Sapient's Territory
ATTENTION |
This is a historical resource! |
This page belongs to a former pack and is being kept for posterity. Adding relevant and accurate information is encouraged, but please do not delete this page. |
This pack has been disbanded. |
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- 1. Overiew
- 1.1 Common Fauna
- 1.2 Bathurst
- 1.3 North Shore
- 1.4 Gaspesia
- 1.5 Mount Oromocto
1. Overiew
A combination of human relics and wild nature, the small town of Bathurst and its surrounding areas have been claimed by the pack Sapient, with many finding shelter within the ruined buildings, shops and the large estate. Within the depth of this claimed land lies a complete array of territories, from derelict shipyards, to rolling hills and thick forests that contrasts the more industrial areas, finding a semblance of balance between the two.
1.1 Common Fauna
Within BathurstThe inner city of Bathurst expectedly only has a few animals: small birds, squirrels, cats, raccoons, and the very occasional lost deer. Around the Government Estate where bare forestry is found live fox and a couple bears. There is a family of moose living near the Railyard. For the most part, Bathurst is a safer area for young wolves to adventure—unless they do not watch their step within buildings. |
Within New BrunswickAverage New Brunswick flora can be found outside Bathurst with no particular rarities. The only wider variety of flowers are spread within the tangle of overgrowth at the florist in Central Market and only blossom during a small window of early summer weeks of the year. |
Sapient Maps
B A T H U R S T
1.2 Bathurst
A cool northerly community. The small town is tucked against the Northumberland Strait; as a result, the area has relatively mild summers and very cold winters. Quaint buildings, influenced by the French, English, and First Nations human residents, stands in poor condition. Wooden structures have suffered more damage than stone, though the reclamation of nature and extensive weathering is apparent everywhere. One of the more interesting human legends surrounding Bathurst is the ghost ship. Almost two centuries have perpetuated the legend -- and somehow, it seems to have carried over to the Luperci. Perhaps this owes to the ghost ship paraphernalia, ranging from the town's welcome sign to two independent trinket shops.
Central Market |
Fraser Shipyard |
Tormentine Railyard |
Training Grounds |
The heart of Bathurst, the market is a term for its bigger intersections within the city. The buildings are fairly numerous and squished together tight. Cracked and broken streets, rotted doors and lost windows welcome any explorers. Most buildings bear typical, curved French roofing that makes for both amazing icicles and sudden falling snow drifts in the winter. The market is a fine place for exploring; most of its buildings have been subject to serious deterioration but a few hidden treasures can still be found inside. A former jewelry shop, tattoo parlor, barber, pawn shop, and florist—whose windows are bursting with a jungle of overgrowth from within—can each be safely entered and glanced. |
An island in the tidal mouth of Bathurst's river. In its prime, this shipyard was considered one of the most important commercial establishments in its area. The Fraser Shipyard once produced boats suiting the coinciding golden age, but the island was abandoned. Boats no longer float in the harbor, having long since sank or drifted away. However, within its main hangar built over an inlet is a medium-sized fishing boat once suspended over the shallow water but now crashed down and partially submerged in the sea. All that remains for claimable items are broken poles and rotting nets. The island itself is small, but as thick in foliage as anywhere else; a forest with a few nature walks of old lay twirling about the isle, overgrown but obvious in direction. The island can be reached by boat or by forging a way across a particularly shoddy bridge very deteriorated since its use for vehicles. There are a few old cottages, most likely once belonging to shipyard workers, but the sea air has deteriorated them badly and with the lack of prey on the island, they are not very habitable. |
A sprawling rail yard once supported Bathurst, shipping bountiful catches from the Northumberland Strait, Atlantic Ocean, and elsewhere south to Saint John and points beyond. The railyard nearly exceeds the town in size, though there is a good mile between the outskirts of Bathurst and the beginning of the railyard -- in respect to the human residents' ears, one might guess. There is a family of moose living near the railyard that very commonly wander through. |
Located south of Oxley, the training grounds were a place where Sapiens could practice their fighting prowess. The area was large enough to allow for practice spars, archery, and simply honing ones skills in whatever way needed. Practice dummies made to resemble the pack’s long-standing Sagax, Nivosus Moineau, by a frustrated member were used and practiced with often. |
Government Estate
The former quaint, unobtrusive location of New Brunswick's central government and home to its Lieutenant Governor, very unlike a central government building in a territorial capital as most countries had done. The building itself is extremely old but was very well kept in its day. It has deteriorated at an average pace and is as apt to choking dust and collapsing floors as any other building, but the government house bears plenty of very fine architecture, high ceilings, and wealthy furniture, all covered in a layer of dust and worn by weather and torn and frayed by rodents. Its floor-level rooms include a dining room and kitchen, a waiting/sitting room, a bar lounge, various offices and storage places, as well as a sizable library of government books, documents, scavenged, and Luperci-made material. The upper story once belonged to the governor's family, though, there are other rooms of various purposes to be found there as well. Some of governor’s wife’s jewelry could once be found up here, although all of these belongings have long-since been pilfered. St. John's River flows nearby.
