Hell's Half Acre
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(Delete this section, it's just to help you). Other ideas while you're editing:
- Include images and the like.
- See Eterne or Sobiratsya for examples of lengthy, fully completed pages.
- Chop the template up and add/remove sections at your leisure.
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Statistics & Foundation
On this page... (hide)
- 1. Essentials
- 1.1 Geography
- 1.2 Climate
- 1.3 Flora and Fauna
- 2. Culture
- 2.1 Species
- 2.2 Outsider Relations & Travel
- 3. Structure
- 3.1 Leaders
- 3.2 Law & Justice
- 4. Religion
- 5. Significant Families
- 5.1 Family Name
- 6. History
- 6.1 Significance
- 6.2 History
- 6.3 Notes
In the time of humans, Hell's Half Acre was a small Amish town. Now, most of the human-built structures have fallen and decayed, with the exception of one enormous farmhouse. The remaining structures are all luperci-built. There's a barn, a few rickety shacks, and a small 'inn' that acts as a waystation for travelers.
It is surrounded by an overgrown apple orchard. There's a field for livestock and an old pond.
The summers are temperate and pleasant, but the winters are hard.
1.3 Flora and Fauna
It might be cool to link a bit of this, especially if the flora/fauna is significantly different from what one might encounter in eastern Canada.
If your area has a particular culture specific to the area, you include it here. Again, general details will do just fine; there's no need to get really detailed here unless you want to--totally up to you. For 'Souls, one might say that there are many different packs with individual personality, but in general the canines of 'Souls are middling in their level of civilization; for the most part, everyone is just fine in their four-legged forms, but they are also generally not averse to canines who wear clothes or use human tools.
The population of Hell's Half Acre is composed primarily of dogs and dog-hybrids. Hunting and herding bloodlines are particularly common.
Luperci & Shifting
All canines in the area are Luperci, with no overriding preference for one form or the other. It is seen as odd to spend one's life only in one form as it is believed that each form is a gift from (an ill-defined and unnamed) god. Passing non-luperci travelers aren't forcibly turned, but any that become permanent residents are expected to receive the gift in their own time.
Here are some sample technology subheaders you might want to use on your page. These are just suggestions, go wild -- your tech sections might be the most expansive, as you probably want a character who has some of these skills to come to 'Souls, yes? Just remember the unlikelihood of a master armorer/metalworker/glassworker uprooting and leaving their forge and tools for no reason. :)
Animals & Companions
Hell's Half Acre houses an assorted collection of sheep, pigs, rabbits and goats. Animals with large horns are considered valuable for their use in decorative jewelry and furniture. Falconry is almost unheard of here.
There is also a sizable population of feral cats. Their presence is tolerated since they keep the mice out of the food stores.
Style and Fashion
Most plants are grown for the purpose of feeding livestock or for medicine. Apples from the local orchard are pressed and made into cider, which is then stored and used for celebrations, or traded to wealthy travelers.
Most Luperci live either within the farmhouse itself (which functions as a meeting place and a 'townhall') or within luperci-built shacks. Most homes are small, one-story affairs built for housing several generations of family under one roof. It is not uncommon to find grandparents sharing living quarters with their grandkids, or married couples with their cousins. Living alone is considered quite unusual.
Practices & Traditions
Gender and Sexuality
Families and Family Structures
The families in Hell's Half Acre are sprawling, close-knit and occasionally quarrelsome.
Luck and Superstition
Fishing and Hunting
2.2 Outsider Relations & Travel
If your area is in Europe, think about the connections it may have to other prominent European areas -- for example, is it along any of the trade routes of the maritime map? Is it a port? Mediterranean sailing is much more common than Atlantic sailing, so keep that in mind! Arctic sailing is a bit beyond our Luperci; they do not possess ice-breakers or much of the requisite technology. Perhaps your area traded for horses in Bucharest.
If you plan to have a lot of characters get to 'Souls through this area, make sure to include some information about how long it would take to travel to 'Souls. O:
How do canines regard outsiders? Are they a cohesive, tightly-knit group or are they a quarrelsome group, prone to outbursts of disobedience or even "mutiny? If there are any civilizations that are nearby with which your area interacts, you can give them a subheader under here, even.
Whoever is oldest and orneriest wins.
The town (if one can call it that) is led by a council composed of one elder from each family, who is often the head of their household. This person wears the title of Matron or Patron, depending upon gender. Important decisions are debated among these elders until they come to agreement; if there is an emergency and no agreement can be found, then a majority rule is used.
This form of leadership is a measure taken to prevent generations-long fueds, which Hell's Half Acre was known for in the past.
3.2 Law & Justice
Tampering with the pond or the spring is punishable by death, as it is one of the few clean sources of water available in the area.
The canines of Hell's Half Acre participate in a modified form of Spiritualism. Despite many Luperci having the ability to read and write, there are no written texts, and stories and beliefs are spread through word of mouth.
If there is a dominant religion in your culture, you can describe it here. Consider their landscape (e.g., the Kiev wolves worshiping the river around their territory.) Describe their general belief system here -- what are the cornerstones of their beliefs? Do your religions follow a particular written text?
Are there any myths widely believed by the populations there regarding the creation of Luperci, the creation of wolves, the creation of that particular society? These are sometimes better to include than a detailed history—they're generally brief, fantastical, and easy to remember, and thus easy to pass from character to characters.
They worship an ill-defined god of
Are your characters monotheistic or polytheistic? Do they have minor god(s), if they're polytheistic? What about saints/spirits/angels/demons?
Are any symbols pervasive in your religion (e.g., Christian cross, Star of David, etc). Think about what these things mean for your characters, and how these symbols are represented in your culture (e.g., perhaps residents get tattoos or markings in the shape of the symbols).
Do your canines have any particular practices, rituals, or pervasive beliefs? Perhaps the canines from your area are exceptionally superstitious. Ceremonies and the like can be listed here.
If your canines celebrate particular holidays or religious observances, describe them here. This space can also be used for the description of rituals and the like.
5. Significant Families
5.1 Family Name
Here's a description of a significant family from the area!
If your area has a particular influence on 'Souls (e.g., a large number of immigrants come from this area, or a pack was founded on the basic beliefs of this area) write about it here! List any families that originate in your area:
If there was a massive war or other large scale occurrence here, you may include it here, however, please keep in mind that these events don't have a lot of meaning for characters who did not originate from the place during that time. A generalized summary is much better.