Key Fennel

Key Fennel

by Raze

Player

Aly

More Info

Forum Profile

Basics

Date of Birth

17 November 2010

Gender

Female

Alignment

True Neutral

Name

Pronunciation

kee fah-nel

Nickname

Sìth

Meaning

A piece of metal to seal and open locks
A type of plant

Heritage

Birth place

Ireland

Species

Domesticated cat

Subspecies

Feral breeds, flame-pointed Siamese

Luperci

Ortus

Currently

Current pack Creature
Current rank Domesticated cat

Previously

Pack Ranks
Creature
30 Jul 2011 - present
N/A
Fennel Clan
17 Nov 2010 - 30 Jul 2011
Heiress

Character is the son/daughter of Character? and Character?. S/he is a species, born into Area?. S/he arrived in 'Souls, heading to the Pack? to join in Month Year. S/he did some other things, like getting a mate, having or adopting puppies, leading a pack, or other superawesome stuff.

On this page... (hide)

  1.   1.  Lifestyle
    1.   1.1  Speech
    2.   1.2  Abilities
    3.   1.3  Residence
    4.   1.4  Inventory
  2.   2.  Appearance
    1.   2.1  Build & Species
    2.   2.2  Coloration & Fur
    3.   2.3  Modifications
    4.   2.4  Accessories
  3.   3.  Personality
    1.   3.1  Demeanor
    2.   3.2  Ideals
  4.   4.  History
    1.   4.1  Timeline
    2.   4.2  Threads

1.  Lifestyle

1.1  Speech

Describe accent, general pattern of speech, whether confident speaker or not. Note mannerisms regarding speech -- e.g., "um" or "er?" a lot.

Do they speak loudly and clearly, or do they mumble words? Are they prone to speaking very fast, stumbling over words and occasionally mixing them up, or do they speak slowly and deliberately, rarely fumbling their words or losing their train of thought?

It's very helpful to actually reflect this in your post, and having a more concrete idea of how your character speaks and sounds can help you write dialogue, which is arguably one of the hardest aspects of writing to do well. Some players even choose particular actors or actresses to represent their character's voice -- consider linking to a Youtube clip of this person speaking!

1.2  Abilities

Strengths

Strength

CHARACTER learned how to skill in AREA from CHARACTER. Otherwise, Character engaged in PRACTICE to help sharpen this skill. Possibly think about: character's biggest accomplishment/worst failure with skill?

Weaknesses

Weakness

CHARACTER has/has not attempted this skill. Why are they bad at it? What went wrong? Could they improve themselves, or are they incapable?

1.3  Residence

Character resides in the Territory of Pack? in her den/house/hotel/hovel/hole in the ground (see map). A basic description of the house would go here, along with a short description of any housemates' arrangements.

Previous residences could be listed in a separate paragraph.


1.4  Inventory

Spoils

  • Shiny things--jewelry, coins, machine bits, etc.
  • Papers with useful information on it, such as tutorials written by luperci to do certain things and maps.
  • Flute.
  • Flint.

Personal Objects

  • Irish flag.

2.  Appearance

Character is a species and looks like a typical species. Some basic description goes here. When doing your sizing chart it's supremely helpful to input both metric and imperial numbers, and Google can quickly convert the numbers for you!

Sizing Chart

Form

Weight

Height

Cat

107 lbs
(48 kg)

32 in
(82 cm)

2.1  Build & Species

Are they tall or short? Lean or chubby? How do they carry themselves -- confidently and proudly, or humbly and unassured? There usually aren't significant differences between body types from Lupus to Optime -- lean, thin individuals will remain lean and thin, and thick, muscular individuals will remain thick and muscular.

If they're a hybrid, you can talk about what species your character most resembles, and how the different species play into their appearance -- e.g., doggish build, wolfish undercoat, coyote muzzle, etc.

2.2  Coloration & Fur

Coloration -- many players use Name That Color to help themselves with coloration. If you'd like to show exact colors, Woody Brown is an example for you. If your character has a varied pattern/coat, you can discuss it here. Don't forget to mention their eye color, either.

2.3  Modifications

  • Scars:
    • None!

2.4  Accessories

  • Always wears a tarnished, golden key on a piece of strong twine.

3.  Personality

In a world full of wolves and other dangerous creatures, the Gaelic cat is a pretty brave soul. Despite the fact that she is at a disadvantage, she is optimistic and seems ready to face anything that life has to throw at her. She has a very suave way about her, and her demeanor is easy to get along with. But, don't let that fool you--she is a trickster and a bandit. While friendly, she is secretive, and has an air of business about her. She will socialize, but rarely would she go beyond acquaintances unless the creature is worth the relationship. She sees all her ties as deals; if one does not benefit her and her goals, she will kindly cut off the line and avoid the person hence forth. She is very straightforward with what she wants, and it is unlikely she will hear others' opinions. She can be impulsive, having to have quick reactions or else it could result in her demise. This trigger will be used in normal situations as well, and she can easily snap at others, and just as easily forgive afterwards. She can jump to conclusions, and will believe whatever her instincts tell her.

  • Fears:
    • Spirits, water, punishment
  • Motivations:
    • Her goals, protection of close friends, success, possession, power
  • Traits
    • Brave, sly, secretive, formal, judgmental, implusive
  • Alignment: True Neutral

3.1  Demeanor

  • Sarcastic with strangers, even more so with known others--but on a more playful level.
  • Very formal, and can drive a hard conversation when it comes to business.
  • Judgmental and vocal--she will voice her opinion, but then most likely not listen to your's.

3.2  Ideals

Biases

  • Species: Canines are ignorant in general. Only a few are smart enough for her to respect. She is respectful of her kin, except for those who allow themselves to be a "pet" to other canines.
  • Non-Luperci: No different from the up-walkers.
  • Human Behaviors: Key finds human things very interesting, but doesn't particularly fancy luperci lifestyles.

Sexuality

Strictly heterosexual. She rather avoid attaching herself to others, seeing that she dedicates her life to her goals and pleasure. But, she's still a girl, and will be subjected to affections if the individual fancies her.

Substances

Has tried alcohol before, but doesn't find it intriguing. Never attempted drugs, and probably never will.

Spirituality

She has a strong rooted belief in spirits, and if she respects anything in the world, it's them. She believes she is protected and guided by her past ancestors, and feels as if specters and wisps live around them and are there to either help her or tempt her from her goals.

4.  History

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4.1  Timeline

YYYY

Month

  • Occurrence [1]

4.2  Threads

YYYY

Category: Creatures