Marlowe de le Poer
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Marlowe de le Poer (MAHR-lo də luh por) is a coywolf living with a group of Loner called the Midnight Krewe. He is perhaps most known for his former connections to Inferni and The Troupe, though his equally violent behavior and history as a drug pusher are no secret. The only son of former Inferni Aquila Ezekiel, Marlowe was born alongside his two sisters as loner. Their single mother raised the trio in Scintilla, though Marlowe and his sisters traveled Inferni as young adults. Within his year-and-a-half membership there, Marlowe served as a trader and Triumvirate council member until his forcible removal and exile from the Clan following the war with Cour des Miracles. His involvement with a serial killer and his trafficking network would eventually take him as far south as Yuraw, where he lived against his will for over a year. With unclear motivations, Marlowe returned to Nova Scotia and the remnants of his old Clan. He would leave the area with a young relative after a brief stint as a member of The Cartel. On their way through Portland, a reunion between Marlowe and a cousin would soon lead to an ill-fated journey. In a whirlwind series of events, Marlowe and his new partner found themselves caught up in what seemed to be a straightforward enough task -- an ill-timed trade mission westward, to Michigan. Instead, their party was caught up by terrible events occuring in Erie. In the aftermath, Marlowe and Jethro separated from the group. They returned to Nova Scotia, where they connected with The Troupe. The group would later found La Estrella Roja, a tavern specializing in entertainment. Marlowe and Adina Inferni would depart the group for several months to carry on business in Portland. When Adina absconded with their goods, Marlowe attempted to locate her without luck. Frustrated, and thinking she may have returned to Nova Scotia, Marlowe gathered up what little remained and made his way back. He arrived to find his companions in turmoil, shaken by the death of Sawyer Cook. Despite attempts to carry on, within a month the group decided to depart the territory. Unwilling to abandon what had been a lucrative venture, Marlowe assumed control of La Estrella Roja. Unable to run the property alone, he began looking for help: and was lucky enough to find it in a group of wayward youths. |
Overview |
Biographical Information |
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Physical Description |
Affiliations |
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NPC Information |
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Assumptions |
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Plot Opportunities |
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1. Characteristics
1.1 Appearance |
Physical |
Marlowe is a medium-sized coywolf. Streamlined and compacted in build, he is thick in the chest and shoulders, with a boxy torso. Though his pointed face and red markings give him away as a coyote (notably, a Lykoi) he has a shaggy pelt and slightly longer-than-average fur. His coat is graying. A lifetime of violence has left plenty of scars on Marlowe, including several on his face. The largest, on his right forearm, shows signs of stylistic modification. Confident if cautious, Marlowe tends to always be alternating between an "at ease" sort of stance and single-minded "attention". He is never outright dominant, but if someone defers power to him (intentionally or not) he immediately assumes control and makes a point to show it. Marlowe visibly favors his left side, and walks with a limp in his right leg. |
Specifics |
Scars See details
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Interaction |
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Color Palette |
Pampas (#EAE8D4)
Paarl (#A65529)
Coffee Bean (#2A140E)
Emperor (#9A9577)
Eyes Amber (#FFBF00)
Nose, Skin, Paw Pads Woodsmoke (#0C0D0F)
Scars Silk (#BDB1A8)
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Reference Images |
1.2 Personality |
Summarized: Aggressive, Intuitive, Questioning, Narcissistic, Charismatic, Destructive Complex in many ways, Marlowe is a narcissistic man driven by his own intuition and critical way of thinking. Marlowe tends to belittle others, and can become highly aggressive when things don't go as he expected. He is especially critical of things that don't fit with his understanding of the world, conflicted as his own ideas are, and will make every attempt to tear apart what he believes is a fundamentally wrong viewpoint. Marlowe follows an Abrahamic monotheistic religion based on Pentecostalism and has become convinced that his actions are predetermined. Though less a matter of physical vanity, Marlowe's egotism is remarkably inflated—he rarely sees himself at fault, if ever, and assumes positions of authority when they are deferred to him. Marlowe can come across as confident and charming. He is an excellent observer of others, and tends to gauge his behavior based upon their own, adapting as the situation deems fit. Having spent most of his life in conflicts, and having come to expect confrontation, Marlowe believes that by enforcing his own presence he can control situations. When his harsh language proves either ineffective or too effective, he reinforces this with his physical prowess. Marlowe is quick to fight and fights dirty. Though both consciously and subconsciously aware of this, the tendency to seek out self-destruction seems to come naturally for Marlowe. He partakes in recreational drug and alcohol use, though his behavior is best described as addictive.
