Dion Akreon

by Nina

Dion Akreon is the great-grandson of Catherine Akreon Joily, grandson of Luna Crescentia Akreon, and youngest child of the Augustinia pack leader, Araguia Akreon.

After leaving his birthpack, Dion made his way to Nova Scotia in search of the AniWaya tribe, looking for information and sanctuary for some of his people. After spending some time as a member of the tribe, the Red Meteor struck and shook him and his beliefs which are such an integral part of him. He wandered the lands for a short while looking for answers when his spirit guide, Aiyana, told him to go back to Augustinia with directions to the Great Tribe, which she knew.

Dion spent two months back in his birthpack, helping to plan the trip of the few who would brave into a new settlement and those who would go to the Great Tribe. He received his honors and thanks, Catherine gave him his Capitol arm tattoos shortly before passing away, and his eldest sister took the mantel of Capitolina. After the funeral, he returned to AniWaya with a heavy heart, but he owed it to Aiyana, who didn't leave him during time away from the tribe. Upon his arrival, he learned that soon the tribe would disband and leave those lands. Suddenly feeling lost once again, he stays in his cabin by the Moonstone Lakes, reclusive and in grief.

A few months after, Dion found a coydog injured near his home, trampled by the local horse herd in a failed hunt. Helping to nurse the smart-mouthed male back to health shook him out of his routine and then he found himself unable to get rid of Kairos Horne, who still lives with him in his cabin.

Overview

Basics

Heritage

NPCs

Etc.

  • Date of Birth: 12 Jun 2012
  • Gender: Male
  • Luperci: Ortus
  • Mate: --
  • Residence: Hermit's Cabin, Moonstone Lakes
  • cNPC: Kairos Horne
  • Minor NPCs:
    • Aiyana: Dion's spirit guide (Western hognose). Sweet, kind and motherly, she enjoys a companiable silence, but when she speaks she is warm and loving, always open to sharing her wisdom and advices if asked for them, or if she notices you need them.

Pack information

OOC Assumptions

Pack: Loner

Characters may assume and reference the following without discussion/asking:

  • Spotting him by the Dampwoods and the Quartz Shoreline
  • Getting your ass kicked by some staff-wielding priest near the Moonstone Lakes if you strayed too close to previous AniWaya territory

Appearance

Essentials

  • Species: As a wolfdog with low content, he looks more like a wolfier version of a husky. It's not obvious unless you take good look at him. Otherwise, he might as well just be a dog.
  • Fur: He has thick and long fur, suitable for the cold. During the summer, he keeps most of it trimmed. He keeps the fur on his arms and feet very short to show his tattoos.
    • Optime Hair: A moppy bundle of short wavy locks, sticking out every direction.
  • Facial Features: Dog-like, with only a faint trace of wolf features.
  • Build and Size: He is well-built, not fat nor thin, and short for one with his heritage. Certainly shorter than normal, but not tiny. He stands straight and confident, but not aggressively so.
    • Lupus: He ressembles largely a Siberian Husky, but still some of his mixed heritage shines through. His ears are smaller and rounder like a wolf, his eyes a greenish-gold, smaller paws, longer pelt and narrow chest like mixed-breed dogs.
    • Optime: His shortness shows far more in this shape, although he maintains his fine built and coloration.
  • Humanization: Very high
    • Pratically always in Optime, wears clothes and accessories, has tattoos and piercings.
  • Scars and modifications:
    • Scars: Two slashes on the back of his left hand, one puncture on his right wrist, a slash on the left side of his snout
    • Piercings: Earrings on both ears.
    • Tattoos: A Snake Tree tattoo on his left arm, a Cloud Hawk on his right arm, and geometric tribal designs on both his feet.

