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Packs /
Crimson DreamsCrimson Dreams ![]()
Current Leadership
Past Leadership
Pack History
The idea for Crimson Dreams was originally discussed by Naniko D'Angelo, Savina Marino, Pilot Haddon, and Urma on August 26, 2008.1 However, it wasn't until September 21, 2008, that the pack was officially founded. Table of Contents (hide)
1. History1.1 Early History (September 2008 - Present)The idea for Crimson Dreams came about on August 26, 2008, when Naniko D'Angelo, Savina Marino, Pilot Haddon, and Urma all got together to discuss a future pack. Shortly after, a location similar to that of Twilight Vale's old territory was chosen for Crimson Dreams.1 All of the prospective members gathered and leadership was announced, forming the pack.2 2. TerritoryNestled between the northwestern region of Shiloh Hills and a small area of Ethereal Eclipse, Crimson Dreams encompasses a lightly forested area sprawling with vegetation of all kinds. To the southeast corner are the pristine waters of Rabbit Lake – a prime gathering area for much of the neighboring game. The territory itself seems to have a warm air about it, reflecting the feeling of security the pack was founded on. 2.1 Lenape River![]() Map of Crimson Dreams, by Alli Created by Alli.
The thin river snakes its twists and turns through the southern portion of the territory. The quickly moving water digs deep into the earth, but is hidden well by the surrounding forest and its shores are nothing just steep banks. One must be mindful not to run out of the wood and right off the bank. 2.2 HighrocksCreated by Alli.
Towering 200 feet over the river, the cliffs of Highrocks display the northern landscape of Crimson Dreams. If the powerful winds aren’t whipping across the rocks, the limestone and shale boulders create a wide and comfortable lookout. 2.3 Haven ManorCreated by Amber.
Haven Mansion is a large and towering structure made of bricks and cement that sits in the far eastern part of the territory. There are different sections of the mansion, including the foyer, front porch, kitchen, living room, and a large amount of upstairs bedrooms. There is also a secret passage that runs beneath it, but few know about this dark, dusty underground tunnel. 2.4 Cottontail MountainCreated by Alli.
Tucked in the forest behind the Crimson Dreams Mansion is the spacious but intimate Cottontail Valley. The narrow valley is littered with green grasses and wildflowers, a pleasant retreat for any beast. Prey frequent the nutritious grazing, and is cut down the middle by an old stonewall. 2.5 McNamara's LandingCreated by James.
In the Northwestern portion of the territory lays an old, rust-covered military cargo jet. The jet appears to have crashed; the front portion of it is crushed like an accordion, and there are large gashes in the metal of its sides. The jet carried many different kinds of supplies, and some boxes are scattered around it. 2.6 Skip CavesCreated by James.
The Skip Cave system lies to the Southwest of Haven Manor. There are a few smaller caves on the outside, but most of the caves are connected; those could be used for hiding in or as protection from the rain. 2.7 Silver ShowersCreated by James.
Silver Showers is the name of a series of small waterfalls that spring from the Lenape River. The river runs up for a short time along the Highrocks before tumbling down over a couple of drops of about ten feet each. 2.8 Riunione BeachCreated by Erin.
Where Crimson Dreams reaches to the Atlantic is where one will find Riunione Beach. Though much of the coastline in the Trenches is steep and craggy rocks, there is a natural path leading down to a secluded, beautiful, and peaceful sand beach. It is a perfect place to play in the surf or even have a nice little picnic. If one is a fan of spending a quiet day on the beach observing the ocean, there is no better place than Riunione Beach. 2.9 Koender WindmillCreated by Alli.
South of Haven Manor and west of Rabbit lake sits a quiet and gentle giant. Settled in a forgotten field whose grain was taken over by more native flora stands an ancient windmill. Constructed from river stones, it sits on a wide circular base. It was once the center of the Koender farmstead. Hollowed by time and decay, the inside holds only remnants of the inner workings that made the mill function. Only three out of the original four sails remain, though their shutters have been stripped from years of wind and weather. Though it looks docile the Koender Windmill still holds a few mysteries, its pieces rickety and old… How long it will stand is any beast’s guess. 2.10 Cinlia HollowCreated by Sara-Joe.
A large, beautiful forest of trees has grown over the remains of a military base. Some buildings are here and there but many have been overcome and hidden in the thick forest. The underground tunnels are still in great condition and spread throughout the forest like the small creaks and streams from the falls. 2.11 Old RedCreated by Melissa.
Just south of Haven Manor and to the West of Rabbit Lake is an old tall barn made by the humans. The building is made of wood, now faded red with paint and filled with holes, with an old rusty metal roof. Within the barn there sides are lined with wooden stalls filled with hay. 3. Pack Relationships
4. Culture
4.1 Laws
4.2 Customs
4.3 Traditions
4.4 RanksRanks are named after modern military ranks, and reflect a character's overall activity within the pack. They are separated into three main tiers, and two special tiers.
4.5 Co-RanksCo-Ranks are recognitions of a character's talents. If a member shows exceptional skill or interest in a particular field, they will be awarded a co-rank by the leaders. Current available co-ranks are Practitioner, Storyteller, Carpenter, Spiritualist, Cook, Teacher, Jester, Bard, Mediator, Sensei, Horticulturalist, Nanny, Courser, and Manciple. 4.6 Perceived Culture
5. External Links |
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