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Biases
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Sexuality
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Spirituality
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Substances Marlowe partakes in recreational drug and alcohol use, though his behavior is best described as addictive.
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1.3 Skills |
Note: Listed skills are those that the character has some significant talent or interest in to be noteworthy. Skills that have been mastered (and are best expressed as such) are marked. |
Main Focus: Horticulture, Manipulation, Intimidation
By sight, smell, and taste, Marlowe can recognize the presence of and use any plant he has come across before. Marlowe is able to make simple medicines, like tea and poultices.
Marlowe is able to dry and preserve plants, and has experience gathering from the wild. He has knowledge and experience with growing plants as well.
Learning how to fight was an early task for Marlowe, who trained under an assortment of elder teachers. Upon joining Scintilla, Marlowe began a much stricter style of training. He has active combat experience, having spent much of his youth in a war-torn area acting as a member of a fireteam, later performing duties as a warrior within Inferni. Marlowe is extremely skilled at hand-to-hand fighting and favors using knives. Though not a particularly fast shooter, Marlowe is capable of archery and has a high degree of accuracy.
A skill developed to and impress strangers has also made Marlowe a very capable thief.
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Auxiliary Skills and Hobbies
Boasting multilingual talents, Marlowe speaks with advanced skill in Spanish and Aymara. He has an intermediate understanding of Latin, and is elementary in Arabic, Ojibwe and Italian.
He is able to read and write in English and Spanish. Marlowe has a large vocabulary and is capable of forging handwriting.
Marlowe is extremely effective at bandaging and treating surface wounds. He knows how to clean deeper wounds and stitch them.
Marlowe was briefly trained by Harosheth Kimaris, and has practiced on himself and a few others.
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2. History
Marlowe has been a loner for a good portion of his life. The groups noted here do not cover these periods of time.
Duration: | 7 June 2013 - 1 November 2013 |
Ranks: | Youth, Soldier |
Youth and Adolescence
The only son of former Inferni Aquila Ezekiel, Marlowe was born alongside his two sisters within the Riding Mountains not long after his father abandoned his duty as Clan leader. His father had abandoned his leadership position in Inferni and been joined not long after by Sirius Revlis, the ex-Boss of Salsola. They would be joined by Clover Love Lykoi and her children, Lokr and Larkkin. Another ex-Inferni member, Enkiel Lykoi, bolstered their numbers with his own mate and son. Their traveling group, which lacked the formal organization of a pack, continued pressing ever westward.
The first six months of Marlowe's life were spent exploring, traveling, and learning alongside these people, and gradually becoming aware of the true nature of their migrant lifestyle. Eventually, though, bad luck (and remnants of the Boreas wolves) caught up to them. Forced to separate, Marlowe and his sisters traveled south with their mother. It was a difficult journey, but by June, they reached Scintilla.
Isolated and ostracized by their peers, the de le Poers did not remain part of Scintilla for long – they abandoned the war-torn area and traveled north, seeking their ancestral home: Inferni.
Duration: | 5 May 2014 - 15 October 2015 |
Ranks: | Bellum, Bellator |
The Beginning of the End
Suspicious of the unfamiliar leaders of the Clan, the trio remained loners for a time before finally deciding to stay.
Marlowe's skills and experience soon saw him acting in the defense of Inferni, where he rose to a position on the Triumvirate. Despite this, secret involvement with a drug-trafficker named Campion soon began bringing about changes in Marlowe, who began abusing stimulants. Even the war between Inferni and Cour des Miracles War did not prove enough to keep Marlowe from participating in substance trade and use. His unexplained absences (as well an increasingly toxic relationship with Vicira Tears) eventually cast suspicion over him in the eyes of many within Inferni, but most importantly, then-leader Vesper. After a particularly violent argument between the two, Marlowe orchestrated the final (and unnecessary) battle of the war without her knowledge and attempted to flee from prosecution once this was discovered. He managed to escape with his life, exiled and named an enemy of the coyote Clan.