Coloration

  • Fur:
    • His husky pattern is primarly Russet (#814619)
    • Otherwise, he is a solid Vista White (#FBF8F6)
  • Markings:
    • His fur is banded with shades of Cioccolato (#542A0B) and Bronze (#371B07)
    • The edges of the pattern, nose bridge and ears are Kilamanjaro (#251003)
    • Around the top of his eyes and highlights of his fur are Paarl (#A56331). A diamond-shaped mark on the stop of his nose is of the same color
  • Eyes: Plantation (#295D39), with flecks of Chalet Green (#4F6639)
  • Optime Hair: Same as rest of fur
    • Nose and Paw Pads: Crowshead (#120B05)

Palette

Paarl (#A56331)
Russet (#814619)
Cioccolato (#542A0B)
Bronze (#371B07)
Kilamanjaro (#251003)
Vista White (#FBF8F6)


Plantation (#295D39)
Chalet Green (#4F6639)

Interaction

  • Speech: Soft, calm, warm and friendly. He speaks like the kind of person you could probably tell your whole life sotry and he would listen, not judging, let you cry on his shoulder, give you a hug and make you tea until you felt better. When singing or storytelling, he pours his soul into it, breathing life and emotion to it. When feeling particularly introspective, his tone leans towards cynical and standoffish.
  • Scent: Dirt. He smells like dirt. Also like wood, berries and freshly-cut grass. When wearing body paint, he gains a few notes of maple and crushed vegetables that sometimes hides his natural musk.
  • Quirks, Gestures, Etc.: He gets antsy when embarassed and will try to find something to do with his hands, or he'll just wring them about. He also paces and babblers a lot when anxious. When sad or lonely, he rubs a thumb over his tattoos or mess with the prayer beads in his belt.
  • General Posture and Body Language: He holds himself with a calm confidence, a steady and welcoming presence in the room. He is open of his emotions, leaving no doubts of them in his expressions. He moves steady and sure, not in a rush nor too slowly. It's rare, but when he really gets piped up about something, he starts to gesticulate widely, as if words aren't enough and he has to use his whole body.

Wardrobe

Dion is always wearing his priest robes. A buckskin coat with dyed rims that rides low on his shoulders, kept in place by a sash of red cloth and a string of belt and rope. Beneath it, brown loose legging wrapped tight to his shins and his waist, a tailed skirt of beige buckskin decorated with embroidery. He wears his leather collar proudly, the copper tag covered in symbols of his birthpack representing his name, rank and honors.

Jewelry and Accessories

  • Leather collar with copper tag and decorative beads
  • Necklaces of amber stones and horse tail bones;
  • Earring of pigeon feathers and leg bone;
  • Carved wood rings;
  • Bracelets of horse hair, wooden beads and nacre;
  • Praying beads of dyed red clay;
  • Belts of leather, carved bone and woven string;

Clothing

  • Leather and cloth vest (for hunting and very cold days)
  • Dyed buckskin coat
  • Decorated cotton skirt
  • Dark brown leggings and waist wrap
  • Snake skin sash

Forms


75 lbs (34 kg)
27.7 in (70.5 cm)

Lupus

He hardly ever takes this form, except during some rituals that requires it.


140 lbs (63.5 kg)
38 in (96.5 cm)

Secui

Usually takes this form while hunting.


172 lbs (78 kg)
5ft 5in (65 in / 166 cm)

Optime (Preferred)

Always on Optime except maybe during hunting or when a certain ritual requires him to be in another shape.

Personality

Nice Guy | Jade-Colored Glasses |The Aloner | Barefooted Sage | The Medic | Green Thumb | Bi the Way

Dion is a very dependable and gentle creature, fiercely loyal to his friends, and even more so to his family. For someone dear, he'll go way out of his way to help, and will always be there for the good and the bad times. He gets lonesome easily, and will get terribly clingy. The loner life doesn't suit him, but he makes friends easily. It's wasn't always the case, but now it's rare to catch him talking to a tree or a rock like they've been life-long friends, when he isn't praying and talking to the spirits. He thrives around others, especially in a tightly-knit community, being such a charitable and sensitive person. He also cherishes traditions and customs, his culture being one of the things he's most proud of. That said, he can be a bit self-absorbed and will, sometimes, go a bit overboard on his pride, and not shut up about his birhtpack and family, his teachings and other assorted things. He's like a proud mother hen clucking away about nothing but her chicks and their antics. It can be as endearing as annoying, depending on who you ask. He has a witty tongue and an adaptable mind, and can aways find a way around most issues and problems he encounters, even if he must sit and think for hours on end for a solution, ever the stubborn. He was taught to bend rather than break, without ever backing down.

