Salsola Residency

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Salsolan Residency

On this page... (hide)

  1.   1.  Rules
  2.   2.  Ruins Residences
    1.   2.1  Central Sector
    2.   2.2  Northern Sector
    3.   2.3  Eastern Sector
    4.   2.4  Southern Sector
    5.   2.5  Western Sector
    6.   2.6  Country
  3.   3.  Non-Ruins Residences
    1.   3.1  Millstone Village Residents
    2.   3.2  Other Residents

blurb

The Ruins, Residences

by Alaine

by Alaine

1.  Rules

General Rules:

  • All members may freely claim a home within Millstone Village or anywhere else in Salsola’s territory barring, of course, key areas of interest (ex. The Clinic) that are intended to be for public use.
  • Residences within The Ruins must be purchased via Game Points, and the member must be ranked Family or higher.
    • Only the "homeowner" needs to purchase the residence. "Homeowner" status defaults to the player who used their Game Points to purchase the residence.
    • If you decide to change residences within the Ruins, you must purchase your new residence via Game Points.
    • Residences do not transfer. Homeowner Wolf cannot “give” the residence to Wolf’s son, Wolfdog (even if he lived there too), upon Wolf leaving Salsola. Wolfdog must purchase the residence with their own Game Points upon Wolf (the original homeowner) vacating it.
  • If your character leaves Salsola or is moved to the Outpost due to aNPC status, they will automatically lose their residence.
    • If your aNPC'd character returns from the Outpost, they may be permitted to return to their previous Ruins home without having to "repurchase" it — So long as it is vacant, of course!
    • If your aNPC'd character returns from the Outpost, and their previous Ruins home is now occupied, you must use Game Points to purchase a new home if it is within the Ruins.

Residency Page Editing Policies:

  • Once you're ready (or have been approved) to claim your residence, feel free to edit this page! — Or, post to the Salsola Maintenance thread if you're not comfortable editing the Wiki.
  • Please keep your room description limited. You are absolutely welcome to link to a longer description, but keep it relatively concise on this page, please.
  • Feel free to include any and all characters and NPCs included in your residence.
  • Please note that only residences within the Ruins have an official map. Millstone Village and Other places for residences do not have a formal residence map.


2.  Ruins Residences

» See The Ruins page for information on Salsola's main settlement

The Ruins are scattered from the Millstone Village, stretching steadily southwest towards the coasts of the peninsula. It was claimed as the main dwelling locale for the denizens of the Thistle Kingdom during the original foundation of Salsola, and has presided as the center of domestic Salsolan life to this day.

Like bones, the bleached remains of a grand Chateau and its outbuildings sprawl in eerie, crumbling splendor across the high plateau. Monoliths from an age gone by, the ancient castle comprises of one central and four compass towers, along with a large number of halls, keeps, machicolations, barbicans and gatehouses.

Many of the venerable old buildings are little more than stone skeletons, and require extensive repairs or additions to make them livable. However, not an unreasonable number have weathered the ages well, needing only a new wooden roof and mortar patches to provide comfort and shelter. A number of the buildings provide secretive pockets, and are often disguised with a protective growth of wild thistle. The stunning overgrowth of underbrush provides excellent cover, with vines overtaking the vast majority of externally exposed stone.

There are many pathways meandering throughout the Ruins, the main ones cobblestoned and large enough for a horse and cart, the minor ones little more than an individual-wide trail of packed earth. The main pathways are often accompanied by hedgerow or low weathered stone walls.

Within the Ruins, many worn dirt and pebble-lined trails crisscross between residences, leading particularly to common areas such as the Feasting Hall, where Last Supper pack meetings are held. Due to the nature of the decrepit old caste, the Ruins provide an ample defense for the pack in the event of an ambush. There are many hidden nooks and crannies amongst the crumbling stones, and in parts, the castle's ancient outer wall remain as a physical blockade. The Ruins also comprise of four compass-pointing towers that have been repaired over the many years of Salsola’s claim of the area.

