Jethro Lykoi

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  1.   1.  Appearance
    1.   1.1  Basics
  2.   2.  Skills
  3.   3.  Relationships
  4.   4.  NPCs
  5.   5.  History
  6.   6.  Post Log & Archives

By San

Jethro Lykoi is coywolf. He is currently a member of The Troupe, a band of loners living in Fort Cumberland.

The son of mates Antioch de le Poer and Versace Inferni, he was born in Inferni alongside his sister Adina during the spring following the Second Boreas Conflict. He has one living younger brother, Credence.

Jethro would remain a member of Inferni until the dissolution of the Clan following the Inferni-Salsola War. Too young to be an active participant, Jethro would nevertheless witness the violence and suffer firsthand when his home was burnt to the ground. Though he and his family remained with Inferni as its leadership and position changed, death and misfortune followed him. Following the death of his mother and disappearance (and presumed death) of his father, Jethro and his siblings disagreed with how to proceed and fought. Left behind when Adina and Credence abandoned the territory, Jethro joined The Cartel to remain with his former clanmates. However, as frequent instances of risky events began to unfold, Jethro's growing doubt in the group's survival would give him cause to leave The Cartel and Nova Scotia at behest of Marlowe de le Poer.

The pair traveled south as the winter stretched on, and while in Portland joined a small party being sent on a trading trip. This group worked their way southwest until they were unable to continue. Snowfall would see them delayed in Erie, where curious events were taking place. These came to a fiery conclusion in no small part due to their group's interference. In the aftermath of the catastrophe, Jethro and Marlowe separated from the party.

They have since returned to Nova Scotia, and have most recently been "hired" by The Troupe.


Overview

Basics

Name

Heritage

NPCs

Etc.

  • Date of Birth: 5 March 2017
Human Age: 30
  • Gender: Male
  • Luperci: Ortus
  • Rank: Loner (1 August 2018 - Present)
  • Affiliation: The Troupe (14 August 2019 - Present)
  • Pronunciation: JETH-ro
  • Etymology:
    • Jethro: abundance
    • Lykoi: wolf
  • Significance: According to the Old Testament, Jethro was a Midianite priest who sheltered Moses when he fled Egypt.
  • cNPC: ---

PLOT OPPORTUNITY!

RELATED ADOPTABLES

OOC ASSUMPTIONS!

  • None at the moment.
  • None at the moment.
  • Jethro lives with The Troupe, a Loner band made up of traders and performers. Characters who have interacted with the group are likely to catch his scent in the area.
  • Characters may have seen Jethro and Marlowe traveling together, though any interaction must be discussed.

1.  Appearance

1.1  Basics

Essentials

  • Species: Coyote; he has a "wolfish" look to him, suggesting hybridization.
  • Fur: Thick, double-coated.
    • Optime Hair: Shaggy, grows in his bangs. Amazing highlights.
  • Facial Features: Pointed, sharp looking. Red ears and Lykoi streak on his muzzle that tapers out beneath his forehead. Jethro regularly applies sooty ash beneath his eyes, which have paler markings around them otherwise. He will sometimes paint stripes on his face as well. =^.^=
  • Build and Size: Lean and fit, slightly skinny. Jethro is slightly above average size for a coyote.
    • Lupus: 50 lbs (23.5 kg) ↔ 27 in (68.5 cm)
    • Secui: 131 lbs (59.4 kg) ↔ 40 in (101.6 cm)
    • Optime 200 lbs (90.7 kg) ↔ 6ft 5in (77 in) (195.5 cm)
  • Scars:
  • Humanization: Moderately high. Jethro wears clothing, decorates with ash markings, rides horses, and makes use of tools and weapons.
    • Jewelry and Accessories: Both of his ears are pierced.
    • Gear: Quiver, cloak, belt, horse gear, camping gear
    • Weapons: Bolas, bow, knife

Interaction

  • Scent: Lykoi, de le Poer, smoke, grass, wildflowers, horse, cat.
  • Speech: Jethro's voice is slightly nasally. He's secretly a really good singer.
  • Quirks, Gestures, Etc.: Has a habit for chewing things. Occasional smoker. Scowls a lot.
  • General Posture and Body Language: Confident stance, known to be pushy. Defensive.

By Raze, Libri, and Mel!