His choice to join up with his trade partner proved an ill-fated decision, as Campion had kidnapped Osrath Eternity, a high-ranking member of Salsola. Fearing reparations from her powerful pack, Marlowe aided in her escape. When Campion discovered this, he assaulted Marlowe. Though Osrath's attempt to kill Campion saved his life, Marlowe was left severely wounded. It was only with the aid of a childhood friend, and a woman he had met previously that Marlowe managed to stay out of the grave, taking refuge under her protection. However, when the truth of his status as an exile was discovered, Marlowe was forced to leave. Pazuzu accompanied him, though not for long -- after a particularly nasty fight with the jackal, Marlowe found himself alone.
Duration: | Summer 2016 - November 2017 |
Ranks: | Outsider |
Exile
He soon became entangled in the remnants of Campion's trade network, taken prisoner by Gutsavo Salazar. These two men soon found themselves sharing a common problem, owing debts to a trade network with considerable reach. Fate had other plans for them, however. When a boat they were taking south was caught and capsized in the chaos following the Red Star falling, the two men used this as an opportunity to fake their deaths and escape. Marlowe found himself without a choice in the matter of what to do after, and traveled to Yuraw, where Gustavo resumed his work with Marlowe's "help". Conflict never seemed far away, however, and growing tensions in and around the city eventually reached explosive violence. When Yuraw descended into chaos, Marlowe fled.
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Duration: | 1 September - 15 November 2018 |
Ranks: | El Caballo |
Survivalism
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Duration: | ?? - 21 June 2022 |
Ranks: | The Shark |
Duration: | October 2022 - Present |
Ranks: | The Tower |
Golden Years
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Cras commodo arcu sed faucibus tincidunt. Mauris et ipsum a sem pharetra ultrices tincidunt nec quam. Aenean efficitur nibh at tortor maximus, eu convallis tellus aliquam. Quisque ut facilisis nunc, nec lacinia nibh. Sed malesuada erat mauris, quis fringilla magna condimentum at. Vivamus sit amet aliquam neque. Etiam vitae rutrum libero, sed ullamcorper orci. Donec vel nisi in quam fringilla lacinia sit amet sit amet ex. Cras consequat felis vel consequat semper. Pellentesque fermentum magna in consequat viverra. Vestibulum elementum, est vitae euismod eleifend, dolor lectus rutrum mi, a viverra augue mauris varius metus. Donec sed ex et nulla venenatis posuere. Pellentesque finibus tincidunt purus vel dignissim. Ut eu ultrices lacus. Nunc lacinia scelerisque tellus sed dignissim.
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3. Relationships
Family |
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Other Relations |
Notable |
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Minor Relations |
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4. NPCs
cNPCs:
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yNPCs:
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Maya (Geoffroy's Cat) | ||
Basics | Description | OOC Assumptions |
via Wikipedia |
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Around Midnight Krewe:
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Skills & Abilities:
Description: Personality: History: |
Jecamiah (Grade Horse) | ||
Basics | Description | OOC Assumptions |
By Despi |
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Around La Estrella Roja:
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Skills & Abilities: Unshakable warhorse, with rigid focus.
Description: Personality: Jecamiah is an intelligent, experienced, calm horse. He is more or less apathetic to his handlers, though he refuses to let himself be put into danger with someone he does not trust -- he should be worked with individually if he's to run into battle.
History: Originally from Zion, this mustang was trained by his original owner, a member of the Boreas faction.
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Machiavelli (Mustang Horse) | ||
Basics | Description | OOC Assumptions |
By Alaine |
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Around La Estrella Roja:
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Skills & Abilities: High endurance, fast over short distances.He knows his name and especially responds to Marlowe's voice. Trained to respond to specific whistles -- he is less likely to do so now.
Description: Personality: Generally unfriendly. A horse that's extremely wary of Luperci, the mustang will run if approached and cause a commotion and fight if he cannot. Previously used as a bronco, he becomes aggressive when in uncomfortable situations.
History: Originally from Zion.
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5. Miscellaneous
Trivia |
Notes |
1 Plains Coyote, Northeastern Coyote ⇑ 2 Great Plains Wolf, Mackenzie Valley Wolf, Eastern Timber Wolf, Red Wolf ⇑ 3 Minor percentage: mixed breeds, unidentifable. ⇑ |