2.1  Central Sector

Residence 1 ) Central Tower (Hide)
Description
  • Free Roaming Pets: Paimon, Keenan
  • Stabled Pets: Unnamed mare

A great heirloom of the old castle ruins is the Throne Room tower. Surprisingly intact, this round stone chamber lays at the very heart of the castle proper. In its center is a grand stone throne, harshly and uncomfortably built, a throw-back to the great Kings of old. With some careful ministrations, the grand chamber and its adjoining wings have come to resemble a rather comfortable dwelling, if still somewhat cold and perfunctory. The central tower has a spiral staircase, though only the ground floor and second floor rooms are suitable/safe for habitation.

2 ) The Library (Hide)
Occupant(s)
Not Applicable
Description

A stretch of ruins attached to the western side of the Throne Room, but a small gap between living spaces. The wing in one story, save for the tower at the western end. The doorway at the western end of the residence leads to the main hallway of the wing, and although the tower is also attached to this hallway, there is another wall and door separating it off from the rest of the wing. The main wing is separated into spare rooms, most of which are taken up by Salsola's collection of books, all organized and looked after by Idrieus and her aids.

This building was expanded into a large, central library in early 2023.

Residence 3 (Hide)
Description

A large two-story stone building surrounded by old and tall pine trees, fronted by a standalone massive black cherry tree, obviously planted purposefully many decades previously directly in the front yard of this home. The ground floor is livable now that the windows have been boarded up and the debris cleared away and cleaned out. The upper story, while under no danger of collapsing, is not livable. A wooden trapdoor has been built to separate the two stories. Ivy has infiltrated the upper story and there are more broken windows than whole windows. That being said, the ground floor is rather nice now, especially the small fireplace in the main chamber. The courtyard in the back used to be rather overgrown, but Azalea put a lot of labor into clearing it.

Closer to the nearby tower, there is a small pasture for the horses to free roam in. There is a small separate storage building for their equipment and other storage items.

Former Occupant(s)

Azalea Eternity

Residence 4 (Hide)
Occupant(s)
Sabriel Kali
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

A small, one-story building built of stone and covered in ivy and vines. The land behind the building is reasonably private and with a garden. The residence has a small, in-home medical clinic in its right wing.

Former Occupant(s)

Neith Heiwa

Residence 5 (Hide)
Occupant(s)
Lilium Eternity
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

A tower with thistles embedded in the cracks of its stone. The first floor performs as a parlor, dramatically lit via slot windows and intricate in decorations. A side room acts as a kitchen. The second floor consists of two rooms as well, one serving as the master bedroom and the other as a study. The third floor was once missing it's fourth wall, but has since been repaired.

Thanks to O'Riley Eternity fulfilling a wedding favor, the tower was expanded in 2022 to add additional rooms for its newest little occupants.

Residence 6 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Relatively small – with a downstairs capable of fitting only a table and chairs comfortably – and somewhat Frankenstein-esque in build, having seen some additions at various points throughout the age of humanity, the upstairs is comparatively spacious, with an abundance of natural light. Private due to the many old-growth trees that ring the small property while maintaining a central location within the Ruins themselves, recent additions include a firepit and woodcutters block.

Residence 7 (Hide)
Occupant(s)
Mogis Meloy
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

A tower swathed in ivy, half-encircled by a crumbled stone wall that encloses a small yard. There is a small living space attached to the side of the tower, connected by a weakened door. There are pelts laid out in the center of the room as well as off to the side, serving as the main living space of the residence. There are a few shelves (usually with a couple books resting along them) here as well as a table and chairs to sit at, as well as for guests to relax in. In the main room of the tower, there is a hearth and windows with slots on them. The spiral staircase in the tower leads up to an office. Sanguine has improved upon this space from its former residents, having more papers, books, and a small amount of storage to keep track of some personal inventory.


2.2  Northern Sector

Residence 8 ) Northern Watchtower (Hide)
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Standing three stories tall, with only two floors intact, the Northern Watchtower looms beyond the North Western Coast of the Ruins. The stone exterior is a bit chewed up from old vines that had been removed, but still strongly sealed, and the third floor access stairway is crumbled and inaccessible.

Residence 9 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 10 Unoccupied (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Along the Old wall stands an old Captain's cabin that once housed fierce warriors and their elite. This particular building is largest among the ruins of the smaller mess hall and supply huts that facilitated the rest of supplies and lower ranked members of the militia. There is a small stable that is offset to the side of the large cabin, and a corral in the back of the property.