Recently, he has gained a more standoffish and cynical attitude towards others. Secluding himself in his cabin, he is very territorial of his home and the area where the New Town of the disbanded AniWaya used to be, aggressively fending off anyone who gets too close, sometimes even with violence. If you can get past that initial sour shell, you will notice the jaded and tired look in his eyes and the weariness in his voice. He doesn't smile as often as he did before, and when he does it doesn't quite reach his eyes. He still won't deny a helping hand for someone sick or injured, or someone needing advice or spitirual comfort.

Traits

  • Outlook: Realist; Never loses track of good and the bad in the world. Down to earth, but finds his grounding in his religion. Don't let his cheery disposition fool you otherwise.
  • Sociability: Highly introverted when alone, and it tends to lead to reminescing about the past and his regrets, so he avoids being alone whenever possible. Will probably be the first to start a conversation, and although he's kind and gentle, he's very much not submissive. He'll stomp his foot and stand his ground when necessary or pushed too hard. Or both.
  • Expression: Dominant, but not aggressive.
  • Alignment: Neutral good
    • You shall not harm the innocent.
    • You shall help the needy.
    • You shall seek unlimited good for others.

Motivations

  • Helping those in need
  • Maintaining the traditions and customs of his birthpack
  • His family and friends

Fears

  • Letting go: He holds on to everything he treasures, and will be loathe to let go of any of it. He may find new things he cares about, but he never moves on from the past ones. He fears he might lose a bit of himself in doing so, because all of them are a part of him.
  • Being alone: He thrives in the company of others, and while his moments of introspection and reflection are all good and treasured in their own right, he could never be on his own for too long.

Biases

  • Packs: Doesn't thinks fondly of Salsola or Anathema, since he is against slavery.
  • Species: He might be wary of non-wolves and non-dogs, but only out of lack of experience with them. Silently frowns at dogs living feral lives, admires non-dogs living humanized lives and striving to learn.
  • Gender: He tends to view women more highly than men, and will respect female leaders more than males.
  • Family ties: He views family ties very highly, and abhors those who would endevour to see them broken.

Sexuality

  • 4 on the Kinsey scale: "Predominantly homosexual, but more than incidentally heterosexual"
    • Dion is a rather hopeless romantic, but a bit awkward at being straight-froward. It's easy to confuse his attempts at flirting with his natural kindness and friendliness. He gets very clingy of those he fancies, and isn't one to make the first move. Rather, he enjoys just being near the desired person, and is quite content without having sex. In fact, he doesn't much care for sex. Sure, it's good, and sometimes very good, but he's fine either he gets it or not. He hasn't been in a relationship so far, but he longs to find that someone special, not like he's in a rush though.

Interests

  • Likes: Wood-carving, religious practice, company, family, his culture, friendly chatter.
  • Dislikes: Loneliness, being used, past mistakes, feeling regret, being interrupted during his rituals.

Substances

Drinks on occasion, drinks harder when depressed. Uses hallucinogenous drugs during certain rituals. Started smoking tobacco often.

Spirituality

Dion is a priest to the Snake Tree goddess, and believes on the stories of her and the Cloud Hawk god and other spirits of the land, sky and waters. He also belives in the tales of the Immortals, past heroes of his people. There are many stories and songs from his people, and many rituals for a plethora of situations and dates and needs, some of them are disclosed in some threads.

  • The Snake Tree is the goddess of the earth and land, of motherhood, agriculture and physical rebirth. She is the protector and provider in times of peace. All that sprouts and grows from the earth are the children of her womb, and all that dies and rots shall be reborn by her grace. She turns old life into new. The whole world is in the coils of her roots, the stones are her sturdy scales, the mountain ranges are her slithering back, the trees coil toward the skies like her sibbling tongue. From her fangs sprout the vengeful venom and the cure of all ailments, each dripping down on the plants, granting them the power to heal and to harm.
  • The Cloud Hawk is the god of the skies and weather, of war, poetry and death. He is the fighter and provider in times of war. He is the spiritual bliss and rebirth. All that endures over time through song and tale is his might, and all thoughts that wash away with the rain shall rise again by his will. He guards all that is fleeting and turns them immortal. The thunder is his battle cry, the clouds are his feathers and the wind is his breath. He carries all the songs, tales and stories on his wings, and teaches them to birds so they may pass it on to those who would listen. He is death and eternity through glory and great deeds, and those who have good stories to tell, he may take for his own when their time comes so they are never forgotten. Then they become one of the Immortals, the ones who endure throughout the ages, long after their bodies have fallen and returned to the earth.