Palette

Tawny all over, Jethro has a lighter underside, mouth, and paws. He has telltale Lykoi markings – his red ears and nose make his heritage obvious to those in the know. Ashy and darker grays can be found around his shoulders, thighs, back and tail.

Fur

 Malta (#BDB2A1)
 Pale Oyster (#988D77)
 Pablo (#776F61)
 Bull Shot (#864D1E)
 Merlin (#413C37)

Eyes

 Vesuvius (#B14A0B)

Nose, Skin, Paw Pads

 Oil (#281E15)

2.  Skills

Strengths

  • Combat (Journeyman): Jethro's father began training him at a very young age in four-legged combat. When he was able to shift Jethro picked up using a bolas, which has remained his preferred weapon. He has further learned hand-to-hand combat directly from Marlowe de le Poer and through active experience.
  • Trapping (Journeyman): Capable of making several types of trap of various size.
  • Animal Care (Journeyman): Jethro has assisted in caring for horses since he has been able to shift. He has some experience with livestock, though can be heavy-handed with them. He's really good with cats, which are his favorite animal.

Weaknesses

  • Bad Habits: Jethro frequently chews sticks, bones, and antlers. He smokes tobacco and cannabis.
  • Dependent
  • Obstinate

3.  Relationships

Family

Extended Family:

He has ties to the de le Poer, Lykoi, Damaichu, and Massacre families.
Italics indicates an unknown relationship, smaller text indicates an off-board relationship

Key Relations

  • Marlowe de le Poer, a distant relative, was said to be a traitorous soldier from the old days of Inferni. When he did not seem to fit this expectation Jethro saw fit to re-unite him with the remnants of the Clan, where they remained for several weeks. During this time, the pair began working together more closely despite growing more isolated from the group. Jethro would eventually leave The Cartel to travel with Marlowe.
  • Malik Amaranthe, the Troupe's Bard.
  • His twin sister Adina Inferni.

4.  NPCs

cNPCs:

yNPCs:

  • Current: ---
  • Previous: ---
  • Jethro is overly protective of his animal companions.
  • Jethro has a super soft spot for cats, and often tries to befriend them. He is likely to aid a cat if he is able.

Basics

Summary

Can be Referenced...

Flea (Domestic cat)

  • Gender: Male
  • Species: Domestic Cat
  • Date of Birth: October 2013
  • Onboard?: Yes
  • Size: Lean and small, a little underweight.
  • Key Features: Long legs, large ears.
  • Coloration: Red tabby. Olive-green eyes.

Around The Troupe:

  • Seeing him…
    • …hunting around the area.
  • Knowing that he belongs to Jethro.
  • More Information »

Skills & Abilities:

  • Flea is a great hunter of small prey -- mice, shrews, etc. -- and has a rather high prey drive. He's a great teacher to the other young mousers.
  • He knows a small smattering of High Speech, but this speech is slurred with a feline accent and mostly consists of simple phrases and courtesies. Sometimes he'll mutter a variation of "Go away, Flea" if someone seems irritated with him.

Personality:

  • Likes cats, horses, coyotes, anything with a pulse that will love him~
  • Likes to maul and decapitate and otherwise torture and eat small fuzzy animals!
  • Dislikes being alone.

History:

Flea was born in a litter of three to a feral queen in The Dampwoods. A couple months after his birth, his mother was killed. The orphaned kittens were found by Bridget Rhiannon and Vesper. Flea was taken in by Vesper, his siblings by Bridget.
Vesper reluctantly raised and took care of Flea out of some goodness of her heart, though while she brought him food and more or less looked out for him, she berated him constantly for his obnoxious clinginess. She quit providing and caring for him the moment he was able to hunt for himself.
After Flea's attachment issues became too much for her to bear, Vesper gifted the young cat to her daughter, Vicira, to get him out of her hair.
When Vicira moved to the Great Village, Flea decided to stay behind with his feline friends -- though he still felt abandoned.
Flea soon after found a home with Versace Inferni, who took him in after he "saved" one of her children from a rat.
Present during the D'Neville Mansion fire, Flea was brought to safety by Jethro Lykoi.
Following Versace's death, Jethro assumed guardianship of the cat.