Residence 11 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 12 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 13 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 14 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 15 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 16 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 17 (Hide)
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

A medium-sized abode with two stories and a modern side attachment (constructed just prior to the luperci event). The upper story is in bad shape, with a drafty roof and the interior walls broken through, exposing the wood framework of the house. The first floor has several rooms, including a large stone fireplace in the living area. Off to the right of the main entrance are Indigo's quarters, which consists of a hall, several closets, a bedroom, and what used to be a bathroom, cleaned and kept as a type of washroom/working area. To the left is the modern attachment that consists of a kitchen space and another small bedroom that Eris uses.

Outside the front is a luperci-constructed pen with a garage converted into a rudimentary stable. The pen is large enough for two horses. Another luperci-built shed is located around the back of the house, storing feed and tack and other tools.


2.3  Eastern Sector

Residence 18 ) Eastern Watchtower (Hide)
Description
  • Free Roaming Pets: Clover
  • Stabled Pets: ---

The eastern most of the four watchtowers at the four points within the Ruins. It has a brick and stone exterior, especially to the tower itself with ivy growing along the eastern side. The tower itself is connected to a larger living space that has had part of it turned into a storage space. There is no need for the stable space as Eden does not own a horse. The interior of the tower is primarily wood, specifically cedar and teak, and uniquely constructed with a complex and intricate wood-only joinery system. The first floor of the tower contains a hearth and space for cooking as well as access to the living space and storage. The living space holds a strong scent of flowers and drying herbs. It contains a table and chairs, furs along the floor for a resting space, and a spot to the side for Clover. In addition to many potted flowers as decoration, there is an old skull from Inferni's borders with the Ulrich family symbol on it. The second floor of the tower has been made into Eden's bedroom with the third floor giving access to the roof. A straight and narrow staircase connects all the floors of the tower. The bedroom windows were fitted with wooden shutters.

Residence 19 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

An old sea facing cabin, long left in disrepair. At one point a haven for hikers or fishermen, the secluded building has definitely seen better days. An overgrown path leads to a small living space and even smaller rooms for sleeping or storage. The front has a small covered porch that faces the water, though it is rickety and in use of some replacement. Small windows are covered in furs or burlap, though these are often left open in the summer months to allow the salty breeze to sweep through the space. The beach below the cabins outcropping is riddled with stones, but at low tide the pools leave behind small crabs or fish.

Former Occupant(s)
Odalis
Marina Amaranthe
Residence 20 (Hide)
Description
  • Free Roaming Pets: Keikai the Great Horned Owl
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 21 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

A nondescript and oddly small three-walled structure on a hill at first glance. The fourth side, the entrance, is a "door" of leather and thorny vines -- opening to reveal stairs descending into the earth. The stairs lead to the main room, which boasts shelves on the stones walls. A bench of rock sits along one wall, covered in thick pelts for seating. Another wall hides a private room, which has "cubbies" (of removed stone bricks) for knickknacks. Thick pelts are laid down for bedding. In the winter, smooth green snakes hibernate in these walls. In one corner of this room is a small, hidden entrance that leads out to a thistle-hidden hole at the base of the hill, accessible by Lupus form.

Former Occupant(s)

Loki Helsi
Stjarna Helsi

Residence 22 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 23 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---


2.4  Southern Sector

Residence 24 ) Southern Watchtower (Hide)
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

The somewhat dilapidated Southern Watchtower's first floor is the only truly livable space; a stone spiral staircase leads to an upper level, but it is incredibly drafty and there are stones missing. Outside, there are a few flagstones leading up the slope and the doorway is flanked by twelve-foot lilac bushes. A clothesline is well-hidden behind the stone structure. A lean-to shelter and shed have been built against the back of the building, ringed by a small pasture.

Residence 25 (Hide)
Description
  • Free Roaming Pets: ---
  • Stabled Pets: Artagan (horse), Tullio (horse)

A rustic fisherman's lodge situated along the treeline. A worn path leads through the trees down to the rocky shore. A small building connected to the cabin houses weapons, firewood, and fishing nets. The cracked windows are covered with heavy leathers and furs to cut down the whistle when the howling Atlantic winds pick up during the fall and winter months. The cabin features a hearth for heat and cooking food and a table covered in worn maps and documents. There is a small bed sits in the corner, a wooden frame supporting a worn mattress covered in blankets and furs. A rudimentary paddock is clearly in the process of being built nearby.

