Casa di Cavalieri -- Fort Kingsbury
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Fort Kingsbury is a small settlement left untouched since the demise of humans. After many years of restoration during the pack's lifespan, it has now been raised to its former glory with older and unusable buildings being destroyed and new ones being build in their place. Due to natural disasters such as floods and meteorites, the gallant Fort has undergone damages. However, due to the toiling Cavaliers, it has remained standing upright and is never neglected.
Fort Kingsbury is the heart and the hub of Casa di Cavalieri. The stone walls surrounding the settlement provide an undisturbed, close-knit community feeling that is unique to the knights. The focal point of Kingsbury is the shining Courthouse, which contains an armory, great hall, and living quarters for many Cavaliers. Members ranked Officer or higher may choose to claim one of the many houses or workshops that dot the outskirts of the Fort.
1. Kingsbury Locations
1.1 Town Square
The center of Kingsbury is made up of the Town Square; a simple square made of stone grounds. An elegant white fountain is the focal point of the square, and is a popular setting for Cavaliers to discuss or sit. The outskirts of the square are dotted by a collection of old shops and apartments; many of which have been claimed by members with co-ranks and modified into functioning work places. Just past the shops and the fountain one can find the grand steps that lead to the Great Hall of the Courthouse.
1.2 Casa Gardens & Kingston River
Hidden behind the Courthouse and nestled in the back of the Fort is a little piece of heaven known as the gardens. Kingston river that trails through the end of the Fort is concealed by flora of many different kinds. Willows, oaks, pines, and all manner of wildflowers can be found dappled by sunlight or doused in snow- no matter the season, the gardens are a lovely escape for any thinker or seeker of stress-relief.
A small river meanders through the top third of the Fort. It provides a convenient source of water for both drinking, agriculture and other daily tasks. The river rarely floods and is relatively shallow, making it easy to cross. On either end of the river there are wooden grotto that let it pass underneath the stone walls of the Fort.
1.3 Exercise Track & Pastures
A simple dirt race track is located in the eastern portion of the Fort. The track is a good place to test your horse's speed, or exercise it without worrying about the thick forests. The center of the track is fenced in and is one of two holding pastures for Casa's horses to keep horses in smaller social groups during the day.
To the west of the Fort, a hole in the wall allows access to a pasture hidden in the forest outside. This area was created by Luca Knight and Lyris Stryder to allow Casa's growing number of livestock some breathing room. This pasture is more wild, and many local fauna can be see frequenting it.
1.4 Stables & Barn
- Layout and animal residency information can be found on the Casa di Cavalieri Animals page.
2. Houses and Shops
2.1 Houses
Claim Guidelines
- Your character must be ranked Officer or higher in order to claim a house. If your character is ranked lower than Officer, they may claim a room in the Courthouse.
- If you want to claim a house (or a shop) and are uncomfortable editing the wiki, post a request in Casa pack maintenance and we will add it for you!
HOUSE | Occupant | Description | Former Occupant(s) |
West Side | |||
H1 | -- |
Luca and Lyris' House is a fixer-upper in progress since Luca came into possession of it January 2015. Inside is a rough wooden floor and white walls. The house consists of only one floor including a large living room, small kitchen, small bathroom, master bedroom, and one additional bedroom with two twin-sized mattresses. (Floor Plan) | Lyris, Arlen, Indi, Teagan, Nora, Myra, Remus, Luca |
H2 | Lucian Marino | A small single floor house with a large porch and chipped white and blue paint on the outside. The main room is the largest and has an old dining table that has seen some repairs and an attatched small kitchen which has been changed to hold a small stone fireplace. To the side of the room closest to the porch was once a bathroom, but most of the tiles have been removed and the room serves as a space for storage. The two other rooms in the house are the master bedroom and the spare bedroom. | Grynn, Uryu, Armani, Cedric Stryder |
H3 | -- | A simple house with a fireplace and two beds. There's a desk tucked into one of the rooms for Rumpa's work when he brings it home. | Hadley, Ismeme, Amatha, Rumpa, Bastian, Nora |
