales of hauntings and ghosts followed the island into modern human times, and persisted even past the demise of humanity.
- Softwood Island
Softwood Island is a tiny island, more sand than rock, that splits in two with the high tide, its lowest points becoming completely submerged. It is inland from Sober and Deadman islands and makes traveling between the two larger islands -- and travelling to or from shore -- much easier.
- Wikipedia:Oak_Island is actually located in the Shattered Coast region, but it's the closest real life parallel to Sea Dog Isle.
- Wikipedia:Martello_Tower: small defensive forts that were built across the British Empire during the 19th century, from the time of the French Revolutionary Wars onwards. They stand up to 40 feet (12m) high (with two floors) and typically had a garrison of one officer and 15–25 men. Their round structure and thick walls of solid masonry made them resistant to cannon fire.