Residence 26 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Residence 27 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Close to the shore, is a set of three cabins that might have been used by fishermen, once upon a time. While one of the old constructions is barely two sets of crumbled wall still standing, torn apart by time, the largest cabin has been recovered and is now Cleome's home. The second has been turned into a small stable and storage. The rather spartan cabin of stone and wood was turned into a charming home by Cleome's careful care and refined tastes. With humble decorations, and a very neat organization of the spaces inside, the cabin is cozy and welcoming. The stable is just big enough to house two horses, and their feed and tack inside the storage area.

Former Occupant(s)

Cleome Valentine
Amalthea
Percival Parhelion

Residence 28 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 29 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 30 (Hide)
Occupant(s)
Igor Kotovo
Description
  • Free Roaming Pets: ---
  • Stabled Pets: Olaf, Jonesy

A relatively large one-floor farmhouse with surrounding pasture. The shape of the place suggests that the building was originally a barn which underwent extensive repair; it is broken up into three separate spaces, the largest of which is an open gathering area with a few constructed storage additions.


2.5  Western Sector

Residence 31 ) Western Watchtower (Hide)
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

The large Western Watchtower has remained fairly sound over the years. The first two floors remain sturdy and in use, plus a shallow cellar. What used to be the third floor is still accessible, but is without a roof. This creates a rather nice "balcony" which has been decorated with (wild and domesticated) medicinal herbs and flowers. The crumbling walls of the adjoining building have been rebuilt with wood and mud. They have been converted into a small stable and secondary room. The inside is warm. Around the base of the structure grows an abundance of lavender bushes.

Residence 32 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Residence 33 (Hide)
Description

A large hunting cabin tucked away within a small wooded area flanked by the coast. It has a large fenced in area for the horses, whose stalls are directly connected to the house. A small work shed sits a little ways from the house, complete with a tanning rack and decorated with an assortment of hunting trophies.

Residence 34 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---


2.6  Country

Residence 35 (Hide)
Occupant(s)
Kasumi Revlis
Description

A one-story cabin hidden away by a small patch of forest on either side, and blocked off by a small lake at its back. There is a paddock on the northwestern side, an unattached open workshop (for the pair's leather, pelt, and arrow-crafting) of sorts towards the southwest, and a hidden archery range (built by Kamari and Krios) in the portion of forest to the southeast of the house. The house itself has two bedrooms, a study, a sizable storage room, and a general living room with a fireplace. There is a porch at both the front and back entrances that are usually used for collecting firewood. A stable located within the paddock is connected to the house's northwestern wall.

Residence 36 (Hide)
Occupant(s)
Argive Hemlock
Description

The home is secluded, and somewhat hidden amongst a small section of evergreen forest, accessible by a worn trail that leads up to the property. The cabin is of medium size and of a mixture of stone and wood construction. It has various, leafy vines that thickly crawl up the outer walls after years of being abandoned to nature. A wisteria vine creeps up one of these outer walls. The home has a sizable, wood-fenced paddock to allow a horse or two to live comfortably. Opposite of the paddock, Argive has prepared a fenced off area for a private garden of his own making, hosting a variety of herbs both medicinal and poisonous.

Former Occupant(s)

---

Residence 37 (Hide)
Description

A three-room cabin located by Salsola's Clinic, the place is relatively isolated, with native wild herbs encouraged to grow in its yard. Its main interior is well-maintained for guests, with simplistic furniture, while the two bedrooms are a little more chaotic in decor.

Residence 38 (Hide)
Description

Description of residence.

