Callum Knight(née Callum Garcia-Knight) is the son of Neela Garcia and Tony Marino-Knight, born in Casa di Cavalieri in September 2012 alongside his siblings, Luca, Grynn, Isla and Cara. He became a member of New Dawn at the rank of Epsilon: Warrior and mate to Veyra Damaichu in June 2014. They had their first litter in August 2014, comprised of four boys, Marius, Harlequin, Munroe, and Eros. After New Dawn's disbandment at the hands of Anathema in August 2015, Callum, Veyra, Marius, and Munroe moved back to Casa di Cavalieri and had a second litter, comprised of Aldora Knight and Rohan Damaichu. In April 2018, Veyra died as part of the Flower Plot, by flinging herself from the cliffs southwest of Casa di Cavalieri. Callum has battled with grief and guilt since, compounded by the death of his brother in August 2020.
Casa di Cavalieri members may assume and reference the following without discussion/asking:
Practicing with his sword in the training rings
Working with/riding/caring for Milité
Hunting
Encounters along the borders
Beginning to slow down due to arthritis
Appearance
Expression
Speech: Though he has never been to Scotland, Jazper and Tony's brogue stuck with Callum -- he emulated their speech even when he was young and now speaks with a passable Scottish accent that thickens when he is upset or angry. Direct immigrants from Scotland could probably detect a difference between their own speech and his. Voice model: Graham McTavish as Dwalin, from The Hobbit movies (or Dougal MacKenzie from Outlander)
Scent: Casa di Cavalieri, Knight family, pine sap, horse. Generally fastidious.
Quirks, Gestures, Etc.: Shoves his hand through his mane when stressed or thinking. Sometimes paces.
General Posture and Body Language: Callum is aware of his height and breadth and his body language, generally confident, shows it. He can be physically imposing if he wishes to make himself so, but has also learned when and how to make himself smaller to soothe a smaller creature's nerves.
Image
Color Palette
Fur
Alabaster (#FAFAFA)
Gallery (#EFEFEF)
Cod Grey (#191919)
Eyes
Flamenco (#FF7D07)
Nose, Skin, Paw Pads
Asphalt (#130A06)
Physical Appearance
Basics
Callum mostly resembles a wolf, but his muzzle is slender, favoring his mother's collie and setter ancestry. Someone skilled at detecting the differences in species could probably detect his dog ancestry. Cal's fur is normal for a wolf, but with a very small amount of feathering at his elbows and rump in Lupus form. Cal usually wears his hair cut and styled into messy spikes, usually not aided by any type of fixative. Cut tends to be sloppy as he usually does this himself. Cal is big, in all three forms, and carries himself confidently. He's fairly heavily scarred across his chest, under his ribs on both sides, and across his face.
Lupus
160 lbs (73 kg)
41 in (104 cm) tall
66 in (168 cm) long
Callum's least used form, as he prefers either the bulk of his Secui or the use of hands in Optime. Used primarily for travel. Roughly the size of a Great Dane, but thicker through.
Secui
250 lbs (113 kg)
48 in (122 cm) tall
75 in (191 cm) long
Looks a bit like a mini-polar bear in Secui. Fur stands stiffly on top of his head. Used frequently for fighting and sparring, and when hunting if he does not have to chase the prey.
Optime
280 lbs (128 kg)
7ft 6in (90 in) (229 cm)
Callum's favorite form for its versatility. Mane usually cut and styled into messy spikes, usually not aided by any type of fixative. Cut tends to be sloppy as Cal usually does this himself.
A lazy child, Callum has turned into a hard-working, upstanding member of society, friendly to most, helpful, and loyal -- perhaps to a fault. He goes out of his way to assist others even at inconvenience to himself, feeling himself duty bound to help anyone he can to the best of his ability. This edges into White Knight Syndrome territory: if he is unable to fulfil what he feels is his purpose, and especially if someone under his aegis dies, he feels immensely guilty, even if he had little control over the outcome of the situation.
