Camp Mercier

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Camp Mercier is a way station for travelers coming and going from Quebec City and the permanent home of a small group of wolves, dogs, coyotes and hybrids.

Camp Mercier

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Basics

Statistics & Foundation

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  1.   1.  Essentials
    1.   1.1  Geography
    2.   1.2  Climate
    3.   1.3  Flora and Fauna
  2.   2.  Culture
    1.   2.1  Species
    2.   2.2  Outsider Relations & Travel
  3.   3.  Structure
    1.   3.1  Leaders
    2.   3.2  Law & Justice
  4.   4.  Religion
  5.   5.  Significant Families
    1.   5.1  Family Name
  6.   6.  History
    1.   6.1  Significance
    2.   6.2  History
  7.   7.  Notes & References
    1.   7.1  Quick Reference Index
    2.   7.2  Notes

1.  Essentials

1.1  Geography

Located within the Laurentides Wildlife Reserve, Camp Mercier is surrounded by an uneven mix of mostly coniferous and some deciduous trees. The camp is bordered by a major highway to the west and a small lake to the east.

1.2  Climate

Humid continental climate with warm, humid summers and long, cold winters.

1.3  Flora and Fauna

Fauna: Beaver, Canada Lynx, Caribou, Fisher, Moose, Porcupine, Raccoon, Red Fox, White-tailed Deer. Numerous songbirds as well as eagles, owls, hawks and falcons.

Flora: Various species of Maple, Birch, Elm, Pine and Spruce tress.

Put an example photo here!

2.  Culture

2.1  Species

Camp Mercier is an almost even mix of species, with hybrids being the most prevalent. The Camp welcomes any who want to stay for a night (as long as they have something to trade), though individual families might have their own biases.

Luperci & Shifting

Almost exclusively Luperci. Non-Luperci occasionally pass through but only one or two have made it their permanent home over the years.

Shifting between all three forms is commonplace and while individual families may have biases against those who primarily use one form, the Camp as a whole does not discriminate.

Languages

Quebec French is most frequently spoken but English is also known by most.

Technology

How adept are the canines of your area with old human technology? Did they bother to restore the human ruins, or are they simply living among the rubble? The most adaptive Luperci of the North American continent are roughly a Bronze Age level of prowess, with most areas populated by European and west Asian Luperci slightly exceeding them.

Here are some sample technology subheaders you might want to use on your page. These are just suggestions, go wild -- your tech sections might be the most expansive, as you probably want a character who has some of these skills to come to 'Souls, yes? Just remember the unlikelihood of a master armorer/metalworker/glassworker uprooting and leaving their forge and tools for no reason. :)

Animals & Compaions

Boating and Sailing

Style and Fashion

Agriculture

Wine Production

Residence

The majority have re-purposed the cabins bordering the lake into homes. They keep them from falling apart with bare-minimum maintenance and, often shoddy, repair work. Thus, the cabins are a mishmash of woods, metals and anything else they find to hold them together. Most of the cabins are missing doors and windows and have been boarded up with whatever was available (furs, wood, etc..).

A small number have chosen to live in the woods around the camp, either in luperci-made shelters or in the dirt.

Practices & Traditions

This section is intended for any particular beliefs your canines may have -- note that this section is separate and different from religion. For example, in Sobiratsya, canines practice piercing "rituals" wherein a canine considered to be turning into an adult is given an eyebrow piercing.

Some sample headers (again, go wild, these are just samples):

Gender and Sexuality

Families and Family Structures

Hedonistic Behavior

Vices

Luck and Superstition

Fishing and Hunting

2.2  Outsider Relations & Travel

Travel

If your area is in Europe, think about the connections it may have to other prominent European areas -- for example, is it along any of the trade routes of the maritime map? Is it a port? Mediterranean sailing is much more common than Atlantic sailing, so keep that in mind! Arctic sailing is a bit beyond our Luperci; they do not possess ice-breakers or much of the requisite technology. Perhaps your area traded for horses in Bucharest.