H4 | Quinn, Kira, Risa, Mirabel, Dolores | -- | Nadia, Lycaon |
H5 | -- | A rather quaint house with a stone foundation and ivy growing up the wall. It has about two bedrooms, a bed and bath, and an extra room. Layout | Iorek & Riley |
H6 | Howland | -- | -- |
East Side | |||
H7 | -- | -- | Indi, Teagan, Genkei |
H8 | -- | Only recently claimed, this house needs some TLC. All flooring except the bathroom is red-stained wood, but multiple scratches/scuffs reveal the light color beneath. Three bedrooms, the master has a fireplace in a strangely speckled material (dark brown marble). Not many furnishings yet, except the giant pile of furs he uses for sleeping in the master bedroom, a couch, a coffee table, and another smaller stone fireplace in the living room. Arlen has since furnished the place with a chest of drawers full of clothing - not that he keeps them in there. Instead, they're scattered in various places across the house as if decorations. | Damon, Arlen Stryder |
H9 | Callum, Zanthe, Veyron, Ambrose, Lyra | A two-story home with two bedrooms and two bathrooms. The first floor sports a smaller master bedroom and bath, alongside the kitchen and living areas. A newly-reinforced staircase leads upstairs opening up to a second living space, with a smaller bedroom and bath to the side. The second-story living space is divided with curtains and furs to allow privacy for extra tenants. | Veyra, Aldora, Quinn, Kira, Abilene, Atrea |
H10 | Morty's home is highly cluttered with plants, dyes, and all sorts of gorey tokens she's collected over the years. But despite it's chaotic appearance, it has its organization and is highly lit by large windows. The front of her home is often cluttered with raw pelts and drying plants and meat. | Morty, Temnota | |
H11 | Yrsa Firebringer | Veri's house is a one-story, quaint building, even though it's very dusty and needs some loving care to make it home. All of the floors are scuffed dark wood except in three rooms. Master bedroom has ochre red carpet, guest bedroom has dark grey carpet, bathroom has plain white tile. All the walls are blue. The living room has a small red brick fireplace. | Isobel, Rumpa, Rurik, Veri, Alaric, Mercy |
H12 | Aldora | A small one-story house with chipped and faded blue paint on the outside. Inside there is a small kitchen, a large living room, a bathroom, and two bedrooms. Most furnishings have been removed with the exception of a low coffee table, some wool-filled cushions, a homemade stone fire pit, and a bed consisting of a handful of furs stacked on the floor. In the living room, Minnie stores her cloak on a hook by the door. A couple of luperci-made journals and crystals for meditation sit on a shelf in the living room. In the spring through fall she keeps potted plants by the windows and dried sage hung over the windows and doors to keep spirits out. Aldora stores the majority of her clothing and belongings in the small cedar closet of the larger bedroom. | Kira, Minerva, Zanthe, Veyron, Ambrose, Lyra |
2.2 Shops
Claim Guidelines
- In order to claim a shop, your character must be ranked Officer or higher and have a co-rank that can actively use a shop in order to practice. Ex. Cook and Blacksmith. Please note that shops come with an upper-level apartment for living.
SHOP | Occupant | Description | Former Occupant(s) |
West Side | |||
SH1 | -- |
| Isaac |
SH2 | -- |
| Jonas |
SH3 | Darius |
| Clara Bates |
SH4 | Guinevere, Honrin, Artoia |
| Alistair |
SH5 | -- | -- | -- |
East Side | |||
SH6 | Leoris |
| -- |
SH7 | Armani, Dawn, Nilda, Lyall |
| Ryuu, Grynn, Makoto |
SH8 | -- | -- | -- |
SH9 | -- | -- | -- |
3. Items and Storage
3.1 Use and Trade
- Feel free to use items within the Storage, whether for personal gain or for Casa gain as a whole.
- Excessive trading without replacing items may result in consequences.
- Note where trading is barred ([NT!] for No Trade), please, and abide by it! Your character will definitely receive consequences if caught trading these items. :( You can use these items, just don't trade them.
- Please update the item quantity when you have made use of it. If you do not want to update the Wiki or cannot, please let us know to update it.
4. Hushhowl Densite
Just to the south of Fort Kingsbury, across a luperci-made bridge, lies the Hushhowl Densite. This Densite is home to many in the Hushhowl family, along with extended family and mates to those living there. The Densite is owned and maintained by the Hushhowl family.
Dens | Occupant | Description | Former Occupant(s) |
Main DenHouse | Temnota | -- | -- |
D1 | Zetsubou, Kazimir, Roza, Alyonna, Katja | -- | |
D2 | -- | -- | -- |
D3 | Orion, Starlight, Nova, Celeste, Aster | -- | |
D4 | -- | -- | -- |