Contrary to stereotypes regarding size and smarts, Cal is intelligent if unobservant at times. Though he is serious when the situation calls for it, Callum possesses a sense of humor that runs deep among his family and pack, and is a bit of a prankster. Naturally parental, he loves spending time with and caring for the youngest members of his pack, and is everybody’s Uncle Cal.
Callum is fiercely protective of those he takes under his responsibility, and those seeking to harm the ones he loves or trespassing where they dwell should be prepared for his ire. He will fight to the death, and should he remain alive, he has a long memory for those who have crossed him. He does not regret the lives he has had to take (or helped to end) in service of pack or protection of family, viewing them as a necessary evil.
Strengths
Some Personality Trait: Tell us what is good about your character (f.e. they are charismatic)
Weaknesses
Some Personality Trait: Tell us what isn't as great about your character (f.e. they can be insensitive)
Does the best that a good person can do, without bias for or against order. Will take risks if the benefits are great.
Will not want to disappoint his family. Will support their family even if it means personal discomfort. Will never betray a friend and enjoys having close friends. Will keep his word.
Considers the needs of the community in personal life. Will give his life in defense of his community. Will take actions to aid others during times of crisis, even if unprofitable to do so. Uses wealth to help others who are less fortunate.
Believes everyone should be treated fairly and kindly.
Feels guilt when he commits a wrongdoing and will seek to right his wrong.
Packs: Deeply suspicious of any from Salsola or Anathema as a whole, though individuals could still absolve themselves in his eyes.
Species: Has no species bias.
Non-Luperci: Is extremely tolerant of non-Luperci having moved into a pack that promoted not shifting, but still does not understand why those who choose not to shift do not take advantage of the Optime form.
Gender: Has no gender bias.
Color: Has no color bias.
Sexuality: Love is love, but he's not interested in advances from the same sex
Age: Kids are adorable but need to be taught; elders should be learned from wherever possible.
Sexuality
Callum is Kinsey scale 0, exclusively heterosexual, and at his core is exclusively monogamous, although as he looks for a new relationship he might play the field a little.
Motivations
Upholding justice
Family
Pack
Inability to protect his family or pack
Spirituality
Knight Family Worship The Knights worship Fenris, the sun god. Callum is not exactly devout, but it's not unheard for him to curse using Fenris' name, and also to invoke Fenris' protection in times of need.
Skills
Strengths
Hunting (Journeyman) - Cal has fallen into a definite role in hunting, that of the group that ambushes and makes the kill.
Communication (Journeyman)
Rapier (Journeyman) - Cal's weapon of choice and the one he defaults to using.
Daggers (Apprentice) - Usually wields one in addition to his sword.
Bow (Apprentice) - Used primarily for hunting, not combat.
Feral combat (Journeyman) - Began learning in anticipation of his fight with Vidar, continued training for use in New Dawn.
Teacher (Journeyman) - sword, hand to hand, and feral combat; hunting.
Weaknesses
Skill: Alternatively, maybe your character gets spectacularly seasick.
Italics indicates an unknown relationship; they may be off-board or the relation is merely uncertain.
O
Parents:
Expand on how your character views their parents here!
Siblings:
Same deal but with siblings!
Other Relations
Key
Veyra Damaichu Callum's lover and mate, and his primary motivation to make himself better, always.
Jazper Rhiannon-Knight Callum's grandfather, and after his parents left, his primary caregiver and confidante. Cal places much stock in his grandda's opinion.
Citrine Do 3 good deeds for canines outside of CdC 1, 2, 3
Moonstone Awarded for adoption of a Casa adoptable! (technically earned in January 2013, but I don't think this sword existed then, so claiming it now)
IC Catacombs
Basic Achievements
Pink: Find a Mate Became mates with Veyra on DD Month YYYY.
Green: Have Puppies Had children with Veyra on 26 Aug 2014 and 25 July 2016.
Honey: Have Grandchildren Puppies Sian was Callum's first grandchild, born 16 July 2016.
Cross: Rescue Someone Rescued Raeka on 15 June 2014.1
Yellow: Lose a Fight Lost to Vidar on 23 Feb 2014.1
Red: Win a Fight Won against Annabeth on 31 Oct 2013.1