Tobi (Grade Horse)

  • Gender: Male
  • Species: Draft Grade horse
  • Date of Birth: Spring 2011
  • Onboard?: Yes
  • Size: He is a large horse, towering over most average sized animals.
  • Key Features: His thick limbs and broad back give a nod to his draft blood, which almost completely eclipsed his mother's breeding.
  • Coloration: Chestnut. Tobias is completely Sepia Skin in coloration. He has a white sock on his right forehoof, and a coronet on both left hooves.

Around The Troupe:

  • Seeing him…
  • Knowing that he belongs to Jethro.
  • More Information »

Skills & Abilities:

Tobias is a good riding horse for heavier canines -- his sturdy frame and size make him an ideal choice.

Personality:

Friendly and eager, Tobias is not a difficult horse -- though neither is he suited for beginners and the completely inexperienced.

Gear:

Saddle with horn.
A leather hackamore.

History:

2011: Bred within Inferni. Born to Merab and Viggo.
2012: Completely broken to harness.
2013: Broken to saddle and rider.
2014: Sired Pollyanna.
2016: Sired Kallai.

5.  History

Previous Packs and Ranks

Inferni (5 March 2017 - 1 August 2018)
Evocati, Tirones
The Cartel (17 August 2018 - 15 November 2018)
El Gato

The son of mates Antioch de le Poer and Versace Inferni, he was born in Inferni alongside his sister Adina during the spring following the Second Boreas Conflict. The early months of Jethro's life were largely uneventful. He grew up in a large family with many extended relatives. As a boy, he frequently got in (and out) of mischief, but did not experience real tragedy until the untimely death of his older brother Omar during the Second Boreas Conflict. The war that followed would prove to be equally terrible; and when Salsola eventually launched a surprise attack to burn down the D'Neville Mansion, Jethro was among those who survived the fire. He and his family traveled with the Clan when its new Aquila decided to abandon the territory. Not long after the coyotes began to settle into their new claim, Jethro's younger brother Credence was born.

What little peace they found was soon destroyed by his mother's untimely death. As his father began to grow distant from the family, Jethro and his sister began taking more active roles in raising their brother. Feeling the pressure of these difficult living conditions caused Jethro to grow up quickly, spearheading most of his focus into aiding the Clan and his family any way possible despite his rather surly attitude. This would not be enough to prevent the tragedies which followed, or the eventual disappearance of his father.

As conditions deteriorated within the clan and tensions rose, his siblings decided to abandon their home. Their timing would prove fortuitous; the following day, Vicira Tears would disband Inferni. Furious, Jethro found himself torn between two impulses -- to follow his siblings or to remain.

He chose to stay behind, believing they would eventually return, and joined the remnants of his clan. Towards the end of summer, the return of Marlowe de le Poer would complicate Jethro's life. Though he remained with the small group (now calling themselves The Cartel), Jethro's emotional turmoil proved susceptible to his perceptions of the group. Feeling exposed and unprepared to fully trust the group, Jethro was further isolated by outside influence. In early winter, he and Marlowe left the Cartel and Nova Scotia behind.

By the time Jethro and Marlowe reached Portland, no real decision had been made as to where to travel. Jethro was uncertain as to which direction his siblings might have taken, and no one in the Portland area recalled seeing them. Marlowe, however, was recognized by his kinsman Pazuzu Lykoi, a traveling healer and mystic who had long been in the company of other, familiar faces.

Though the more complicated history between Mara Savoy and Marlowe was unknown to Jethro, their conscription into her service became apparent soon enough. A long distance journey to procure promised goods seemed like a simple enough task. Their traveling companions expanded to include Tiamat's party – her brother Lotan, apprentice to Pazuzu, and Marlowe's niece, Rahab. The trip went well enough, though Tiamat and Marlowe often butted heads, and they made excellent time.

A blizzard (further enhanced by lake-effect snow) delayed them in Erie. Bogged down by impassable weather, the group began familiarizing themselves with the locals. In particular, one group of Luperci caught their attention. Suspicious of their behavior, after some discussion the party agreed to investigate. This decision would prove disastrous.