Former Occupant(s)

---

Residence 39 (Hide)
Occupant(s)
Lexus Whitlock
Description
  • Free Roaming Pets: ---
  • Stabled Pets: Copper, Betty, Sue

A three-room cabin tucked away to the East of most other properties out here. Two of the rooms are fairly large, while one is smaller, used as a storage. The place is relatively isolated. Well maintained, the outside is always clean of debris, with several bushes beginning to grow which resemble wild raspberries, and blackberries. The inside is free of any clutter, and well maintained, often smelling of lavender and sandalwood. Lexus' bedroom is decorated with furs (upon the wall), knickknacks which sit near the alcohol on worn wooden shelves, and a bench built by the Whitlock, tidy, well maintained, and perhaps too cleanly. In the "living room", there is a worn table, decorated with deer hide to hide any blemishes, and two chairs. For Lexus' comfort there is several furs which sit to allow comfort to any guests. In the same area, there is a hearth, and a large window which has been broken out and covered with a hide. In the spare bedroom to the west of the home is another table, set against the small window opening covered with fur, and oftentimes her journals, drawing utensils, and various plant life. The smell of berries and alcohol litters this room. Out back in the wide expanse opening towards the ocean, is a large paddock where the pigs are to be housed about twenty feet from the homestead itself. To the west of the home, there's the starting of a chicken coop. On the east side, is the starts of a fenced in garden, where ivy has been laid to grow around the fence itself.

Former Occupant(s)

---

Residence 40 (Hide)
Occupant(s)
Tweed Valentine
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Residence 41
Occupant(s)
Whisper Eternity
Description
  • Free Roaming Pets: ---
  • Stabled Pets: Tanya

Nestled in a rather dense patch of forest stretching in from the north is a split-level hunting lodge flanked by the western coast. Though rather run-of-the-mill and unimpressive looking at first glance, the one striking feature of the cabin is the tall lookout tower looming on its western side. As a whole the place is heavily overgrown and easy to miss by any passerby unless one was specifically looking for it, which is part of its charm.

Residence 42 (Hide)
Occupant(s)
Oleander Bonnemort
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence 43 (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

A three-roomed cabin close to Marrgerd. The main room has a couch (cushions made of stuffed hide), a low table, and a "cat tree" made from a scavenged branch. It leads to the kitchen, which boasts stone counters and a woodstove. The bedroom has a single master bed and a closet for storage. Overall, the cabin is in good shape, but the roof has a tendency to leak, and some floorboards need replacing.

Residence (pNPC 1) (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence (pNPC 2) (Hide)
Occupant(s)
pNPC Blanche Briarhart
pNPC Flint Gaumond
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Residence (pNPC 3) (Unoccupied) (Show)
Occupant(s)
Unoccupied
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---



3.  Non-Ruins Residences

Millstone Village

» See Millstone Village for more information on Salsola's alternative settlement

Millstone is a relatively isolated village, with only a small number of cottages, cabins, and houses that are in good enough standing to shelter denizens. It is accessible by a main pathway that leads out of the Ruins proper to the southwest, and also by many little forest paths that stretch and twist for miles through the greater Pine Barrens. Overgrown and surrounded by small plots of open land, the area is unusually fertile.

Small cabins hunker against the elements, many still containing simple tools of the past; technological advances were not present in this village even before the apocalypse. From silos to barns to a one room schoolhouse and graveyard, one can draw the conclusion that Millstone was, originally, an Amish village tucked away from the eyes of the world.

OLD: Way down on the southern point of the Isthmus of Chignecto is a small village that cannot be found on a map. In fact, there are literally no roads to Millstone Village at all, only forest paths that stretch and go on for miles. Eventually through the trees there are cabins and a few copses here and there along with tools of the past;none of the technological advances of the world around can be found. From cabins to barns to a one room schoolhouse and graveyard, one can draw the conclusion that Millstone Village is in fact, an Amish village tucked away from the eyes of the world.

The Ruins, where much of Salsola resides, are scattered from the Millstone Village nearly to the coast -- like bones, the bleached remains of a grand Chateau and its outbuildings sprawl in eerie, crumbling splendour. The stone remnants of buildings provide secretive pockets, often disguised with a protective growth of wild thistle. The stunning overgrowth of underbrush provides excellent cover.