It is said that all that is alive is connected to the Snake Tree by her roots, little snake tails holding them by their ankles. That is why everything that goes up comes down. Even birds, who fly so far into the heavens to visit the Cloud Hawk's domain, must eventually land. When something dies, it's the Cloud Hawk that come swooping down at the snake, killing it. Then, the being breathes away its life, whispering all that it had and was to the spirit. If the god likes what he hears, he takes those stories and blows them into the winds, so all may hear as well. The body, what was left, returns to the earth, where it will be reborn as something else, and the cycle continues.

Skills

Practical skills

  • Education and Learning: Taught from a young age by his teacher, Denver, and other member of his birthpack.
  • Herbology (Master): Familiar with native plants and some exotic plants, and knows how to make medicines from them, and has began to test more complex formulas.
  • Dye-making (Journeyman): Knows how to extract most plant-based dyes.
  • Medicine (Journeyman): Knows how to fix most wounds and most common illnesses.
  • Woodcraft (Apprentice): Knows how to craft simple designs, and knows how to carve designs and sculture in wood.
  • Stickfighting (Apprentice): Knows how handle himself in a fight with a staff or spear.
  • Storytelling (Apprentice): Can entertain most folk with tales and song.
  • He can't read :c
  • Nor speak other languages

Spiritual skills

  • Education and Learning: Also taught by Denver, and his colleague Samson, a Cloud Hawk priest.
  • Geomancy (Journeyman): knows how to read the patterns of tossed pebbles and gems to predict your fortune.
  • Magick (Appentice): knows how to perform prayers and rituals to bless or curse, granting or removing one's favor with the gods.
  • While he performs rituals constantly, he won't perform magick unless either extremely necessary and all other options attempted.
  • Geomancy doesn't concern matters other than physical ones, so he might predict your next litter, but not when you'll fall in love or something.

Connections

* Does not know this person by name.

Family

Relationships

Key Relationships

  • Denver Cervus: Teacher and role-model
  • Kairos Horne: Dion could not get the coydog to leave after nursing him back to health after being injured during a hunt, and they have grown very close since.
  • Izrian Firebringer: Dion met her when she was still a pup, after she wandered off the packlands looking for adventures. The priest returned her to her packa nd her father, and has had a good distance friendship with her since. Gifted her with a bracelet of his making.
  • Bran Stormbringer: Dion befriended the Araedi after returning his daughter back to Vinatta. Appreciates the man's honesty and his whisky, and has been invited to join them in Vinatta should he ever need a new place to call home.

Positive Relationships

  • Eros Damaichu: First met when passing by New Dawn, when Eros was just a pup. After refusing to take him along in his wanderings, they met again after Eros was grown up again, and tried to help the younger man through some inner struggles, but was rebuffed.
  • Galilani Adahy: Dion and Galilani met in AniWaya and have shared a few meals together, and the priest has helped her through a delicate situation.
  • Cody Dallas: Met the cowboy on his way to AniWaya, and they've joined the pack about the same time. Had a few friendly encounters.

Minor Relationships

Property

Trade

Dion is usually available for trading, though he will accept requests if he is given the necessary materiais when it applies. For instance, he will make you some arrows if you can help to provide feathers and stones. He will also make you medicine if you provide at least a jar or pot to hold it.

  • Offering: Crafted wooden itens, such as simple longbows and arrows and small carved amulets. Tinctures, syrups and powdered herbs for tea.
  • Accepting: Wood pieces for his crafts, bones and feathers. Interesting stones and common gems. Vials or small containers for liquids. Fresh herbs and plants for medicine. High content alcohol, oils, lard and vinegar for potions and ointments.

Items

Tools and Necessities

  • Leather and fur bag where he keeps all of his things.
  • Waterskin and lantern, which he hangs on his staff when walking at night.
  • Scissor and razor to trim his fur.
  • Woodcarving tools.

Clothes and accessories

  • Carved wood staff with removable bone blade.
  • Ceremonial dagger, never to be used in combat.
  • Priest robes.
  • Bracelets, belts and rings.

Herbalist medicine

  • Mutiple herbs, roots and fruits (dried and fresh).
  • Powders for teas, tinctures, and other medicines.
  • Bottled tinctures, elixirs, syrups, and oils.
  • Scales for measurements.
  • Many, many jars for many, many herbs!