Communal Rooms
Main Hall The Main Hall is considered Sapient’s greatest achievement. Since its founding, members of the pack have banded together to reconstruct the large room to its prior splendor. Carpenters and stonemasons have recreated (to the best of their Luperci ability) the grand stairways on either side of the open space. The banisters are thick and carved with patterns of leaves and tree branches – and though some pieces are still in disrepair, the majority of the space has been cleaned and brought back to Sapient’s standard. The place is decorated with ruby red accents, and is usually edged in floral arrangements or other pieces of decoration. The hall is the largest area within the Estate and bordered by hallways that lead to other rooms, both residential and for trade-use. The Hall is where Sapient gathers for their meetings and when needed acts as a reception hall when hosting large parties and diplomacy events. In the Summer of 2015, Desiderio Auditore was thrown down from the second floor to his death during a Diplomacy Ball involving representatives of most of the regions packs. |
Sitting Room The sitting room has transformed from its mundane beginnings as Sapient has slowly accumulated new members and new wealth. Much of the Estate’s finest furniture has been moved into the large seating area and arranged around the space’s fire place. Many of the chairs and chesterfields are dilapidated or in some form if disrepair though holes and stains have been covered with well-placed doilies and blankets created by the pack’s resident tailor. Large windows allow in plenty of natural light, though heavy curtains can be pulled across to allow for more privacy if needed. It is common to see members lounging or making conversation in the Sitting Room and is where leaders tend to receive guests. |
Dining Room The Dining room retains some of its original splendor, though it is obvious that the room has seen many eras of disuse. Sapient’s many tradesmen had attempted to tidy the area, and it is obvious by the wall patching and dilapidated furniture that an attempt at its previous splendor has been made. A large crystal chandelier hangs from the center of the ceiling, and, though unable to be lit, catches at pieces of afternoon sunlight to glitter about the room. None of the chairs match, and the table has been scuffed from many Luperci meals being eaten off of its heavy top. Reina Del Sol had begun to decorate the edges of the room with large pieces of her own art work to brighten up the space before the pack was disbanded. |
Kitchen The Kitchens are now rarely used for their original purpose, though many of the Luperci that call Sapient home use the room for its extensive storage. Much of the food that is harvested from the garden and the surrounding forests of Gaspesia are prepared for smoking and drying here. The many cupboards are usually filled with scavenged provisions, as well as the occasional mouse. One of the cats from the Barn may be found here as the kitchen’s mouser, and can usually be seen sitting in the windows surveying their territory. |
Library The Library is one of the largest rooms in the Estate and filled end to end with books. Many of the volumes contained within are damaged and still require to be sifted through. Large overstuffed chairs are strewn sporadically about the room for reading in, though the main draw is the large fireplace against one wall. Some Sapiens have converted a small piece of the Library to hold a desk, and so some Sapiens who wish to begin their Area of Study can spread their work and delve into their research in peace. The walls retain much of their former displays, though some of the windows require repairs. |
Communal Workshop The workshop is almost always a mess of projects and research. Many of Sapient’s carpenters and tradespeople are familiar with the drafty working area and dedicate much time to its use. Some basic tools can be found strewn about, as well as other useful items. The workshop has a bit of graffiti on its wall created by Brandy Blackrust. |
Bar Lounge The Bar Lounge is a very popular socializing spot for most Sapiens. Filled with homemade and traded liquors of various qualities, with a bar and ample seating arrangements and large enough to fit a small table or two, the room served a well-loved purpose amongst the pack. It was a place for various parties and social drinking. When Biff’s Bar opened up in Amherst, however, the bar was not as popular as it once had been. |
Stock photos courtersy of: cbidgie, Laurenp3412, cyrella-stock, Estruda, fuguestock, largepig, Kip, True British Metal.
Oxley
Upon the western outskirts of the densely-packed central market, where the tightly packed buildings give way to rubble and untamed greenery, is what remains of the small, gated community known as Oxley. Smothered in overgrown ivy and shrouded from sight by trees that have thrived out here, lay a handful of French-style buildings; beautiful and in an array of disrepair, these derelict buildings may not be the most inhabitable but hold promise with a bit of love being shown their way.
Winding between the houses that still stands is a maze of overgrown trails, surely to confuse even the most adapt at navigating their way around. Breaking only in the central space, where the remnants of what appears to have once been a grand fountain, this place simply whispers untold secrets and romance.
Upon the pack’s disbandment, there were several working workshops in order; a medicine clinic, a blacksmith, a tailor, a carpenter, and a leather-crafting shop. In the blacksmith shop, Leonardo Auditore was killed via strangulation by an unknown packmate, the event being the start of what caused Sapient’s disbandment.
Stock photos courtersy of: Flikkersteph, Thomas Favre-Bulle
N O R T H ∙ S H O R E
1.3 North Shore
The North Shore, unlike the Fundy coasts to the far south, is not a coast of incredible tides. On the contrary, most of the currents along the shore are relatively weak, and the tidal range is typical for Atlantic coasts. Most interesting are the numerous barachois formed along the shore -- areas where sand bars have formed, creating salt water lagoons along the shore. The cutting wind has an icy edge as it sweeps down from the far north, and is perhaps the largest danger to those who might seek to land or launch a boat here. Many of the former human communities, although falling to ruin, were fishing communities, sustained by the rich Atlantic Salmon entering the rivers and estuaries of the terrain.
G A S P E S I A
1.4 Gaspesia
A small piece of the larger Gaspe Peninsula that extends down into the Frost Reaches. It is primarily low, rolling hills, dotted with both sparse and thick forest in places. The Burnt Church Mountains do not quite so much loom to the west, but they are generally visible in the thinly-treed areas in the eastern areas of Gaspesia. The area is home to a flourishing population of deer. Several small rivers and streams course through the area, inevitably emptying into the Northumberland Strait.
M O U N T ∙ O R O M O C T O
1.5 Mount Oromocto
Mount Oromocto is the highest peak in the province of New Brunswick, dwarfing most of the Halcyon Mountains easily. The mountain is part of the Appalachian chain, and at its summit, a small fire-tower hut still stands, slowly falling into disrepair. Mount Oromocto is the source point for a few rivers and creeks, all of which snake slowly down its side, a few emptying into Grand Lake. There is a clear tree line about halfway up the mountain's face; past this tree line, the Mount Oromocto becomes bald rock and low, hardy shrubbery.