Millstone Village Template: (Show)

(:table width=100% cellpadding=5:)
(:cellnr bgcolor=#CCC style='padding:10px;':) [+'''Millstone Residence'''+] ''(CHARACTER NAME)'' [-((:toggle show MResNAME:))-]
(:tableend:)
(:div3 id=MResNAME:)
(:table width=100% cellpadding=3:)
>>lfx20 clear p0<<
(:cellnr bgcolor=#ECECEC align=center:)'''Occupant(s)'''
(:cellnr:) '''Played Character''' [[<<]] ''NPC Name''
>>lfx60 p0<<
(:cellnr bgcolor=#ECECEC width=40% align=center:)'''Description'''
(:cellnr style='padding:0px 5px;':)
* '''Free Roaming Pets''': ---
* '''Stabled Pets''': ---

Description of residence.
>>lfx20 p0<<
(:cellnr bgcolor=#ECECEC align=center:)'''Former Occupant(s)'''
(:cellnr:)
---

>>clear<<
>><<
(:tableend:)
(:div3end:)
Millstone Residence (CHARACTER NAME) (Hide)
Occupant(s)
Played Character
NPC Name
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

---

Other

» See Salsola’s Territory page for information on other locations and the layout of the pack’s claim

Residences that fall neither within the Ruins or Millstone Village are listed as Other residences. These residences can be anywhere within Salsola’s territory, barring, of course, key areas of interest (ex. The Clinic) that are intended to be for public use. Housing found outside the Ruins, Millstone Village, or Amherst (The Marketplace, The Docks) locations are likely to be in greater disrepair. Building a home is also a viable option. In all cases, be sure to keep realism in mind with repairs and construction.

Other Template: (Show)

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(:cellnr bgcolor=#CCC style='padding:10px;':) [+'''Other Residence - LOCATION'''+] ''(NAME)'' [-((:toggle show OResNAME:))-]
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(:div3 id=OResNAME:)
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(:cellnr bgcolor=#ECECEC align=center:)'''Occupant(s)'''
(:cellnr:) '''Played Character''' [[<<]] ''NPC Name''
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(:cellnr bgcolor=#ECECEC width=40% align=center:)'''Description'''
(:cellnr style='padding:0px 5px;':)
* '''Location:'''
* '''Free Roaming Pets''': ---
* '''Stabled Pets''': ---

Description of residence.
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(:cellnr bgcolor=#ECECEC align=center:)'''Former Occupant(s)'''
(:cellnr:)
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Other Residence - LOCATION (NAME) (Hide)
Occupant(s)
Played Character
NPC Name
Description
  • Location:
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

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Note: Only houses that are occupied are shown. Houses that are not occupied are removed to reduce clutter.

3.1  Millstone Village Residents

Millstone Residence (Iverness) (Hide)
Occupant(s)
Iverness de le Ulrich
Description
  • Free Roaming Pets: ---
  • Stabled Pets: ---

A cute, stone and mud home. Ivy and vines litter the outside of the home where it's apparent someone has cut away these vegetations to reveal the open concept door, a large, graying hide sits over it. The homestead is roughly one huge room, and two small rooms which can be considered large closets at best, a large "den" and a fireplace within. The fireplace sits in a corner of the den, where near it, is an abundance of herbs and foliage that grows through the stone walls. In the opposite corner sits a small, broken table, where many papers are littered around. Inside the room is an assortment of furs that look to be moved on a daily basis.

Former Occupant(s)

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3.2  Other Residents

Other Residence - Amherst (Bogdan) (Hide)
Occupant(s)
pNPC Bogdan Kotovo
Description
  • Location: Residence within the Docks
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

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Other Residence - Amherst (Mirte) (Hide)
Occupant(s)
pNPC Mirte Haumann
Description

A homey dwelling along the main trading road within the Marketplace. It functions as both a tailoring workshop and place of residence, and has ample room for Mirte’s trading stall in front of the house. There is a fenced-in, open plot next to the house in which Mirte has turned into a makeshift pen for her horse.

Former Occupant(s)

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Other Residence - Amherst (Queensgate Garrison) (Hide)
Occupant(s)
pNPC Lace Valentine
Description

Description of residence.

Former Occupant(s)

pNPC Duncan de le Poer

Other Residence - Grimrun (Cole) (Hide)
Occupant(s)
pNPC Cole Eachan
Description
  • Location: Cabin near Grimrun
  • Free Roaming Pets: ---
  • Stabled Pets: ---

Description of residence.

Former Occupant(s)

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Category: Salsola