If you plan to have a lot of characters get to 'Souls through this area, make sure to include some information about how long it would take to travel to 'Souls. O:

Outsiders

How do canines regard outsiders? Are they a cohesive, tightly-knit group or are they a quarrelsome group, prone to outbursts of disobedience or even "mutiny? If there are any civilizations that are nearby with which your area interacts, you can give them a subheader under here, even.

3.  Structure

3.1  Leaders

Alpha/beta/gamma? King/queen? Remember, Luperci don't tend to form complex government organizations -- their structures are simple, reflecting that of their ancestral packs.

3.2  Law & Justice

If there is a dominant system of government—e.g., a monarchy, or a pack-like structure with alphas, betas, etc—you can describe it here. Remember that extremely large groups of Luperci are usually split into smaller sects of canines -- e.g., a structure with a few packs or families banded together under a common name, like Sobiratsya.

4.  Religion

If there is a dominant religion in your culture, you can describe it here. Consider their landscape (e.g., the Kiev wolves worshiping the river around their territory.) Describe their general belief system here -- what are the cornerstones of their beliefs? Do your religions follow a particular written text?

Creation Legends

Are there any myths widely believed by the populations there regarding the creation of Luperci, the creation of wolves, the creation of that particular society? These are sometimes better to include than a detailed history—they're generally brief, fantastical, and easy to remember, and thus easy to pass from character to characters.

Deities

Are your characters monotheistic or polytheistic? Do they have minor god(s), if they're polytheistic? What about saints/spirits/angels/demons?

Symbols

Are any symbols pervasive in your religion (e.g., Christian cross, Star of David, etc). Think about what these things mean for your characters, and how these symbols are represented in your culture (e.g., perhaps residents get tattoos or markings in the shape of the symbols).

Religious Order

Are there priests, priestesses, shaman, religious leaders? How do they enforce the religious code, if there is one?

Practices

Do your canines have any particular practices, rituals, or pervasive beliefs? Perhaps the canines from your area are exceptionally superstitious. Ceremonies and the like can be listed here.

Ceremonies

If your canines celebrate particular holidays or religious observances, describe them here. This space can also be used for the description of rituals and the like.

5.  Significant Families

5.1  Family Name

Here's a description of a significant family from the area!

6.  History

6.1  Significance

If your area has a particular influence on 'Souls (e.g., a large number of immigrants come from this area, or a pack was founded on the basic beliefs of this area) write about it here! List any families that originate in your area:

6.2  History

If there was a massive war or other large scale occurrence here, you may include it here, however, please keep in mind that these events don't have a lot of meaning for characters who did not originate from the place during that time. A generalized summary is much better.

7.  Notes & References

7.1  Quick Reference Index

Essentials

Isthmus of Tehuantepec
Define areas, practices, beliefs, etc. quickly down here. This helps you in roleplay if you only need a momentary reminder, and it helps others especially if you use a tonnage of foreign words in your area's culture or whatevers. ;_; Isthmus of Tehuatepec

Religion

Momoztli
("altar") The single deity revered by Eternian religious canines.

7.2  Notes

Status

  • Creator: Players — see Wiki page for contact information.
  • Status: CLOSED.
  • Status: REQUEST.
  • Status: OPEN.
    • (NOTE: This text applies to CLOSED areas. Replace it if you're doing Request or Open). I have approved characters from this area in the past; however, please ask first. You will need to adhere to the information within this document and show me you have a strong understanding of the area and its culture in order to be approved.
    • You can also check out PLAYER's Adoptions to see if I have any available Families characters.

Inconsistencies

  1. something you maybe fudged from reality knowingly?

References

  1. any references not included in the index here?

Name Meanings

  1. define a name here if you want, or replace and rename this section
Categories: Dog | Wolf | Wolfdog