6.  Post Log & Archives

2018

  1. this chain reaction
    Ignacio and Jethro prepare Clan horses for a ride and play a game of numbers. They encounter Nazario del Bosque, who joins them on their patrol.
  2. [M] take your place inside the fire
    Following the murder of his aunt, Jethro witnesses his father, cousin, and Clover take justice into their own hands and hunt down the killer, Izual Massacre.
  3. running on fumes
    Otilie Novak joins Inferni.
  4. [M] Insidiousness is not ingenuity
    When he discovers Johnathan Winthrop making traps, Jethro watches him work and asks about where he found his supplies.
  5. surely we are also permitted doubt
    Recognizing Antioch's absence as peculiar, Jethro and his brother Credence argue. After their fight, Jethro storms away. He is found by Otilie, who shares her catch with him.
  6. [M] Sic Semper Tyrannus
    At a secret meeting, Jethro's cousin Boone Winthrop suggests nothing short of rebellion. Jethro is dismissive of the idea.
  7. how this world can beat you down
    Jethro finds his siblings and the family horses gone.
  8. so comes snow after fire, and even dragons have their ending
    Inferni disbands. A frustrated Jethro takes a horse and leaves.
  9. where we go matters less than what we notice
    After several days on his own, Jethro returns to the Clan's old caverns. Clover and Vesper tell him about those who left, and Jethro has a little breakdown.
  1. when the hurting and the pain has gone we will be strong
    Jethro seeks out the remnants of Inferni.
  2. a dark wood where the straight way was lost
    The smell of smoke draws Jethro to a loner.
  3. through me you go amongst the lost people
    After some debate, Jethro brings Marlowe back to the Cartel.
  4. [M] Piggy
    Boone Winthrop brings Jethro and Marlowe along to investigate a loner's camp. Things become violent, and they kill the men before looting them.
  5. [M] Buy me a sandwich!
    Johnathan Winthrop brings a deer back to The Cartel's campsite. Jethro helps him butcher it.
  6. This is how we live our lives
    Faith and Dahlia run into Jethro on their way to The Cartel's campsite, and accompany him while he checks his traps.
  7. the evil league of evil is watching so beware
    Marlowe's horse Taz picks a fight with Jethro's horse. While the two men deal with the aftermath, Boone observes.
  8. somewhere between the soul and soft machine
    Jethro and Marlowe visit the remnants of Krokar, and find ill omens. When Marlowe admits his plan to leave, Jethro gets swept up in the idea and joins him.

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2019

  1. keep your luck with pilgrimage
    Jethro and his feline companions fish by the banks of a river. They are discovered by Shoal members, Milos Parhelion and Keabetswe. Though Jethro remains wary, he asks about the Cartel and accepts fishing advice from Milos.
  2. Thought I was climbing out, but it's dragging me down
    Though Jethro and Marlowe manage to find where The Cartel has settled, they are surprised to find it changed -- now Del Cenere Gang. They are met by Clover and Vesper, but his grandmother's hostility towards Marlowe shakes Jethro. When tempers flare in the wake of misunderstanding, Jethro and Marlowe leave.
  3. [M] maybe we have to break everything to make something better out of ourselves
    Following their horrible meeting, Jethro and Marlowe camp out in Amherst. After attending a show at Biff's Bar, a drunk and angry Jethro picks a fight with Marlowe. They are interrupted by Mateo Salcedo. Upon discovering his identity and realizing their connection, Mateo invites the pair back to The Troupe's camp.
  4. you're walking into victory, even in your darkest hour
    Mateo brings Jethro and Marlowe back to his group's campsite. The pair join The Troupe.
  5. everyone dances in the fast lane
    Guarding Marlowe while on a shady trade deal, Jethro runs into Nazario del Bosque.
  6. a forest on fire can pave the way to what becomes
    When Clementine Salcedo comes looking for her uncle, she finds Jethro instead.
  7. Nothing is a waste if you learn from it
    A chance encounter with Pascal Sadira stirs up the dark shared past between himself and Marlowe.
  8. broken by the back of it, hanging on a thread of it
    Jethro and Marlowe find fellow Troupe member O'Brien practicing with his throwing knife.
  9. [M] our days are never coming back
    Information about a fight club draws Jethro to Halifax. He finds and participates in a match, sparring against Galilee Haskel.
  10. [M] oh, come on, hesitate, hesitate
    The Troupe relaxes in their temporary shelter, and Clementine Salcedo comes for a visit.
  1. never careful what they do, what they know
    Malik Amaranthe completes a trade. Jethro accompanies him.

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